Search found 247 matches

by Stormrider
Sun Dec 21, 2025 5:58 pm
Forum: Suggestion Box
Topic: Rethinking Oolite game folders
Replies: 24
Views: 1275

Re: Rethinking Oolite game folders

With the introduction of the AppImage build, there has been some discussion on folders, particularly for OXPs. I have an AddOns folder in GNUstep/Applications/Oolite and one in GNUstep/Applications/Oolite-trunk . I can have different expansions in each of these folders to customize my game differen...
by Stormrider
Wed Nov 12, 2025 5:30 pm
Forum: Expansion Pack
Topic: Solar Flares 2.0
Replies: 10
Views: 390

Re: Solar Flares 2.0

Solar flares indeed. https://i.postimg.cc/QdsDQfZT/NL-at-Elks.jpg https://i.postimg.cc/BnNrxsgG/NL-ranch.jpg https://i.postimg.cc/vHskkDqK/NL-north-Polson.jpg https://i.postimg.cc/9Mx0SvVS/NL.jpg I hope others here saw this last night, it was really colorful and bright. Couldn't help but share and t...
by Stormrider
Tue Sep 23, 2025 2:50 am
Forum: Expansion Pack
Topic: Darkside Moonshine Distillery (WIP)
Replies: 24
Views: 10232

Re: Darkside Moonshine Distillery (WIP)

I’d probably use station.dataKey = “station-key-name” to be very specific, or station.hasRole(“some-role”) to be slightly more generic. Thanks phkb, I found the station.dataKey worked and from my testing now makes everything compatible with the Galactic Almanac. I've uploaded a new version to box: ...
by Stormrider
Mon Sep 22, 2025 5:23 pm
Forum: Expansion Pack
Topic: Darkside Moonshine Distillery (WIP)
Replies: 24
Views: 10232

Re: Darkside Moonshine Distillery (WIP)

Ok, I've figured out what the problem is with Witchfire Whiskey not available in the market. The Galactic Almanac changes the name of the stations but that is how I have coded the commodity to show up in the distilleries, like this. if (station && station.name === "Darkside Moonshine Di...
by Stormrider
Mon Aug 25, 2025 8:45 pm
Forum: Expansion Pack
Topic: Darkside Moonshine Distillery (WIP)
Replies: 24
Views: 10232

Re: Darkside Moonshine Distillery (WIP)

1 but they never have Witchfire in stock, is my config buggy There should be small quantities in stock if you are at a Distillery and not a Saloon. The only thing I can think of is that another OXP that affects markets might be interfering. I'll be gone for the week but I'll see if I can get it fig...
by Stormrider
Tue May 27, 2025 4:31 pm
Forum: Oolite-Linux
Topic: I packaged the game as a flatpak
Replies: 82
Views: 6294

Re: I packaged the game as a flatpak

I get exactly the same issues on a second machine running LinuxMint 22.1. The first was 21.3. I get the same result with LinuxMint 20.3. Flatpak is part of Mint's default package management system so if it is broken it would be by the developers of Mint. I've got other flatpaks installed and they s...
by Stormrider
Mon May 13, 2024 4:18 am
Forum: Outworld
Topic: Aurora
Replies: 4
Views: 5344

Re: Aurora

Cholmondely wrote: Sun May 12, 2024 10:38 am
Alas, our local light pollution clobbered it for me.
I'm lucky enough to live where there is very little of that.
I really hoped some of our friends here had at least caught a glimpse. I have only seen the intensity and colors like that once or twice before, but I do see it reasonably often.
by Stormrider
Sat May 11, 2024 11:32 pm
Forum: Outworld
Topic: Aurora
Replies: 4
Views: 5344

Aurora

Any one else catch this last night? I got some ok pictures but my friend that lives a little farther north sent me this picture.
Image
by Stormrider
Mon Apr 01, 2024 6:47 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (assuredly)
Replies: 507
Views: 121470

Re: Planetfall 2.0 (maybe)

I said a moon far from the main station which would of course mean away from the space lane and your critique is thus valid. I should have suggested the main planet (of another system) when wishing to avoid the main station. I still think it would be a good risk to help balance rewards, jumping to ...
by Stormrider
Mon Apr 01, 2024 3:47 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (assuredly)
Replies: 507
Views: 121470

Re: Planetfall 2.0 (maybe)

Considering that option, we then might wish to remove the requirement for docking computers for example Wouldn't this be a good risk factor to help balance any rewards the player might reap? In my experience the traffic on such routes is not as congested as the main lane so I think the risk may not...
by Stormrider
Sun Mar 31, 2024 6:10 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (assuredly)
Replies: 507
Views: 121470

Re: Planetfall 2.0 (maybe)

I don't really think planetfall needs to do anything other than allow the player to land on planets. Planets offer a great alternative to the main station for OXP authors that want to create content that would not make sense on a police station but are not capable of creating models for their own st...
by Stormrider
Sat Mar 02, 2024 10:49 pm
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 26552

Re: Secondary Market Definitions Defined

I noticed a post on Roolite saying that it didn't work. Well, that's news to me. Now there are problems, the dock looks like hell, but it does work and is unlikely to be fixed until I create a new model. The script that controls Witchfire Whiskey does work as intended, I just downloaded the officia...
by Stormrider
Sat Mar 02, 2024 10:47 pm
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 26552

Re: Secondary Market Definitions Defined

they all need markets that don't cause "unique profit opportunities" where 2 nearby stations are 20+ credits apart in prices for the same trade goods. That may what you would want but others may like those unique profit opportunities so it is not obvious to me that those markets are broke...
by Stormrider
Mon Feb 19, 2024 7:42 pm
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 26552

Re: Secondary Market Definitions Defined

Wildeblood, it is good to see you back. A few thoughts about this. 1.82 was a disaster that should have been strangled at birth. Brought to you by the same devs that claimed an anti-clockwise gal-drive was too hard, and more than 8 charts was too hard. Also the same devs that managed to distribute n...
by Stormrider
Thu Nov 16, 2023 8:37 pm
Forum: Expansion Pack
Topic: (Demo) Black Holes
Replies: 32
Views: 8266

Re: (Demo) Black Holes

phkb wrote: Tue Nov 14, 2023 6:12 am
Anyway, I thought it might be worth sharing to get those creative juices flowing!
Oh, the juice is flowing alright.
Image