Find me a better "power surge" sound on https://freesound.org/ and I'll put it in!
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- Thu Jul 03, 2025 6:57 am
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 86
- Views: 61863
Re: Anarchies 2.8 now available
- Thu Jul 03, 2025 6:46 am
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 86
- Views: 61863
Re: Anarchies 2.8 now available
Incidentally, keyconfig.plist includes a key_energy_bomb for "compatibility", but cim's version of the E-bomb doesn't appear to check for it (it has fast_affinity_offensive instead). Does the keybind actually do anything? They end up doing the same thing. If you haven't got anything assig...
- Thu Jul 03, 2025 5:02 am
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 99
- Views: 36311
- Thu Jul 03, 2025 5:02 am
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 86
- Views: 61863
Re: Anarchies 2.8 now available
Alright, found a couple of bugs. Hope you don't mind that I dug into the files and hunted down the causes: Not at all! I did throw this together really quickly and (I have to confess) didn't actually test it myself. :oops: Anyway, let me know if you find anything else. I won't post an update until ...
- Thu Jul 03, 2025 3:53 am
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 99
- Views: 36311
Re: Nuit Space station
Version 2.5 of Nuit and v1.9 of the External Docking system now available, which should make docking at the external points a lot more consistent. And I mean *a lot*.
- Thu Jul 03, 2025 3:06 am
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 99
- Views: 36311
- Thu Jul 03, 2025 1:01 am
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 694
- Views: 330175
Re: The Feudal States
The code seems to works fine probably because the feudal_states_extended loads after Feudal_PlanetFall2. Is that method OK or is there a correct way of doing it? From PlanetFall2's point of view, as long as the overrides have been added in startUp, everything should be fine. To get your overrides t...
- Thu Jul 03, 2025 12:43 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 70
- Views: 136533
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Probably. It certainly makes more sense than just a long list of properties with no organisation whatsoever.
- Thu Jul 03, 2025 12:11 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 70
- Views: 136533
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
How would I work out what is his and what is from the vanilla game code? Anything with a prefix of "sotl" is, naturally enough, specific to SOTL. Of the other entries, these ones are not used by core code and are therefore specific to SOTL: "founded", "planet_surface_gravit...
- Thu Jul 03, 2025 12:01 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 70
- Views: 136533
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
That's weird, because in my reading of the core code, the cloud_alpha value is clamped between 0 and 1. So all those values above 1 would end up being 1.Cholmondely wrote: ↑Wed Jul 02, 2025 11:39 pmInterspersed with the above, there are maybe 6 values between 0-1!
- Wed Jul 02, 2025 11:41 pm
- Forum: Expansion Pack
- Topic: [Release] In-System Taxi
- Replies: 41
- Views: 25092
- Wed Jul 02, 2025 11:32 pm
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 86
- Views: 61863
Re: Anarchies 2.8 now available
How easy would it be to have the salvaged energy bomb run a script when activated? Here's my suggestion for the results: rnd < 0.8 (80% chance) Fires actual energy bomb rnd < 0.9 (10% chance) Dud - plays a "snap-crackle-pop" sound and is replaced by a broken energy bomb rnd < 0.99 (9% cha...
- Wed Jul 02, 2025 10:37 pm
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 99
- Views: 36311
Re: Nuit Space station
I've never been able to dock at the arms; I have the External Docking System OXP, but every time I try an external dock I just crash. I don't mean to be pedantic, but I just want to check: Did you have docking clearance before you approached the external dock points? And did you approach at less th...
- Wed Jul 02, 2025 10:33 pm
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 70
- Views: 136533
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
I did not find "setBackgroundFromDescriptionsKey" in the wiki Slightly incorrect name. The correct name is setScreenBackgroundForKey , which is on the JavaScript Global page. Any reference to "Alpha" is related to how transparent/opaque the colour is. A standard RGBA (red, green...
- Wed Jul 02, 2025 9:05 pm
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 99
- Views: 36311
Re: Nuit Space station
For some reason the Nuit is a lot harder to dock into for me without bumping into something than any other non-rotating station. I noticed earlier in the thread someone else was having a similar problem; I wonder if the visible shape of the station doesn't quite match its collision box. Were you do...