Search found 4825 matches

by phkb
Sun Nov 03, 2024 5:47 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 465
Views: 296809

Re: [WIP] GalCop Missions

Don’t worry about the save file yet. Just the log file. I’m expecting there will be some JavaScript errors in the log, so you could search for “error” and just post the lines immediately around the error line.
by phkb
Mon Oct 14, 2024 11:12 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1757
Views: 768585

Re: Scripters cove

Is there a recommended way to get the script from oxp A to run before the script from oxp B? This is probably the easiest method I know (and by easiest I mean the fewest number of moving parts): "use strict"; this.name = "MyScriptA"; this.$function1 = function() { log(this.name,...
by phkb
Mon Oct 14, 2024 5:20 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 465
Views: 296809

Re: [WIP] GalCop Missions

I got a high-paying (and presumably long-running) GalCop mission to pick up ingredients (for a medicine?) (milk from nursing tree wolves?, magma from a volcano, and banana syrup?). This mission, however, after accepting it, no longer opens. If I try to open it at a station, it just pops immediately...
by phkb
Mon Oct 14, 2024 5:05 am
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 115
Views: 107757

Re: [WIP] Bounty system OXP

Version 0.16 is out. This removes the deferment of Elite Ranking changes, and changes the default for bounty claims to be false. So, now, by default in a new game, bounties and score changes should work as per the core game. If you want to have to claim your bounties at the main station, you have to...
by phkb
Mon Oct 14, 2024 5:02 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302059

Re: The Feudal States

No Market notification update should be live in the DM shortly.
by phkb
Mon Oct 14, 2024 4:42 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302059

Re: The Feudal States

Having looked through it earlier this year, I'll opine that it's not phkb's finest work. Nor his second or third finest. Yeah, cheers mate. The problem, as I see it, is that Feudal States is subverting the use of a standard function, in this case, the F8 key. Under certain circumstances, pressing F...
by phkb
Mon Oct 14, 2024 3:42 am
Forum: Discussion
Topic: Shipdata Query
Replies: 1
Views: 798

Re: Shipdata Query

are all the "has_" entries deletable for the Player entry? Probably. I imaging they would end up clashing with entries in the shipyard.plist file. So you are probably better off dropping the has_* entries in shipdata and putting the equivalent equipment item in the standard equipment in t...
by phkb
Mon Oct 14, 2024 2:27 am
Forum: Oolite-Mac
Topic: Attempting to get 1.91 built on Mac
Replies: 104
Views: 15589

Re: Attempting to get 1.91 built on Mac

I'm trying to reproduce this, but something's apparently missing. OK, I've created a branch on 1.91 (called "failed_mac_build") that has all the code I'd currently changed to get to the previous point (ie. compiles OK, shows splash but fails to get any further). Note that I had disabled t...
by phkb
Sun Oct 06, 2024 7:40 am
Forum: Discussion
Topic: Screenshots
Replies: 6887
Views: 2115708

Re: Screenshots

Looking epic, cbr!
by phkb
Thu Oct 03, 2024 7:01 am
Forum: Discussion
Topic: Oolite Website Domain & Fixing the Expansions Manager
Replies: 399
Views: 87162

Re: Oolite Website Domain & Fixing the Expansions Manager

another_commander wrote: Sun Sep 15, 2024 7:46 am
phkb managed a Mac build so where was he getting the required dependency binaries from?

Also, cim was a Linux guy, may have had access to Windows machines but was developing on Linux.
I found Jens’ download for limping and used that, and I just hacked out the Sparkle code and excluded it.
by phkb
Thu Oct 03, 2024 6:49 am
Forum: Oolite-Mac
Topic: Attempting to get 1.91 built on Mac
Replies: 104
Views: 15589

Re: Attempting to get 1.91 built on Mac

Apologies for allowing this to fall into a hole. Not being a native Apple developer, everything I try involves some extended period of time researching for a possible fix, then more time trying to wrangle said fix into the code, only to find the fix doesn’t work and starting again. Very time consumi...
by phkb
Thu Oct 03, 2024 6:37 am
Forum: Discussion
Topic: Quarantine Systems
Replies: 4
Views: 1526

Re: Quarantine Systems

Quarantine systems are an OXP feature, definitely not in the core game.
Yes, GalCop missions implements quarantine systems, and will stop you jumping to them. There is a way around this quarantining, though.
by phkb
Thu Oct 03, 2024 6:34 am
Forum: Testing and Bug reports
Topic: Kill count not increasing
Replies: 36
Views: 5064

Re: Kill count not increasing

I’ll turn it off by default for the next release.
by phkb
Thu Oct 03, 2024 6:13 am
Forum: Expansion Pack
Topic: Emulating E:D
Replies: 7
Views: 2277

Re: Emulating E:D

I guess. Except it’s not really an attempt to rebuild ED in Oolite. It’s not comprehensive, more a scattergun approach, taking bits I had seen or experienced and thinking, “Hmm, what would be possible in Oolite?” You wouldn’t, after installing those OXPs, instantly be reminded of ED. It’s still defi...
by phkb
Thu Oct 03, 2024 5:09 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 465
Views: 296809

Re: [WIP] GalCop Missions

v1.90 macos. I got a high-paying (and presumably long-running) GalCop mission to pick up ingredients (for a medicine?) (milk from nursing tree wolves?, magma from a volcano, and banana syrup?). This mission, however, after accepting it, no longer opens. If I try to open it at a station, it just pop...