Search found 5215 matches

by phkb
Thu Jul 03, 2025 6:57 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 86
Views: 61863

Re: Anarchies 2.8 now available

Bicorn wrote: Thu Jul 03, 2025 6:15 am
The "power surge" sound could probably be a little louder and sharper.
Find me a better "power surge" sound on https://freesound.org/ and I'll put it in!
by phkb
Thu Jul 03, 2025 6:46 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 86
Views: 61863

Re: Anarchies 2.8 now available

Incidentally, keyconfig.plist includes a key_energy_bomb for "compatibility", but cim's version of the E-bomb doesn't appear to check for it (it has fast_affinity_offensive instead). Does the keybind actually do anything? They end up doing the same thing. If you haven't got anything assig...
by phkb
Thu Jul 03, 2025 5:02 am
Forum: Expansion Pack
Topic: Nuit Space station
Replies: 99
Views: 36311

Re: Nuit Space station

Bicorn wrote: Thu Jul 03, 2025 4:34 am
With the new version, I'm happy to report I was able to dock without any issue!
Yay!

Phew!
by phkb
Thu Jul 03, 2025 5:02 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 86
Views: 61863

Re: Anarchies 2.8 now available

Alright, found a couple of bugs. Hope you don't mind that I dug into the files and hunted down the causes: Not at all! I did throw this together really quickly and (I have to confess) didn't actually test it myself. :oops: Anyway, let me know if you find anything else. I won't post an update until ...
by phkb
Thu Jul 03, 2025 3:53 am
Forum: Expansion Pack
Topic: Nuit Space station
Replies: 99
Views: 36311

Re: Nuit Space station

Version 2.5 of Nuit and v1.9 of the External Docking system now available, which should make docking at the external points a lot more consistent. And I mean *a lot*.
by phkb
Thu Jul 03, 2025 3:06 am
Forum: Expansion Pack
Topic: Nuit Space station
Replies: 99
Views: 36311

Re: Nuit Space station

Bicorn wrote: Thu Jul 03, 2025 2:00 am
Still crashed.
That can't happen!

[Goes away to quickly check]
*sound of ship blowing up in background*

...err, I'll get back to you shortly...
by phkb
Thu Jul 03, 2025 1:01 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 694
Views: 330175

Re: The Feudal States

The code seems to works fine probably because the feudal_states_extended loads after Feudal_PlanetFall2. Is that method OK or is there a correct way of doing it? From PlanetFall2's point of view, as long as the overrides have been added in startUp, everything should be fine. To get your overrides t...
by phkb
Thu Jul 03, 2025 12:43 am
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 70
Views: 136533

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

Cholmondely wrote: Thu Jul 03, 2025 12:27 am
Would this help?
Probably. It certainly makes more sense than just a long list of properties with no organisation whatsoever.
by phkb
Thu Jul 03, 2025 12:11 am
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 70
Views: 136533

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

How would I work out what is his and what is from the vanilla game code? Anything with a prefix of "sotl" is, naturally enough, specific to SOTL. Of the other entries, these ones are not used by core code and are therefore specific to SOTL: "founded", "planet_surface_gravit...
by phkb
Thu Jul 03, 2025 12:01 am
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 70
Views: 136533

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

Cholmondely wrote: Wed Jul 02, 2025 11:39 pm
Interspersed with the above, there are maybe 6 values between 0-1!
That's weird, because in my reading of the core code, the cloud_alpha value is clamped between 0 and 1. So all those values above 1 would end up being 1.
by phkb
Wed Jul 02, 2025 11:41 pm
Forum: Expansion Pack
Topic: [Release] In-System Taxi
Replies: 41
Views: 25092

Re: [Release] In-System Taxi

Krager wrote: Wed Jul 02, 2025 10:41 pm
Заметил странную вещь в новой In-System_Taxi_1.5. После её установки в систему электронной почты приходит массово какой то спам.
Вариант с версией In-System_Taxi_1.5
Should be fixed in 1.6.
by phkb
Wed Jul 02, 2025 11:32 pm
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 86
Views: 61863

Re: Anarchies 2.8 now available

How easy would it be to have the salvaged energy bomb run a script when activated? Here's my suggestion for the results: rnd < 0.8 (80% chance) Fires actual energy bomb rnd < 0.9 (10% chance) Dud - plays a "snap-crackle-pop" sound and is replaced by a broken energy bomb rnd < 0.99 (9% cha...
by phkb
Wed Jul 02, 2025 10:37 pm
Forum: Expansion Pack
Topic: Nuit Space station
Replies: 99
Views: 36311

Re: Nuit Space station

I've never been able to dock at the arms; I have the External Docking System OXP, but every time I try an external dock I just crash. I don't mean to be pedantic, but I just want to check: Did you have docking clearance before you approached the external dock points? And did you approach at less th...
by phkb
Wed Jul 02, 2025 10:33 pm
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 70
Views: 136533

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

I did not find "setBackgroundFromDescriptionsKey" in the wiki Slightly incorrect name. The correct name is setScreenBackgroundForKey , which is on the JavaScript Global page. Any reference to "Alpha" is related to how transparent/opaque the colour is. A standard RGBA (red, green...
by phkb
Wed Jul 02, 2025 9:05 pm
Forum: Expansion Pack
Topic: Nuit Space station
Replies: 99
Views: 36311

Re: Nuit Space station

For some reason the Nuit is a lot harder to dock into for me without bumping into something than any other non-rotating station. I noticed earlier in the thread someone else was having a similar problem; I wonder if the visible shape of the station doesn't quite match its collision box. Were you do...