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by phkb
Sun May 19, 2024 12:56 pm
Forum: Expansion Pack
Topic: GalCorp Mission Question
Replies: 8
Views: 122

Re: GalCorp Mission Question

Lathanda wrote: Sun May 19, 2024 6:02 am
(an ridiculous amount of enemies), there is no derelict ship to salvage.
Did you get any messages in your log file?
by phkb
Sun May 19, 2024 12:54 pm
Forum: Discussion
Topic: oolite.space on web.archive.org
Replies: 13
Views: 174

Re: oolite.space on web.archive.org

The thing is, we went forward with fixes to other things. If we go back, we will have to redo all that work. Not impossible, mind - just a lot of work. Might it not be better to work out why the internet archive is having problems with the design as it exists now? Surely we can't be the first websit...
by phkb
Sun May 19, 2024 6:06 am
Forum: Expansion Pack
Topic: GalCorp Mission Question
Replies: 8
Views: 122

Re: GalCorp Mission Question

You need to use the keyboard - hold down the arrow down when you get to 2 seconds to go until you jump.
by phkb
Sun May 19, 2024 4:24 am
Forum: Expansion Pack
Topic: UPDATED OXPS: Lave 1.70 & transports 2.45(new)
Replies: 95
Views: 39435

Re: UPDATED OXPS: Lave 1.70 & transports 2.45(new)

That massive gap between the planetary societies and the spacefaring community. I think most worlds are probably unaware that there is a functional space society miling about above their heads. How to you see the issue of the TL of the station being linked to the planet? With a (say) TL2 Av.Ag. wor...
by phkb
Sun May 19, 2024 4:18 am
Forum: Discussion
Topic: Hull damage
Replies: 17
Views: 282

Re: Hull damage

Jane's Galactic Shipset caused the last bug. I have to say, I'm surprised. Jane's Galactic Shipset doesn't do anything with equipment except for the following: 1. On startup, if you have the cargo bay expansion installed, it reduces your ship's max speed. 2. If you install the cargo bay, it reduces...
by phkb
Sun May 19, 2024 4:05 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 327
Views: 4169

Re: Planetfall 2.0 (probably)

I'm prepping to add this to the DM. However, I'd value some input on the best approach to take. At the moment, I've kept the identifier from the original Planetfall ("oolite.oxp.Thargoid.Planetfall"), so the new version is a straight upgrade to the old one. However, I've made some radical ...
by phkb
Sun May 19, 2024 3:29 am
Forum: Expansion Pack
Topic: Draven 2.0
Replies: 0
Views: 16

Draven 2.0

In honour of Commander IronFist, I've taken the upgrade stick to his (very) old OXP and this is the result: Draven 2.0! Let's start with the screenies, because who doesn't love a screenshot or two: https://i.postimg.cc/tTX2hNfL/draven-stations.png The station upgrade went pretty well. https://i.post...
by phkb
Fri May 17, 2024 6:21 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 445
Views: 276493

Re: [WIP] GalCop Missions

MrFlibble wrote: Thu May 16, 2024 2:48 pm
One more on a similar theme. Variables leaking into email?
Looks like some issues. I've found and fixed one (invalid lookup key), but I think the Computer Delivery mission is missing a key step of actually giving the player the computers. Still researching/testing. Thanks for the report, though!
by phkb
Wed May 15, 2024 10:46 pm
Forum: Discussion
Topic: Autopilot for Oolite
Replies: 4
Views: 80

Re: Autopilot for Oolite

I referenced the first of four pages. On the third this guy discusses taking screenshots and interpreting those. That is necessary to reliably navigate to the planet/station. And may be reused elsewhere. The trouble is, this method is completely dependent on a number of factors: (1) The screen size...
by phkb
Tue May 14, 2024 10:19 pm
Forum: Discussion
Topic: Autopilot for Oolite
Replies: 4
Views: 80

Re: Autopilot for Oolite

Would that be a base for an OXP or be more suitable for an external tool as it is now? You could OXP the entire thing, if you wanted, without needing to use an external tool. If fact, you could do it better, because you could interrogate the game state in a far more exhaustive and accurate way. Plu...
by phkb
Tue May 14, 2024 10:05 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 327
Views: 4169

Re: Planetfall 2.0 (probably)

Small thing I noticed in the names file is that at lines 1003 to 1005, there is a missing pair of brackets round the 9 array so not all types get the type of base bracketed off. Thanks for that. If you want to patch your version prior to an official release, the lines you quote should look like thi...
by phkb
Mon May 13, 2024 7:49 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 185

Re: Issue with moving exhausts

I understand the z-ordering issue - that's tricky to fix. But I'm not 100% sure this issue is an example of that. The starting point for the exhausts appears to be changing (at least in the current view), which would mean the quaternion position is somehow changing, or isn't being translated correct...
by phkb
Sun May 12, 2024 9:57 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 185

Re: Issue with moving exhausts

I am using the Imperial Courier and do not see issues there as well. I'm guessing, because I haven't looked yet, but if the the Imperial Courier puts the starting point of the exhaust far enough into the nacelle, you won't see the effect. It would only be really evident if the exhaust start point i...
by phkb
Sun May 12, 2024 9:53 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 185

Re: Issue with moving exhausts

Cannot see that image. But looking again - yes there is something. Much smaller than I had expected when watching first time. Second video is clearer. Remains the question whether it is a ship modeling issue or something from the Oolite core. True. Core ships all have their exhausts located close t...
by phkb
Sun May 12, 2024 9:45 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 185

Re: Issue with moving exhausts

Maybe this video demonstrates the issue better. The view is close to the ship, I've turned the ambient level up to max, and I stop rotating around the ship when the effect is at it's worst.

Youtube Moving Exhausts demonstration 2