Search found 4882 matches

by phkb
Fri Mar 28, 2025 7:04 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 814
Views: 447935

Re: Split: Re-scaling experiment

Just to confirm: you're code tweaks on page 44 of this thread don't make any changes to OOSunEntity.m or OOSunEntity.h. Is the sun size purely related to the planet size?
by phkb
Fri Mar 28, 2025 6:52 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 814
Views: 447935

Re: Split: Re-scaling experiment

Incidentally, do you know the thinking re moving away from the seeded procedural system for the planets and moving to a text based one? It seems that the details stayed the same so presumably it was for some benefit moving forward? I think the reason was that, by having all the text/config for a sy...
by phkb
Fri Mar 28, 2025 6:15 am
Forum: Expansion Pack
Topic: Silicone Sealant OXP
Replies: 16
Views: 163

Re: Silicone Sealant OXP

Version 1.1 is now in the manager (or will be shortly). In this version:
- Added sound effects.
- Added readme file.
- Added random chance of a worsening fuel leak when sealant fails.
by phkb
Fri Mar 28, 2025 6:13 am
Forum: Expansion Pack
Topic: (Release) Vimana-X HUD
Replies: 93
Views: 23836

Re: (Release) Vimana-X HUD

New version (1.20) should be in the manager shortly. In this release: - Performance improvements. - Added image for Sidewinder NG - Added more Thargoid/Tharglet images, and improved identification for various Thargoid Warships and Robot Fighters. - Added/tweaked images for Thargoid vessels in TCAT 2...
by phkb
Fri Mar 28, 2025 6:11 am
Forum: Expansion Pack
Topic: Primeable Equipment MFD
Replies: 10
Views: 17380

Re: Primeable Equipment MFD

New version should be in the manager shortly, which fixes the issue relating to equipment items there can be multiple of, but also have a script attached.
by phkb
Fri Mar 28, 2025 6:10 am
Forum: Expansion Pack
Topic: Loadout by Category
Replies: 35
Views: 10186

Re: Loadout by Category

New version should be in the manager shortly. Just adding some new equipment items.
by phkb
Fri Mar 28, 2025 6:10 am
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 164
Views: 141329

Re: [Release] HUD Selector v1.17

Version 1.28 should be in the manager shortly.
Main points:
1. If you have no cargo space, the dials should be removed from the HUDS.
2. Frame Callback has been disabled for the time being. If someone can generate the use case that required it in the place, I'll revisit.
by phkb
Thu Mar 27, 2025 9:07 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 814
Views: 447935

Re: Split: Re-scaling experiment

Redspear, you mention commenting out the “sun radius” bits of planetinfo.plist. Was the intention to change these to a different number (I.e multiplying then by 3), or just leaving them commented out?
by phkb
Thu Mar 27, 2025 6:41 am
Forum: Discussion
Topic: Killing Ships with Bounty
Replies: 3
Views: 1221

Re: Killing Ships with Bounty

USR72 wrote: Sun Oct 13, 2024 1:27 pm
The question is, if I start attacking a ship with a bounty, will the po-po intervene?
If the ship has a bounty, the answer will most likely be yes, the police will side with you and help. Just make sure no stray shots hit someone without a bounty.
by phkb
Thu Mar 27, 2025 4:17 am
Forum: Discussion
Topic: shipdata role as an subentity?
Replies: 1
Views: 1021

Re: shipdata role as an subentity?

Subentities are defined by a key, not a role. So I think your out of luck there.
by phkb
Thu Mar 27, 2025 3:42 am
Forum: Discussion
Topic: Are contracts always random?
Replies: 2
Views: 773

Re: Are contracts always random?

Parcels, cargo and passenger contracts are random, with better returns coming as your rep increases.

However, the contracts on offer when you start a brand new game are always the same.
by phkb
Thu Mar 27, 2025 3:01 am
Forum: Oolite-PC
Topic: Inverted Pitch Axis
Replies: 8
Views: 1893

Re: Inverted Pitch Axis

Actually, there is a mod called "Reverse Y Control". Try that one and see how it goes.
by phkb
Wed Mar 26, 2025 11:49 pm
Forum: Oolite-PC
Topic: Inverted Pitch Axis
Replies: 8
Views: 1893

Re: Inverted Pitch Axis

In which case, it is all sortable out via "Joystick Configuration" (which asks which side you push towards for up and which for down). Joystick configuration just sets which axis you want to use for pitch. In my case, when I set the axis, I can push up or down - it doesn't matter which - ...
by phkb
Wed Mar 26, 2025 10:54 pm
Forum: Expansion Pack
Topic: Hard Way
Replies: 24
Views: 38605

Re: Hard Way

Discussion of the Silicone Sealant OXP has been moved into it's own thread here: viewtopic.php?t=21808
by phkb
Wed Mar 26, 2025 10:52 pm
Forum: Expansion Pack
Topic: Silicone Sealant OXP
Replies: 16
Views: 163

Re: Silicone Sealant OXP

Topic split into separate thread.