Strangely, after making that code change above, the PC version is now loading at the RH successfully. Weird...
Edit to add: Just confirmed - reverting back to the original code makes the game load at the main station.
Search found 5383 matches
- Thu Aug 28, 2025 8:18 am
- Forum: Testing and Bug reports
- Topic: Saving at Rock Hermits (strict game)
- Replies: 17
- Views: 326
- Thu Aug 28, 2025 8:06 am
- Forum: Testing and Bug reports
- Topic: Saving at Rock Hermits (strict game)
- Replies: 17
- Views: 326
Re: Saving at Rock Hermits (strict game)
OK, got it. Lots of data below. But the discrepancy starts early in the process, on about the 6th call Mac: 17:54:43.040 [testing]: vectorrandomspatial -0.116257, 0.221802, -0.297211 17:54:43.142 [testing]: vectorrandomspatial 0.438492, -0.423035, -0.306473 17:54:43.142 [testing]: vectorrandomspatia...
- Thu Aug 28, 2025 7:50 am
- Forum: Testing and Bug reports
- Topic: Saving at Rock Hermits (strict game)
- Replies: 17
- Views: 326
Re: Saving at Rock Hermits (strict game)
Err.. not sure if I did something wrong, but... well, you'll see: Here's the code I changed: HPVector OOHPVectorRandomSpatial(OOHPScalar maxLength) { HPVector v; OOHPScalar m; do { OOHPScalar x = randf() - 0.5f; OOHPScalar y = randf() - 0.5f; OOHPScalar z = randf() - 0.5f; OOLog(@"testing"...
- Thu Aug 28, 2025 6:56 am
- Forum: Testing and Bug reports
- Topic: Saving at Rock Hermits (strict game)
- Replies: 17
- Views: 326
Re: Saving at Rock Hermits (strict game)
Maybe you can try to output the result of each line, one by one, to the log and track rndlocal and rndvalue and the resulting seed in the hope of finding the specific moment where PC and Mac diverge. Just an idea, unfortunately I have no Mac around to try it out myself. Here's what I see, using the...
- Thu Aug 28, 2025 1:53 am
- Forum: Suggestion Box
- Topic: Enhance my savegame
- Replies: 102
- Views: 17602
Re: Enhance my savegame
Marmalised? A fancy way of saying "destroyed". i know offending clean pilots does, but has defending yourself any impact on your legal status? It depends on a couple of factors: (a) Whether you are in range of a reporting entity (ie GalCop station or a Police Viper), and (b) whether your ...
- Thu Aug 28, 2025 1:44 am
- Forum: Expansion Pack
- Topic: Naval Grid OXP
- Replies: 42
- Views: 45754
- Thu Aug 28, 2025 1:21 am
- Forum: Testing and Bug reports
- Topic: Saving at Rock Hermits (strict game)
- Replies: 17
- Views: 326
Re: Saving at Rock Hermits (strict game)
After a lot of backwards and forwards debugging, I've come to the conclusion that there is no equality with random numbers between Mac and PC. I don't have a Linux build to test there at the moment. Even starting a new strict game on both: on PC, there are three Rock Hermits created in Lave. On Mac,...
- Wed Aug 27, 2025 8:41 am
- Forum: Oolite-PC
- Topic: Debugging Oolite startup issues on fresh mingw64
- Replies: 13
- Views: 278
- Wed Aug 27, 2025 7:15 am
- Forum: Oolite-PC
- Topic: Debugging Oolite startup issues on fresh mingw64
- Replies: 13
- Views: 278
- Mon Aug 25, 2025 7:20 am
- Forum: Discussion
- Topic: A Supernova
- Replies: 5
- Views: 112
Re: A Supernova
There’s actually 2 ways out of Dodge!
- Mon Aug 25, 2025 12:02 am
- Forum: Testing and Bug reports
- Topic: Saving at Rock Hermits (strict game)
- Replies: 17
- Views: 326
Re: Saving at Rock Hermits (strict game)
Cholly, do you get the same results with this save when loading it in the old Oolite 1.90?Cholmondely wrote: ↑Sun Aug 24, 2025 7:38 pmHow about this one? A strict game AppleMac save at the RH in Tiinlebi!
- Sun Aug 24, 2025 11:43 pm
- Forum: Testing and Bug reports
- Topic: Saving at Rock Hermits (strict game)
- Replies: 17
- Views: 326
Re: Saving at Rock Hermits (strict game)
What I have learned so far: 1. I really don't like working on a Mac. Wait, did I say that out loud? It's taken me about 40 minutes just to get into a position on the Mac where I have the debug console available. Anyway, rant over. Here's what I really found: On PC, after loading the saved game: > S....
- Fri Aug 22, 2025 11:40 pm
- Forum: Expansion Pack
- Topic: SW Economy
- Replies: 97
- Views: 59250
Re: SW Economy
Месяц был занят, ездили отдыхать, потом дела были. Сейчас уже снова переводом занимаюсь) Закончил перевод названий рас и описаний всех восьми галактик. Недели три заняло. Закинул в русификатор. Сейчас есть вопрос, буду думать как решить. В русификаторе имена генерируются на английском. А кусочки те...
- Thu Aug 21, 2025 11:46 am
- Forum: Expansion Pack
- Topic: (WIP) F4 Interface Restructure
- Replies: 18
- Views: 364
Re: (WIP) F4 Interface Restructure
Neither - they're debug lines I accidentally left in. You can safely ignore them.
*note to self - remove debug lines before releasing things*
*note to self - remove debug lines before releasing things*
- Wed Aug 20, 2025 12:31 pm
- Forum: Expansion Pack
- Topic: (WIP) F4 Interface Restructure
- Replies: 18
- Views: 364
Re: (WIP) F4 Interface Restructure
New version (0.2) now available. In this version: - You can choose whether or not you want to enforce the core categories on all interface screens. Opt in only, and you'll need to save and reload your game to see the effect. - You can also choose whether you want the restructured layout or not. Both...