Search found 4882 matches
- Fri Mar 28, 2025 7:04 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 814
- Views: 447935
Re: Split: Re-scaling experiment
Just to confirm: you're code tweaks on page 44 of this thread don't make any changes to OOSunEntity.m or OOSunEntity.h. Is the sun size purely related to the planet size?
- Fri Mar 28, 2025 6:52 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 814
- Views: 447935
Re: Split: Re-scaling experiment
Incidentally, do you know the thinking re moving away from the seeded procedural system for the planets and moving to a text based one? It seems that the details stayed the same so presumably it was for some benefit moving forward? I think the reason was that, by having all the text/config for a sy...
- Fri Mar 28, 2025 6:15 am
- Forum: Expansion Pack
- Topic: Silicone Sealant OXP
- Replies: 16
- Views: 163
Re: Silicone Sealant OXP
Version 1.1 is now in the manager (or will be shortly). In this version:
- Added sound effects.
- Added readme file.
- Added random chance of a worsening fuel leak when sealant fails.
- Added sound effects.
- Added readme file.
- Added random chance of a worsening fuel leak when sealant fails.
- Fri Mar 28, 2025 6:13 am
- Forum: Expansion Pack
- Topic: (Release) Vimana-X HUD
- Replies: 93
- Views: 23836
Re: (Release) Vimana-X HUD
New version (1.20) should be in the manager shortly. In this release: - Performance improvements. - Added image for Sidewinder NG - Added more Thargoid/Tharglet images, and improved identification for various Thargoid Warships and Robot Fighters. - Added/tweaked images for Thargoid vessels in TCAT 2...
- Fri Mar 28, 2025 6:11 am
- Forum: Expansion Pack
- Topic: Primeable Equipment MFD
- Replies: 10
- Views: 17380
Re: Primeable Equipment MFD
New version should be in the manager shortly, which fixes the issue relating to equipment items there can be multiple of, but also have a script attached.
- Fri Mar 28, 2025 6:10 am
- Forum: Expansion Pack
- Topic: Loadout by Category
- Replies: 35
- Views: 10186
Re: Loadout by Category
New version should be in the manager shortly. Just adding some new equipment items.
- Fri Mar 28, 2025 6:10 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 164
- Views: 141329
Re: [Release] HUD Selector v1.17
Version 1.28 should be in the manager shortly.
Main points:
1. If you have no cargo space, the dials should be removed from the HUDS.
2. Frame Callback has been disabled for the time being. If someone can generate the use case that required it in the place, I'll revisit.
Main points:
1. If you have no cargo space, the dials should be removed from the HUDS.
2. Frame Callback has been disabled for the time being. If someone can generate the use case that required it in the place, I'll revisit.
- Thu Mar 27, 2025 9:07 pm
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 814
- Views: 447935
Re: Split: Re-scaling experiment
Redspear, you mention commenting out the “sun radius” bits of planetinfo.plist. Was the intention to change these to a different number (I.e multiplying then by 3), or just leaving them commented out?
- Thu Mar 27, 2025 6:41 am
- Forum: Discussion
- Topic: Killing Ships with Bounty
- Replies: 3
- Views: 1221
- Thu Mar 27, 2025 4:17 am
- Forum: Discussion
- Topic: shipdata role as an subentity?
- Replies: 1
- Views: 1021
Re: shipdata role as an subentity?
Subentities are defined by a key, not a role. So I think your out of luck there.
- Thu Mar 27, 2025 3:42 am
- Forum: Discussion
- Topic: Are contracts always random?
- Replies: 2
- Views: 773
Re: Are contracts always random?
Parcels, cargo and passenger contracts are random, with better returns coming as your rep increases.
However, the contracts on offer when you start a brand new game are always the same.
However, the contracts on offer when you start a brand new game are always the same.
- Thu Mar 27, 2025 3:01 am
- Forum: Oolite-PC
- Topic: Inverted Pitch Axis
- Replies: 8
- Views: 1893
Re: Inverted Pitch Axis
Actually, there is a mod called "Reverse Y Control". Try that one and see how it goes.
- Wed Mar 26, 2025 11:49 pm
- Forum: Oolite-PC
- Topic: Inverted Pitch Axis
- Replies: 8
- Views: 1893
Re: Inverted Pitch Axis
In which case, it is all sortable out via "Joystick Configuration" (which asks which side you push towards for up and which for down). Joystick configuration just sets which axis you want to use for pitch. In my case, when I set the axis, I can push up or down - it doesn't matter which - ...
- Wed Mar 26, 2025 10:54 pm
- Forum: Expansion Pack
- Topic: Hard Way
- Replies: 24
- Views: 38605
Re: Hard Way
Discussion of the Silicone Sealant OXP has been moved into it's own thread here: viewtopic.php?t=21808
- Wed Mar 26, 2025 10:52 pm
- Forum: Expansion Pack
- Topic: Silicone Sealant OXP
- Replies: 16
- Views: 163
Re: Silicone Sealant OXP
Topic split into separate thread.