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by phkb
Thu Feb 27, 2014 9:44 am
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 403677

Re: Random Hits OXP

I think I found a bug in RandomHits. I'm running version 1.7 (which I believe is the latest) in Oolite 1.77.1. I'd just finished a hit in Gal 5, at Divees. I'd docked, unloaded some cargo, picked up some new stuff, then jumped out to Arzaquar. When I arrived in system, there was another ship at the ...
by phkb
Sat Feb 22, 2014 8:52 am
Forum: Testing and Bug reports
Topic: Bug when picking up gold cargo
Replies: 28
Views: 15120

Re: Bug when picking up gold cargo

Hmm...in that case it would be *really* useful to have some sort of flag/display element showing on the manifest that part of your cargo space is taken up with precious metals. Should I post this in the "Suggestions" area? I imagine it would be a simple OXP type job.
by phkb
Mon Feb 10, 2014 9:30 pm
Forum: Testing and Bug reports
Topic: Bug when picking up gold cargo
Replies: 28
Views: 15120

Re: Bug when picking up gold cargo

Just to make sure I've got this straight... If I scoop gold (or gemstones or anything that would normally go in a safe) it shows in the manifest as if it's in the safe, although it's actually in a cargo canister that I can select for ejection. (I didn't realise this - I'll have to test!). Basically,...
by phkb
Mon Feb 10, 2014 11:42 am
Forum: Testing and Bug reports
Topic: Bug when picking up gold cargo
Replies: 28
Views: 15120

Re: Bug when picking up gold cargo

Seriously, there does appear to be an issue here somewhere... If I scoop up gold, two things are happening (1) a spare spot in my cargo bag is taken up, and (2) the random amount of gold in the container is added to my gold already in the safe. Technically, these are just two variables in my current...
by phkb
Mon Feb 10, 2014 10:02 am
Forum: Testing and Bug reports
Topic: Bug when picking up gold cargo
Replies: 28
Views: 15120

Re: Bug when picking up gold cargo

Ooookay, right, so I'm flying this you-beaut, top-of-the-line, fully-kitted-out Cobbie MkIII, with a tin foil safe that can hold hundreds of kilos of gold that "magically" expands when exposed to space?

Sure, that sounds feasible. :roll:
by phkb
Mon Feb 10, 2014 7:38 am
Forum: Testing and Bug reports
Topic: Bug when picking up gold cargo
Replies: 28
Views: 15120

Re: Bug when picking up gold cargo

Fair enough, although that doesn't make sense either really. How does it get from the safe into a cargo canister when a ship explodes for me to scoop up?
by phkb
Mon Feb 10, 2014 12:47 am
Forum: Testing and Bug reports
Topic: Bug when picking up gold cargo
Replies: 28
Views: 15120

Bug when picking up gold cargo

I was on route to Esgebi (gal 2), and blasting my way through a number of pirates. I had a load of 33t of liquor/wines, so I thought I might pick up a couple of the free cargo canisters that were now drifting around. So I grab the first canister. 15kg of gold! "Score!" I thought. That does...
by phkb
Tue Feb 04, 2014 10:26 pm
Forum: Testing and Bug reports
Topic: Constrictor Hunt bug...maybe
Replies: 8
Views: 6385

Re: Constrictor Hunt bug...maybe

Oh, right! Got it. I should have read more closely the details on the planet list page, that gives me that exact detail! D'oh! :oops:
by phkb
Tue Feb 04, 2014 9:14 pm
Forum: Testing and Bug reports
Topic: Constrictor Hunt bug...maybe
Replies: 8
Views: 6385

Re: Constrictor Hunt bug...maybe

I don't think an OXP has messed with the tech levels. I was looking in the "oolite-galaxies.xls" file (from the planet list), and the planet is listed in there as TL 9. However, further research reveals that the wiki on galaxy 1 has the planet listed as TL 10. Confusing.
by phkb
Tue Feb 04, 2014 2:56 am
Forum: Testing and Bug reports
Topic: Constrictor Hunt bug...maybe
Replies: 8
Views: 6385

Constrictor Hunt bug...maybe

I'm not sure if this is a bug or something that was intended, but I thought I'd raise it anyway. This is supposed to be this friendliest board this side of Riedquat, so hopefully I won't get lasered into oblivion for posting something irrelevant... Moving on... (To avoid spoilers, I've changed the c...