Search found 389 matches
- Sat Nov 21, 2009 1:03 pm
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 216860
- Sat Nov 21, 2009 5:25 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 216860
- Mon Nov 09, 2009 11:46 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 855948
You're a very evil man...;) Come to think of it, pirates with fake police transponders, and countermeasures could suddenly start to appear... :) The thing is, those graphic changes would only fool the player, all NPC would still know who's who. With some creative scripting though, the possibilities...
- Mon Nov 09, 2009 8:59 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 855948
- Fri Nov 06, 2009 9:29 pm
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 216860
- Fri Nov 06, 2009 8:47 pm
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 216860
Naked bear disturbing?Master Bates wrote:Vaguely disturbing gorilla.
- Fri Nov 06, 2009 10:41 am
- Forum: Discussion
- Topic: Vector Map
- Replies: 645
- Views: 172415
- Thu Nov 05, 2009 1:12 pm
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 216860
- Thu Nov 05, 2009 11:01 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 216860
- Thu Nov 05, 2009 10:24 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 216860
Abbreviation Explaination Provider
(yes it goes on and on my friend...
Thank you http://www.youtube.com/watch?v=HNTxr2NJHa0)
(yes it goes on and on my friend...
Thank you http://www.youtube.com/watch?v=HNTxr2NJHa0)
- Wed Nov 04, 2009 7:30 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205157
Re: .
Hey pmw57! In fact, I don't think that playerStations.js has any issue residing within it at all. It's the OSE-populator.js where the issue resides instead. I thought so too. I will implement the code changes you suggest and go for a test drive. Edit: What exactly should I change in the OSE-populat...
- Tue Nov 03, 2009 12:31 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414570
Should point out nothing in Random Hits is hand coded, every message and BB board is randomly generated by the engine on the fly from the words listed in the arrays. The arrays are also nested so it could be a bit of a [random_hits_describe_pain] in the [random_hits_describe_place] to unravel them ...
- Tue Nov 03, 2009 11:23 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414570
I am asking for a JS routine that would extract the content of descriptions.plist automatically and put it in a list of JS arrays (or a three-dimensional JS-array, doesn't matter). That can not be one automatically from JS, but if you want to migrate the descriptions over you can use some backend p...
- Tue Nov 03, 2009 10:00 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414570
There's just one problem with pmw57's approach: expandDescription collapses an array of alternative strings into just one string. It does? Well that's news. Up until now I didn't realise that the descriptions were capable of random messages. Using the example above, only one of all possible 'mclane...
- Mon Nov 02, 2009 11:41 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205157
Re: .
OK, then I will provide the playerStations.js and the OSE-populator.js currently residing on my harddrive: In fact, I don't think that playerStations.js has any issue residing within it at all. It's the OSE-populator.js where the issue resides instead. This code specifically: // add interstellar or...