Search found 389 matches

by pmw57
Sat Nov 21, 2009 1:03 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 216860

For the best?
by pmw57
Sat Nov 21, 2009 5:25 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 216860

Long delayed response
by pmw57
Mon Nov 09, 2009 11:46 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 855948

You're a very evil man...;) Come to think of it, pirates with fake police transponders, and countermeasures could suddenly start to appear... :) The thing is, those graphic changes would only fool the player, all NPC would still know who's who. With some creative scripting though, the possibilities...
by pmw57
Mon Nov 09, 2009 8:59 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 855948

Ooh, this means that some naughty ships will be able to cloak themself under the guise of police or other vessels. The possibilities get really interesting then.
by pmw57
Fri Nov 06, 2009 9:29 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 216860

Master Bates wrote:
...Not quite, no.
Shocked, stunned, amazed. :shock:
by pmw57
Fri Nov 06, 2009 8:47 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 216860

Master Bates wrote:
Vaguely disturbing gorilla.
Naked bear disturbing?
by pmw57
Fri Nov 06, 2009 10:41 am
Forum: Discussion
Topic: Vector Map
Replies: 645
Views: 172415

[quote="ClymAngus"]Interesting, so although possible to do something like this in the original it's now impossible? Begs the question how would anyone under any sercomstances get to ORESRATI? No longer would it be possible, which means that it's not possible to play through the circumstanc...
by pmw57
Thu Nov 05, 2009 1:12 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 216860

Bl**dy b*nn*ng b*st*rds
(from: trumble toting troublemaker)
by pmw57
Thu Nov 05, 2009 11:01 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 216860

trepidatious typo tutelage
by pmw57
Thu Nov 05, 2009 10:24 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 216860

Abbreviation Explaination Provider

(yes it goes on and on my friend...
Thank you http://www.youtube.com/watch?v=HNTxr2NJHa0)
by pmw57
Wed Nov 04, 2009 7:30 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205157

Re: .

Hey pmw57! In fact, I don't think that playerStations.js has any issue residing within it at all. It's the OSE-populator.js where the issue resides instead. I thought so too. I will implement the code changes you suggest and go for a test drive. Edit: What exactly should I change in the OSE-populat...
by pmw57
Tue Nov 03, 2009 12:31 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 414570

Should point out nothing in Random Hits is hand coded, every message and BB board is randomly generated by the engine on the fly from the words listed in the arrays. The arrays are also nested so it could be a bit of a [random_hits_describe_pain] in the [random_hits_describe_place] to unravel them ...
by pmw57
Tue Nov 03, 2009 11:23 am
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 414570

I am asking for a JS routine that would extract the content of descriptions.plist automatically and put it in a list of JS arrays (or a three-dimensional JS-array, doesn't matter). That can not be one automatically from JS, but if you want to migrate the descriptions over you can use some backend p...
by pmw57
Tue Nov 03, 2009 10:00 am
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 414570

There's just one problem with pmw57's approach: expandDescription collapses an array of alternative strings into just one string. It does? Well that's news. Up until now I didn't realise that the descriptions were capable of random messages. Using the example above, only one of all possible 'mclane...
by pmw57
Mon Nov 02, 2009 11:41 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205157

Re: .

OK, then I will provide the playerStations.js and the OSE-populator.js currently residing on my harddrive: In fact, I don't think that playerStations.js has any issue residing within it at all. It's the OSE-populator.js where the issue resides instead. This code specifically: // add interstellar or...