Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 389 matches
- Wed Oct 07, 2009 3:02 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ...
These here should appear in interstellar space: this.addMissionaryShips(); this.addDredgerShip(); this.addHardPirateShips(); this.addBehemothShips(); this.pimpMySystem(); this.addNavyPatrolShips(); The existing plist code checks that the system government and tech level meet certain conditions befo...
- Wed Oct 07, 2009 1:47 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ...
There is planning to depreciate (remove) this.reset in the future and have the scripts reloaded when a save game loading/death occurs, which will mean that this.startUp will trigger instead in those cases.[/color] I would like to suggest an up to the code then, to reflect this plan and prepare it f...
- Tue Oct 06, 2009 10:54 pm
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 210179
Re: ..
Grand Package CollatorLestradae wrote:Java Script Afficionado
- Tue Oct 06, 2009 9:54 pm
- Forum: Discussion
- Topic: Non-standard aspect ratio - now solved for Fighter HUD
- Replies: 53
- Views: 10036
- Tue Oct 06, 2009 8:44 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ...
Ah - and I took out the Behemoth ships spawning anyways and used Eric's new-ishly modified (from Giles/aegidian) script for them to appear instead. I take it that this means that the ose.js code relating to the behemoths should not be there. About the FTZ, there are currently two different sets of ...
- Tue Oct 06, 2009 1:12 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ...
System is only populated on first entry. And that is always from the witchspace side with exception of the first launch after reloading (or starting) a new game. So instead of a (relative) time consuming scan for all entities on every launch, it is more efficient to flag this first launch. And all ...
- Tue Oct 06, 2009 11:02 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ...
That sounds like you're asking for a whole heap of trouble, or at least breaking almost every existing mission/ship OXP in existence. All of this can be dealt with by a properly written OXP populator script, see above. I think that we're at cross-purposes here. My intention is for there to be a sum...
- Tue Oct 06, 2009 10:40 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ...
The use of missionVariables.offering is only added to create a way to claim the next missionpage in a multipage offer. With JS you could also do that by giving the mission.choice a value even when you don't use choices. Both are mend to notify other scripts they should wait with their offer. But I ...
- Tue Oct 06, 2009 8:38 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ...
So basically we display on the docking event but when one of the three above mentioned situations occurs we skip showing. All three occasions will generate an event when ready. The script must than just check if no other script reacted sooner on that event. But in that case there will be a new even...
- Tue Oct 06, 2009 8:23 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ...
I could have sworn that I had already. What happens when a PM sits in the outbox and doesn't do anything?Lestradae wrote:I think it involves contacting (summoning, evoking, conjuring up, channeling) winston.pmw57 wrote:What's the hasing ritual for obtaining such an account?
- Tue Oct 06, 2009 8:08 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ...
On a general note: While it is useful to link to more information in the Wiki, I seriously think that http://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_Mission is not the place to discuss fundamentally how to handle missions and mission screens. It is exactly what it says on the tin: pa...
- Tue Oct 06, 2009 8:07 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ...
While legacy is deprecated, it is still working in much of the underground of Oolite, therefore it is essential to be aware of it as well. Would it were that I had a wiki account, I would happily translate that information over to appropriate javascript-based information. What's the hasing ritual f...
- Tue Oct 06, 2009 7:57 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ...
Would you kindly arrange for the guiScreenChanged event on the wiki to provide access to those screen names. The "to" and "from" words could link to a separate page that provides those names. http://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_world_script_event_handle...
- Tue Oct 06, 2009 7:50 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ...
Although the same principles are valid for JS: 1) Never create a mission page when an important page is shown. (That are mainly the mission-screen and the arrival_report-screen as those content is lost by overwriting) Would you kindly arrange for the guiScreenChanged event on the wiki to provide ac...
- Tue Oct 06, 2009 7:06 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ..
As I said: I am happy to include any alternate listing solution that, at any time, shows the player all his stations, their type, average income, system & galaxy - as long as this is not done on the equipment screen or as a mission offering. How about when people go to the mission screen, anoth...