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by pmw57
Wed Oct 07, 2009 3:02 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ...

These here should appear in interstellar space: this.addMissionaryShips(); this.addDredgerShip(); this.addHardPirateShips(); this.addBehemothShips(); this.pimpMySystem(); this.addNavyPatrolShips(); The existing plist code checks that the system government and tech level meet certain conditions befo...
by pmw57
Wed Oct 07, 2009 1:47 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ...

There is planning to depreciate (remove) this.reset in the future and have the scripts reloaded when a save game loading/death occurs, which will mean that this.startUp will trigger instead in those cases.[/color] I would like to suggest an up to the code then, to reflect this plan and prepare it f...
by pmw57
Tue Oct 06, 2009 10:54 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 210179

Re: ..

Lestradae wrote:
Java Script Afficionado :D
Grand Package Collator
by pmw57
Tue Oct 06, 2009 9:54 pm
Forum: Discussion
Topic: Non-standard aspect ratio - now solved for Fighter HUD
Replies: 53
Views: 10036

Ahruman wrote:
This will not achieve the desired result for HUDs that use sprites to add detail to the crosshairs, or add a “real” HUD (like the fighter HUD).
Are you asking the developers to allow sprites for the crosshairs?
by pmw57
Tue Oct 06, 2009 8:44 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ...

Ah - and I took out the Behemoth ships spawning anyways and used Eric's new-ishly modified (from Giles/aegidian) script for them to appear instead. I take it that this means that the ose.js code relating to the behemoths should not be there. About the FTZ, there are currently two different sets of ...
by pmw57
Tue Oct 06, 2009 1:12 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ...

System is only populated on first entry. And that is always from the witchspace side with exception of the first launch after reloading (or starting) a new game. So instead of a (relative) time consuming scan for all entities on every launch, it is more efficient to flag this first launch. And all ...
by pmw57
Tue Oct 06, 2009 11:02 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ...

That sounds like you're asking for a whole heap of trouble, or at least breaking almost every existing mission/ship OXP in existence. All of this can be dealt with by a properly written OXP populator script, see above. I think that we're at cross-purposes here. My intention is for there to be a sum...
by pmw57
Tue Oct 06, 2009 10:40 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ...

The use of missionVariables.offering is only added to create a way to claim the next missionpage in a multipage offer. With JS you could also do that by giving the mission.choice a value even when you don't use choices. Both are mend to notify other scripts they should wait with their offer. But I ...
by pmw57
Tue Oct 06, 2009 8:38 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ...

So basically we display on the docking event but when one of the three above mentioned situations occurs we skip showing. All three occasions will generate an event when ready. The script must than just check if no other script reacted sooner on that event. But in that case there will be a new even...
by pmw57
Tue Oct 06, 2009 8:23 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ...

Lestradae wrote:
pmw57 wrote:
What's the hasing ritual for obtaining such an account?
I think it involves contacting (summoning, evoking, conjuring up, channeling) winston.
I could have sworn that I had already. What happens when a PM sits in the outbox and doesn't do anything?
by pmw57
Tue Oct 06, 2009 8:08 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ...

On a general note: While it is useful to link to more information in the Wiki, I seriously think that http://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_Mission is not the place to discuss fundamentally how to handle missions and mission screens. It is exactly what it says on the tin: pa...
by pmw57
Tue Oct 06, 2009 8:07 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ...

While legacy is deprecated, it is still working in much of the underground of Oolite, therefore it is essential to be aware of it as well. Would it were that I had a wiki account, I would happily translate that information over to appropriate javascript-based information. What's the hasing ritual f...
by pmw57
Tue Oct 06, 2009 7:57 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ...

Would you kindly arrange for the guiScreenChanged event on the wiki to provide access to those screen names. The "to" and "from" words could link to a separate page that provides those names. http://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_world_script_event_handle...
by pmw57
Tue Oct 06, 2009 7:50 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ...

Although the same principles are valid for JS: 1) Never create a mission page when an important page is shown. (That are mainly the mission-screen and the arrival_report-screen as those content is lost by overwriting) Would you kindly arrange for the guiScreenChanged event on the wiki to provide ac...
by pmw57
Tue Oct 06, 2009 7:06 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ..

As I said: I am happy to include any alternate listing solution that, at any time, shows the player all his stations, their type, average income, system & galaxy - as long as this is not done on the equipment screen or as a mission offering. How about when people go to the mission screen, anoth...