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by pmw57
Mon Oct 12, 2009 10:28 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201471

It's a bit hidden...please follow the steps that L did add to the message with the download link. Would I have known this a year ago, it would have spared me from oh-so-much frustration including playing without RS/OSE for quite some time and spending hours of bughunting... Cheers. Is it not normal...
by pmw57
Mon Oct 12, 2009 10:20 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201471

downloading and will test it out, IMPORTANT: If you are using Windows, please ensure that Data Execution Prevention is turned OFF for Oolite (or in general). This is not an issue of OSE, but of several OXPs - it can arise with all shipscripts that use timers. Screet[/b] Dur... is that a Control pan...
by pmw57
Mon Oct 12, 2009 8:59 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 209894

Nearly. Capitalisation's different.
by pmw57
Mon Oct 12, 2009 8:58 am
Forum: Suggestion Box
Topic: Missile pylon management
Replies: 16
Views: 4186

It sounds a bit too much like playing charades to me, so I'll try and fill the gaps here. Do tell me if I misunderstood anything. I buy a weapon, the weapon doesn't fill the first available slot? You want a sub-screen to buy missiles? Not a sub-screen as such, but the ability to decide where the py...
by pmw57
Mon Oct 12, 2009 8:36 am
Forum: Suggestion Box
Topic: Missile pylon management
Replies: 16
Views: 4186

Forgive me, but this is still confusing me... how exactly does 'using arrow keys' actually help? They are the keys used to fly the ship. In my mind this all translates to 'select missiles using your car's steering wheel' = uh? The arrow keys only come into play when adding new equipment, and may no...
by pmw57
Mon Oct 12, 2009 7:57 am
Forum: Suggestion Box
Topic: Missile pylon management
Replies: 16
Views: 4186

Assume there are 6 pylon slots available. . . . . . . When you have a full rack (minds back on topic, gentlemen) it looks like this: oOooOo Currently when using one of them, the 4th item, the eqipment afterwards shifts to the left oOoOo. It has been posited that it may be more useful when the equipm...
by pmw57
Mon Oct 12, 2009 7:43 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 843290

Kaks wrote:
pmw57 wrote:
Pylon positioning: suggestions welcome (on the suggestions board please), will see what's practical/doable!
Good idea. It'a up at https://bb.oolite.space/viewtopic.php?t=6895
by pmw57
Mon Oct 12, 2009 6:10 am
Forum: Suggestion Box
Topic: Missile pylon management
Replies: 16
Views: 4186

Missile pylon management

It has been suggested that the missile pylons can be more acceptably managed if the items stay in their position. There is already a placeholder called NONE that is compatible with 1.65, which will help with save games. When adding equipment to the pylons, it is suggested that the arrow keys can be ...
by pmw57
Sun Oct 11, 2009 12:53 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201471

The only OXP that's running is OSE, and the log is silent as to any cause.
by pmw57
Sun Oct 11, 2009 12:01 pm
Forum: Suggestion Box
Topic: Wiki Galaxy Guide
Replies: 109
Views: 35395

Please check your assumptions at the door. The sort indicator relates to the heading on its left. What was thought to be the icon for sorting by population is actually the icon for sorting by production. The spacing makes it somewhat confusing. The headings are sorted as follows: Heading 1 ... Sort ...
by pmw57
Sun Oct 11, 2009 11:48 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 843290

Screet wrote:
Looks like it would require some "SLOT_EMPTY" info as a placeholder in order to survive load/save.
That sounds like a good and viable solution.
by pmw57
Sun Oct 11, 2009 11:36 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 843290

I agree strongly with this. I'd like to have a certain weapon always on a certain pylon. A certain consistency would be excellent. Is there any reason why the pylon mounted weapons cannot stay where they are? Added weapons can then fill the empty spaces. Further development could then allow the pla...
by pmw57
Sun Oct 11, 2009 12:50 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 209894

Playing with fire
by pmw57
Sun Oct 11, 2009 12:24 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 209894

Trumble limits? No!
by pmw57
Sat Oct 10, 2009 11:51 pm
Forum: Discussion
Topic: Constrictor Hunt
Replies: 7
Views: 5074

phonebook wrote:
no special cargo in the constrictor i destroyed! i always thought the special cargo was in a special asp

but then i am old
Oh yes, I was thinking of another mission. Where's my head at :roll: