Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 389 matches
- Mon Oct 12, 2009 10:28 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201471
It's a bit hidden...please follow the steps that L did add to the message with the download link. Would I have known this a year ago, it would have spared me from oh-so-much frustration including playing without RS/OSE for quite some time and spending hours of bughunting... Cheers. Is it not normal...
- Mon Oct 12, 2009 10:20 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201471
downloading and will test it out, IMPORTANT: If you are using Windows, please ensure that Data Execution Prevention is turned OFF for Oolite (or in general). This is not an issue of OSE, but of several OXPs - it can arise with all shipscripts that use timers. Screet[/b] Dur... is that a Control pan...
- Mon Oct 12, 2009 8:59 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 209894
- Mon Oct 12, 2009 8:58 am
- Forum: Suggestion Box
- Topic: Missile pylon management
- Replies: 16
- Views: 4186
It sounds a bit too much like playing charades to me, so I'll try and fill the gaps here. Do tell me if I misunderstood anything. I buy a weapon, the weapon doesn't fill the first available slot? You want a sub-screen to buy missiles? Not a sub-screen as such, but the ability to decide where the py...
- Mon Oct 12, 2009 8:36 am
- Forum: Suggestion Box
- Topic: Missile pylon management
- Replies: 16
- Views: 4186
Forgive me, but this is still confusing me... how exactly does 'using arrow keys' actually help? They are the keys used to fly the ship. In my mind this all translates to 'select missiles using your car's steering wheel' = uh? The arrow keys only come into play when adding new equipment, and may no...
- Mon Oct 12, 2009 7:57 am
- Forum: Suggestion Box
- Topic: Missile pylon management
- Replies: 16
- Views: 4186
Assume there are 6 pylon slots available. . . . . . . When you have a full rack (minds back on topic, gentlemen) it looks like this: oOooOo Currently when using one of them, the 4th item, the eqipment afterwards shifts to the left oOoOo. It has been posited that it may be more useful when the equipm...
- Mon Oct 12, 2009 7:43 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 843290
Good idea. It'a up at https://bb.oolite.space/viewtopic.php?t=6895Kaks wrote:pmw57 wrote:Pylon positioning: suggestions welcome (on the suggestions board please), will see what's practical/doable!
- Mon Oct 12, 2009 6:10 am
- Forum: Suggestion Box
- Topic: Missile pylon management
- Replies: 16
- Views: 4186
Missile pylon management
It has been suggested that the missile pylons can be more acceptably managed if the items stay in their position. There is already a placeholder called NONE that is compatible with 1.65, which will help with save games. When adding equipment to the pylons, it is suggested that the arrow keys can be ...
- Sun Oct 11, 2009 12:53 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201471
- Sun Oct 11, 2009 12:01 pm
- Forum: Suggestion Box
- Topic: Wiki Galaxy Guide
- Replies: 109
- Views: 35395
Please check your assumptions at the door. The sort indicator relates to the heading on its left. What was thought to be the icon for sorting by population is actually the icon for sorting by production. The spacing makes it somewhat confusing. The headings are sorted as follows: Heading 1 ... Sort ...
- Sun Oct 11, 2009 11:48 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 843290
- Sun Oct 11, 2009 11:36 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 843290
I agree strongly with this. I'd like to have a certain weapon always on a certain pylon. A certain consistency would be excellent. Is there any reason why the pylon mounted weapons cannot stay where they are? Added weapons can then fill the empty spaces. Further development could then allow the pla...
- Sun Oct 11, 2009 12:50 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 209894
- Sun Oct 11, 2009 12:24 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 209894
- Sat Oct 10, 2009 11:51 pm
- Forum: Discussion
- Topic: Constrictor Hunt
- Replies: 7
- Views: 5074