Search found 389 matches

by pmw57
Wed Oct 14, 2009 2:39 am
Forum: Discussion
Topic: Whichspace?
Replies: 63
Views: 15123

CptnEcho wrote:
For game play, having a simple and quick graphics sequence to denote hyperspace/witchspace travel is fine by me, and it adheres to the K.I.S.S. principle to keep things simple.
Query, what of station travel?
by pmw57
Wed Oct 14, 2009 1:51 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205098

Can anyone confirm whether correcting planetlist to this.planetlist will have much of an impact on frame_fuel_collector.js ? Before: cr = this.moonlist[i].position.distanceTo(planetlist[0]); for (al = 0; al < this.noofplanets; al++) { if (cr > this.moonlist[i].position.distanceTo(planetlist[al])) { ...
by pmw57
Tue Oct 13, 2009 10:59 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205098

Re: ...

Anyway...I had the "a simple additional check won't hurt, even if it's not necessary" approach. Makes things also safer should these methods at some point be called without a timer activating them. Could otherwise easily become a nasty bughunt after a little change that's not expected to ...
by pmw57
Tue Oct 13, 2009 10:01 pm
Forum: Suggestion Box
Topic: Wiki Galaxy Guide
Replies: 109
Views: 35945

It's using NAME as a default secondary search, and is reversing the order (A/U/X first time, X/U/A second time) every time you double click it. So how, please, do I get HC ordered where each subgroup is ordered by Name? If I click on the name sorter, then the HC sorter, the previous Name sorting be...
by pmw57
Tue Oct 13, 2009 9:58 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205098

yeah the board been giving me issues as well an update on the crashing issue, Screet through email has sent me his package of scripts, so far, I haven't had any crashes, so for the time being version 0.7 is stable, I also removed the emergency energy unit, as he said it was ran by a timer, I will r...
by pmw57
Tue Oct 13, 2009 9:31 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205098

Re: ...

If I can get the updated script from either you or Screet (you'll win a free drink for your effort) I'll compare, constract, and update the existing script that I have here, which will make an appearance when I have finished going through the other scripts currently involved with the timers. Just n...
by pmw57
Tue Oct 13, 2009 9:15 pm
Forum: Suggestion Box
Topic: Wiki Galaxy Guide
Replies: 109
Views: 35945

So if you want to have Economies as first order and Names as second order, click on the Names first and on the Economies second. And now you have the Rich Industrial systems at the top, ordered by Name from Alama to Zasoceat, and the the Average Industrials from Anisor to Zaonce, etc. That's a nice...
by pmw57
Tue Oct 13, 2009 9:08 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205098

Re: ...

pmw57, can I suggest you and Screet have a talk together concerning the script updates? Because I am now getting them from both of you, and I guess four eyes see more than two eyes, and I am useless at checking the scripts except finding the most blatant errors or when gametesting. If I can get the...
by pmw57
Tue Oct 13, 2009 8:55 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 216700

Purveyor of classics
by pmw57
Tue Oct 13, 2009 8:51 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205098

Re: ...

Hi pmw57, the new scripts give me quite some of these here, multiple of them: [script.javaScript.warning.undefinedProp]: ----- JavaScript warning ("PlanetFall" 1.2): reference to undefined property this.rangeCheckTimer [script.javaScript.warning.undefinedProp]: ../AddOns/A - OSE Main Data...
by pmw57
Tue Oct 13, 2009 8:37 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205098

Re: ...

The script updates from pwm interestingly give me some problems when they try to use remove instead of delete - thus I had to exchange remove for delete. Different js versions or some c&p typo that went unnoticed? About 2 minutes after uploading I realised that remove is an invalid keyword, and...
by pmw57
Tue Oct 13, 2009 2:31 pm
Forum: Discussion
Topic: Whichspace?
Replies: 63
Views: 15123

Irrespective of how it actually behaves in the game this is how I imagined the Universe working on my old 8-bit wire-frame C64 days and I won't (and don't want to be) swayed now we've got fancy modern graphics and gameplay - much of my Oolite still exists in my imagination! Hear Hear ! :) I think t...
by pmw57
Tue Oct 13, 2009 1:35 pm
Forum: Discussion
Topic: Whichspace?
Replies: 63
Views: 15123

Actually now that I think about it, you'd probably need 3 different files. 1 for hyperspace, 1 for entering dock and 1 for leaving dock. I suggest 1 for each circumstance. Entering/exiting hyperspace, entering/exiting dock. Have each one currently point to the same file for the sake of compatibilit...
by pmw57
Tue Oct 13, 2009 11:53 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205098

Some interesting things are being found. For example, in deep_space_pirates.js, this part adds a random pirate ship and makes them an offender. 1/3 of the time they are supposed to be clean instead. if (pirates[i].bounty == 0 && Math.random() < 0.9) { // script added pirates are often clean....
by pmw57
Tue Oct 13, 2009 11:03 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205098

switch(this.fixedItem) { case "EQ_FRAME_FUEL_COLLECTOR": if (worldScripts["Fuel Collector"]) { ... break; } case "EQ_FRAME_BOUNTY_SCANNER": At least for C++ this would be a problem: If the break does not happen before the next case, the code from the next case is also ...