Query, what of station travel?CptnEcho wrote:For game play, having a simple and quick graphics sequence to denote hyperspace/witchspace travel is fine by me, and it adheres to the K.I.S.S. principle to keep things simple.
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- Wed Oct 14, 2009 2:39 am
- Forum: Discussion
- Topic: Whichspace?
- Replies: 63
- Views: 15123
- Wed Oct 14, 2009 1:51 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205098
Can anyone confirm whether correcting planetlist to this.planetlist will have much of an impact on frame_fuel_collector.js ? Before: cr = this.moonlist[i].position.distanceTo(planetlist[0]); for (al = 0; al < this.noofplanets; al++) { if (cr > this.moonlist[i].position.distanceTo(planetlist[al])) { ...
- Tue Oct 13, 2009 10:59 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205098
Re: ...
Anyway...I had the "a simple additional check won't hurt, even if it's not necessary" approach. Makes things also safer should these methods at some point be called without a timer activating them. Could otherwise easily become a nasty bughunt after a little change that's not expected to ...
- Tue Oct 13, 2009 10:01 pm
- Forum: Suggestion Box
- Topic: Wiki Galaxy Guide
- Replies: 109
- Views: 35945
It's using NAME as a default secondary search, and is reversing the order (A/U/X first time, X/U/A second time) every time you double click it. So how, please, do I get HC ordered where each subgroup is ordered by Name? If I click on the name sorter, then the HC sorter, the previous Name sorting be...
- Tue Oct 13, 2009 9:58 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205098
yeah the board been giving me issues as well an update on the crashing issue, Screet through email has sent me his package of scripts, so far, I haven't had any crashes, so for the time being version 0.7 is stable, I also removed the emergency energy unit, as he said it was ran by a timer, I will r...
- Tue Oct 13, 2009 9:31 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205098
Re: ...
If I can get the updated script from either you or Screet (you'll win a free drink for your effort) I'll compare, constract, and update the existing script that I have here, which will make an appearance when I have finished going through the other scripts currently involved with the timers. Just n...
- Tue Oct 13, 2009 9:15 pm
- Forum: Suggestion Box
- Topic: Wiki Galaxy Guide
- Replies: 109
- Views: 35945
So if you want to have Economies as first order and Names as second order, click on the Names first and on the Economies second. And now you have the Rich Industrial systems at the top, ordered by Name from Alama to Zasoceat, and the the Average Industrials from Anisor to Zaonce, etc. That's a nice...
- Tue Oct 13, 2009 9:08 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205098
Re: ...
pmw57, can I suggest you and Screet have a talk together concerning the script updates? Because I am now getting them from both of you, and I guess four eyes see more than two eyes, and I am useless at checking the scripts except finding the most blatant errors or when gametesting. If I can get the...
- Tue Oct 13, 2009 8:55 pm
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 216700
- Tue Oct 13, 2009 8:51 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205098
Re: ...
Hi pmw57, the new scripts give me quite some of these here, multiple of them: [script.javaScript.warning.undefinedProp]: ----- JavaScript warning ("PlanetFall" 1.2): reference to undefined property this.rangeCheckTimer [script.javaScript.warning.undefinedProp]: ../AddOns/A - OSE Main Data...
- Tue Oct 13, 2009 8:37 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205098
Re: ...
The script updates from pwm interestingly give me some problems when they try to use remove instead of delete - thus I had to exchange remove for delete. Different js versions or some c&p typo that went unnoticed? About 2 minutes after uploading I realised that remove is an invalid keyword, and...
- Tue Oct 13, 2009 2:31 pm
- Forum: Discussion
- Topic: Whichspace?
- Replies: 63
- Views: 15123
Irrespective of how it actually behaves in the game this is how I imagined the Universe working on my old 8-bit wire-frame C64 days and I won't (and don't want to be) swayed now we've got fancy modern graphics and gameplay - much of my Oolite still exists in my imagination! Hear Hear ! :) I think t...
- Tue Oct 13, 2009 1:35 pm
- Forum: Discussion
- Topic: Whichspace?
- Replies: 63
- Views: 15123
Actually now that I think about it, you'd probably need 3 different files. 1 for hyperspace, 1 for entering dock and 1 for leaving dock. I suggest 1 for each circumstance. Entering/exiting hyperspace, entering/exiting dock. Have each one currently point to the same file for the sake of compatibilit...
- Tue Oct 13, 2009 11:53 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205098
- Tue Oct 13, 2009 11:03 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 205098