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Search found 11 matches

by mitchelln
Wed Oct 07, 2009 8:33 am
Forum: Discussion
Topic: Joystick/Controller Survey
Replies: 44
Views: 15194

No you're not, I remember the sticks you mention. The first time I played Elite with one, the non-centering threw me. The stick I had did self-centre. Very precise. The Speccy version had the option to turn centering off or on. Catered for both camps! Also had a useful feature whereby there was a k...
by mitchelln
Tue Oct 06, 2009 4:26 pm
Forum: Discussion
Topic: Joystick/Controller Survey
Replies: 44
Views: 15194

Yaw problem

I've got a problem with yaw. Running 1.74 under Ubuntu 9.04 with an USB Xbox 360 controller. Also does it with version 1.73.4 under Windows. The problem is this. When you specify the axis to use for yaw, it asks you to fully deflect the axis you want to use. So I do this by deflecting the right-hand...
by mitchelln
Thu Oct 01, 2009 1:28 pm
Forum: Suggestion Box
Topic: How about some super laser?
Replies: 52
Views: 11814

The trouble is there are so many custom ships out there now and the temptation by their creators to specify high energy factors and military lasers makes the environment much more dangerous than the classics. Heheheh.. this is why it pays to be careful about what OXPs you install before you have an...
by mitchelln
Thu Oct 01, 2009 1:16 pm
Forum: Suggestion Box
Topic: How about some super laser?
Replies: 52
Views: 11814

and Ubuntu build instructions here:
https://bb.oolite.space/viewtopic.php?t=4595

;)
by mitchelln
Thu Oct 01, 2009 10:48 am
Forum: Suggestion Box
Topic: How about some super laser?
Replies: 52
Views: 11814

Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to. Remember that the NPC ships have their own values...it might be fair to increase their mining laser power as well ;) Screet Definitely. Otherwise you ruin the game :) The trouble is there...
by mitchelln
Thu Oct 01, 2009 8:11 am
Forum: Suggestion Box
Topic: How about some super laser?
Replies: 52
Views: 11814

Had a quick play with Elite TNK last night to remind myself. As I remembered, same as the classic versions re. mining lasers. Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to. Oh the joys of open source :) Tempting to spec into super lase...
by mitchelln
Wed Sep 30, 2009 8:27 pm
Forum: Suggestion Box
Topic: How about some super laser?
Replies: 52
Views: 11814

The cycle time of the mining laser in Oolite is definitely slower than classic versions, but even so I'm sure it's not packing the same punch it used to. How has it been calculated for this version? weapon energy 50, reload time 2.5 mil laser has energy 23, but reload time .1 beam laser has energy ...
by mitchelln
Wed Sep 30, 2009 5:01 pm
Forum: Suggestion Box
Topic: How about some super laser?
Replies: 52
Views: 11814

The cycle time of the mining laser in Oolite is definitely slower than classic versions, but even so I'm sure it's not packing the same punch it used to. How has it been calculated for this version? Kinda ruined it for me unfortunately. I've been using mining masers since 1985! Got me to Elite more ...
by mitchelln
Wed Sep 30, 2009 4:52 pm
Forum: Suggestion Box
Topic: How about some super laser?
Replies: 52
Views: 11814

What's happened to the mining laser?

What's happened to the mining laser?

In Elite this always used to be the best option for sharp shooters. It could take out a Python in 4 or 5 hits. In Oolite it seems to be totally crap. I chased a Python all around a system and at least 20 hits later I gave up!

What gives?
by mitchelln
Tue Sep 29, 2009 5:00 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 735042

Cool HUD

Hey Pangloss, what HUD are you running there? Looks awesome!
by mitchelln
Wed Sep 23, 2009 3:30 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 735042

Overriding ship

Sorry if I'm being thick, but how do I override my ship in my save game file? I've tried various strings such as griff_normal, griff_cobra3_normalmapped_scuffed_texture etc but it doesn't work. Thanks! Ah, got it - griff_normalmapped_cobra_mkIII_player as defined in shipyard.plist Great looking ship...