Search found 64 matches
- Wed Jan 21, 2015 4:43 pm
- Forum: Expansion Pack
- Topic: (NEW RELEASE) NumericHUDv3.oxp
- Replies: 245
- Views: 106740
Re: (NEW RELEASE) NumericHUDv3.oxp
Mno, I tested OOlite on Windows 7 32bit and NumericHUD runs smooth and lightspeed fast. There is driver related problem on the original Nvidia Linux driver
- Tue Jan 20, 2015 8:12 am
- Forum: Discussion
- Topic: Procedure to find all interstellar spaces
- Replies: 7
- Views: 5310
Re: Procedure to find all interstellar spaces
Hmmm, You are right. I was blind, I missed for (var j=i+1;j<=255;j++)
- Mon Jan 19, 2015 8:46 am
- Forum: Discussion
- Topic: Procedure to find all interstellar spaces
- Replies: 7
- Views: 5310
Re: Procedure to find all interstellar spaces
In my opinion, this code is better : for (var g=0;g<=7;g++) { for (var i=0;i<=255;i++) { var s = System.infoForSystem(g,i); for (var j=i+1;i<=255;j++) { var e = System.infoForSystem(g,j); if (s.distanceToSystem(e) <= 7) { log(this.name,g+" "+i+" "+j); } } } } Reverse routes not d...
- Mon Jan 19, 2015 8:23 am
- Forum: Expansion Pack
- Topic: (NEW RELEASE) NumericHUDv3.oxp
- Replies: 245
- Views: 106740
Re: (NEW RELEASE) NumericHUDv3.oxp
Nuoveau is piece of sh*t, I'm using original Nvidia driver. I made simple test on Linux - 3 Event Horizon ships on the screen simultaneously and fps with any HUD except Numeric don't drop below 60. GTX750 is fast enough for any situation in the OOLITE. I'm very curious, how will perform NumericHUD o...
- Sun Jan 18, 2015 9:34 pm
- Forum: Expansion Pack
- Topic: (NEW RELEASE) NumericHUDv3.oxp
- Replies: 245
- Views: 106740
Re: (NEW RELEASE) NumericHUDv3.oxp
OK, I will make one more test tomorow - I will install OOLITE on Windows. Now, I'm flying on Ubuntu 14.04. I don't belive CPU related problems - ship Event Horizon has aprox. 55k polygons and fps doesn't drop below 60 with V-sync ON. If game will run smoothly on Win, then Nvidia's Linux driver has s...
- Sat Jan 17, 2015 5:03 pm
- Forum: Expansion Pack
- Topic: (NEW RELEASE) NumericHUDv3.oxp
- Replies: 245
- Views: 106740
Re: (NEW RELEASE) NumericHUDv3.oxp
SlowHardware=TRUE :
1 refresh = 20 fps
4 refreshes = 15 fps
12 refreshes = 10 fps
Default HUD with V-sync off = >200 fps.
1 refresh = 20 fps
4 refreshes = 15 fps
12 refreshes = 10 fps
Default HUD with V-sync off = >200 fps.
- Fri Jan 16, 2015 6:44 pm
- Forum: Expansion Pack
- Topic: (NEW RELEASE) NumericHUDv3.oxp
- Replies: 245
- Views: 106740
Re: (NEW RELEASE) NumericHUDv3.oxp
Norbi :
Again problem with Numeric HUD :
I replaced my obsolete Radeon HD2600 XT with new Nvidia GTX750. But framerate drop down to 10 fps. If I start new commander with default HUD, framerate is 200 fps. After switch to Numeric HUD, drop down to 10 fps again. Where is problem ?
Thanx in advance.
Again problem with Numeric HUD :
I replaced my obsolete Radeon HD2600 XT with new Nvidia GTX750. But framerate drop down to 10 fps. If I start new commander with default HUD, framerate is 200 fps. After switch to Numeric HUD, drop down to 10 fps again. Where is problem ?
Thanx in advance.
- Fri Nov 14, 2014 8:17 pm
- Forum: Discussion
- Topic: Possibly another dumb question...
- Replies: 9
- Views: 8095
Re: Possibly another dumb question...
I recommend Broadcast MFD, send taunt to the target is big fun.
- Tue Nov 11, 2014 9:32 am
- Forum: Expansion Pack
- Topic: [RELEASE] HardShips OXP v0.89
- Replies: 35
- Views: 42296
Re: [RELEASE] HardShips OXP v0.87
In my opinion, Sunracer is better choice - small and fast.
- Mon Nov 10, 2014 9:58 pm
- Forum: Expansion Pack
- Topic: [RELEASE] HardShips OXP v0.89
- Replies: 35
- Views: 42296
Re: [RELEASE] HardShips OXP v0.87
All capacitors works without fault. Thx again.
- Mon Nov 10, 2014 11:24 am
- Forum: Expansion Pack
- Topic: [RELEASE] HardShips OXP v0.89
- Replies: 35
- Views: 42296
Re: [RELEASE] HardShips OXP v0.87
Great ! I will try updated OXP. Thank You.
- Sun Nov 09, 2014 5:22 pm
- Forum: Expansion Pack
- Topic: Hard Ships and Big Shield Capacitor 2
- Replies: 1
- Views: 3965
Hard Ships and Big Shield Capacitor 2
There is a bug in the Big Shield Capacitor 2 : My shields are lully charged on 384 (basic shield + shield booster + military enhancement), capacitors are charged on it's maximum capacity - 512 (shield capacitor + big shield capacitor + big shield capacitor 2). After some hits shields drop to zero, b...
- Tue Oct 07, 2014 6:50 pm
- Forum: Testing and Bug reports
- Topic: Cobra Mk.III and Torus Drive
- Replies: 6
- Views: 6640
Re: Cobra Mk.III and Torus Drive
Thanx commanders.
Admin, lock please.
Admin, lock please.
- Mon Oct 06, 2014 5:57 pm
- Forum: Testing and Bug reports
- Topic: Cobra Mk.III and Torus Drive
- Replies: 6
- Views: 6640
Re: Cobra Mk.III and Torus Drive
Ver. 1.81 nightly build October 4th, 2014.
- Mon Oct 06, 2014 3:39 pm
- Forum: Testing and Bug reports
- Topic: Cobra Mk.III and Torus Drive
- Replies: 6
- Views: 6640
Cobra Mk.III and Torus Drive
I observed strange speed behaviour on the torus drive. Cobra's maximum speed on the torus is 11200. But when main planet is at 3 'o clock or 9 o'clock, the ship start accelerate. My record speed is 25500. Is this normal, or some gravitation anomaly like gravitational slingshot ? Or a bug ?