Search found 64 matches

by V12
Wed Jan 21, 2015 4:43 pm
Forum: Expansion Pack
Topic: (NEW RELEASE) NumericHUDv3.oxp
Replies: 245
Views: 106740

Re: (NEW RELEASE) NumericHUDv3.oxp

Mno, I tested OOlite on Windows 7 32bit and NumericHUD runs smooth and lightspeed fast. There is driver related problem on the original Nvidia Linux driver :evil:
by V12
Tue Jan 20, 2015 8:12 am
Forum: Discussion
Topic: Procedure to find all interstellar spaces
Replies: 7
Views: 5310

Re: Procedure to find all interstellar spaces

Hmmm, You are right. I was blind, I missed for (var j=i+1;j<=255;j++)

:oops: :oops: :oops:
by V12
Mon Jan 19, 2015 8:46 am
Forum: Discussion
Topic: Procedure to find all interstellar spaces
Replies: 7
Views: 5310

Re: Procedure to find all interstellar spaces

In my opinion, this code is better : for (var g=0;g<=7;g++) { for (var i=0;i<=255;i++) { var s = System.infoForSystem(g,i); for (var j=i+1;i<=255;j++) { var e = System.infoForSystem(g,j); if (s.distanceToSystem(e) <= 7) { log(this.name,g+" "+i+" "+j); } } } } Reverse routes not d...
by V12
Mon Jan 19, 2015 8:23 am
Forum: Expansion Pack
Topic: (NEW RELEASE) NumericHUDv3.oxp
Replies: 245
Views: 106740

Re: (NEW RELEASE) NumericHUDv3.oxp

Nuoveau is piece of sh*t, I'm using original Nvidia driver. I made simple test on Linux - 3 Event Horizon ships on the screen simultaneously and fps with any HUD except Numeric don't drop below 60. GTX750 is fast enough for any situation in the OOLITE. I'm very curious, how will perform NumericHUD o...
by V12
Sun Jan 18, 2015 9:34 pm
Forum: Expansion Pack
Topic: (NEW RELEASE) NumericHUDv3.oxp
Replies: 245
Views: 106740

Re: (NEW RELEASE) NumericHUDv3.oxp

OK, I will make one more test tomorow - I will install OOLITE on Windows. Now, I'm flying on Ubuntu 14.04. I don't belive CPU related problems - ship Event Horizon has aprox. 55k polygons and fps doesn't drop below 60 with V-sync ON. If game will run smoothly on Win, then Nvidia's Linux driver has s...
by V12
Sat Jan 17, 2015 5:03 pm
Forum: Expansion Pack
Topic: (NEW RELEASE) NumericHUDv3.oxp
Replies: 245
Views: 106740

Re: (NEW RELEASE) NumericHUDv3.oxp

SlowHardware=TRUE :
1 refresh = 20 fps
4 refreshes = 15 fps
12 refreshes = 10 fps

Default HUD with V-sync off = >200 fps.
by V12
Fri Jan 16, 2015 6:44 pm
Forum: Expansion Pack
Topic: (NEW RELEASE) NumericHUDv3.oxp
Replies: 245
Views: 106740

Re: (NEW RELEASE) NumericHUDv3.oxp

Norbi :
Again problem with Numeric HUD :
I replaced my obsolete Radeon HD2600 XT with new Nvidia GTX750. But framerate drop down to 10 fps. If I start new commander with default HUD, framerate is 200 fps. After switch to Numeric HUD, drop down to 10 fps again. Where is problem ?
Thanx in advance.
by V12
Fri Nov 14, 2014 8:17 pm
Forum: Discussion
Topic: Possibly another dumb question...
Replies: 9
Views: 8095

Re: Possibly another dumb question...

I recommend Broadcast MFD, send taunt to the target is big fun.
by V12
Tue Nov 11, 2014 9:32 am
Forum: Expansion Pack
Topic: [RELEASE] HardShips OXP v0.89
Replies: 35
Views: 42296

Re: [RELEASE] HardShips OXP v0.87

In my opinion, Sunracer is better choice - small and fast.
by V12
Mon Nov 10, 2014 9:58 pm
Forum: Expansion Pack
Topic: [RELEASE] HardShips OXP v0.89
Replies: 35
Views: 42296

Re: [RELEASE] HardShips OXP v0.87

All capacitors works without fault. Thx again.
by V12
Mon Nov 10, 2014 11:24 am
Forum: Expansion Pack
Topic: [RELEASE] HardShips OXP v0.89
Replies: 35
Views: 42296

Re: [RELEASE] HardShips OXP v0.87

Great ! I will try updated OXP. Thank You.
by V12
Sun Nov 09, 2014 5:22 pm
Forum: Expansion Pack
Topic: Hard Ships and Big Shield Capacitor 2
Replies: 1
Views: 3965

Hard Ships and Big Shield Capacitor 2

There is a bug in the Big Shield Capacitor 2 : My shields are lully charged on 384 (basic shield + shield booster + military enhancement), capacitors are charged on it's maximum capacity - 512 (shield capacitor + big shield capacitor + big shield capacitor 2). After some hits shields drop to zero, b...
by V12
Tue Oct 07, 2014 6:50 pm
Forum: Testing and Bug reports
Topic: Cobra Mk.III and Torus Drive
Replies: 6
Views: 6640

Re: Cobra Mk.III and Torus Drive

Thanx commanders.

Admin, lock please.
by V12
Mon Oct 06, 2014 5:57 pm
Forum: Testing and Bug reports
Topic: Cobra Mk.III and Torus Drive
Replies: 6
Views: 6640

Re: Cobra Mk.III and Torus Drive

Ver. 1.81 nightly build October 4th, 2014.
by V12
Mon Oct 06, 2014 3:39 pm
Forum: Testing and Bug reports
Topic: Cobra Mk.III and Torus Drive
Replies: 6
Views: 6640

Cobra Mk.III and Torus Drive

I observed strange speed behaviour on the torus drive. Cobra's maximum speed on the torus is 11200. But when main planet is at 3 'o clock or 9 o'clock, the ship start accelerate. My record speed is 25500. Is this normal, or some gravitation anomaly like gravitational slingshot ? Or a bug ?