Search found 22 matches
- Wed Nov 11, 2009 2:16 pm
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
Glad you like it. Currently it's a lot of fun because I find out new things every day. Some remarks for people who download my demo: - the latest screens (clouded mars, earth) are made with a new version 3 which is not yet released - there is not much you can do in the demo except look at the planet...
- Wed Nov 11, 2009 1:34 am
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
I worked on my athmospheres and colors. I found that my light model was somewhat off which resulted in much too bland colors, so there is now some real improvement. Examples are the usual clouded Mars and for comparison the same material on Earth. Earth looks nowhere near where I want it to be. I th...
- Sun Nov 08, 2009 4:32 pm
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
I’m assuming that by “render believeable space” you mean that you’re striving for realism, not just trying to present data. No, I can't remember using the word 'realistic' even once. I think I said 'believable', not realistic. Discussions about complete realism in computer simulation are imho futil...
- Sun Nov 08, 2009 4:29 pm
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
- Sat Nov 07, 2009 8:33 pm
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
I also had a go at procedural generation with libnoise. Made my first planets with a little bit of experimentation, and just very few noise modules. I must say libnoise is really a powerful, impressive library, but I don't think it will be possible to bring the results close to the manually created ...
- Fri Nov 06, 2009 9:07 pm
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
- Fri Nov 06, 2009 6:42 pm
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
But if you have full vectors (not just direction) and apparent magnitude, absolute magnitude (in some arbitrary unit suitable for conversion back to apparent magnitude somewhere else) is just apparent magnitude times the square of the distance. Absolute magnitude M is already given. It can be calcu...
- Thu Nov 05, 2009 7:06 pm
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
Sure, that's all a matter of taste. But to be honest there is currently no game that I like very much. Though I have seen some screenshots of Infinity Earth that look very promising. As far as your program is concerned, visible constellations will look different, if viewed from solar systems n-light...
- Thu Nov 05, 2009 11:02 am
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
- Wed Nov 04, 2009 7:02 pm
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
I keep working on this at irregular intervals. One of my last additions was a real star background, by reading data from HYG star database. To achieve the best results I show a lot of stars, currently around 30000, and there might be even more. I still need exact figures on how many stars are visibl...
- Sat Aug 29, 2009 11:21 am
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
- Fri Aug 28, 2009 8:50 am
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
- Wed Aug 26, 2009 8:56 pm
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
I think libnoise has potential. But I think another problem is that the surfaces can't be generated on the fly. This program is quite slow. On an AMD Athlon 2000+ XP running Windows 2000, it takes about 25 minutes to generate a 2048 x 2048 map. My experience is that the optimal size for a planet tex...
- Wed Aug 26, 2009 12:30 pm
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
No need to apologize, you just stated the obvious. I am quite aware of the problem that a trained eye will spot the similarities. And in some cases (like the Jupiter gas giant) I think the similarity is much too big, I know I should work on that. Unfortunately procedurally genering planets of the sa...
- Wed Aug 26, 2009 12:01 pm
- Forum: Outworld
- Topic: OrionArm Space Demo v2.0
- Replies: 73
- Views: 18776
Correct, some are made from these objects, thanks for pointing that out. Others are procedurally generated (but I found these to look less convincing). But I never simply copied and pasted anything, that's quite a bold claim you make. You didn't look hard enough. For example this moon I am working o...