Glad you like it. Currently it's a lot of fun because I find out new things every day.
Some remarks for people who download my demo:
- the latest screens (clouded mars, earth) are made with a new version 3 which is not yet released
- there is not much you can do in the demo except look at the planets from different viewpoints
- the demo is not optimized for performance, so you might low fps or even crashes if you have an old CPU / small video RAM. It runs absolutely fluid on a 3Ghz CPU and 1GB VRam)
The main point of downloading now is testing and initial impressions. But you help me a lot if you do it. If you do get crashes etc, please report back with one or two sentences about your OS and hardware.
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With more experimenation I found that I can improve the athmospheric effect if I add a third layer to my planets. So far I used only a surface and a transparent clouds layer on top, but now I put an air layer in between the two, and it looks much better.
A nice effect of this is that I can also modulate the overall color of a planets only by using different air layers. As long as I can accept the samishness of terrain features, it looks like there is almost endless possibilities for new planet colors.
I think Earth looks much better now. Opinions on this latest version of Earth are especially welcome.
Something a little more weird:
I got Jason Bevins libnoise complex planet example working [
link]. The results that can be achieved with Jasons method are very nice! It means I can now generate an infinite number of Earth like worlds. Unfortunately that doesnt help at all for moons, gas giants etc ... but see yourself, this isn't Earth this time:
While I find earth type planets are actually kind of easy, some other types are more tricky. Here some example of my new material framework, which I hope will enable me to randomly generate a large number of worlds from a small number of textures. This is work in progress from dense and very_dense athmosphere classes.
Mars under a cloud cover like Venus:
I am making progress with randomly combining textures. Ultimately the results depend of the textures used, so all I have to do is adding better ones if I have them.
I am also experimenting with a technique to show sunrises, but there are still problems with this.