Search found 37 matches

by laxori666
Tue Sep 24, 2013 8:49 pm
Forum: Discussion
Topic: Am I normal?!
Replies: 30
Views: 9367

Re: Am I normal?!

Ooh what about purchasing a moon, planet, or sun to be named after you? It can be ridiculously expensive - price varies based on tech level & safety etc - but wouldn't be that hard to implement. Maybe can have some neat screen if you have planetfall & land on it...
by laxori666
Tue Sep 24, 2013 3:04 pm
Forum: Discussion
Topic: Am I normal?!
Replies: 30
Views: 9367

Re: Am I normal?!

What about a priceless art museum OXP? Where you can buy pieces for 100000, 200000, 500000, even 850000 or 1.5million credits! Or commission a work of art. Stored on your ship (shows up on the F5 screen perhaps in a new category?), or can be kept at the museum for safe-keeping. For the garishly lavi...
by laxori666
Sat Sep 14, 2013 6:45 pm
Forum: Expansion Pack
Topic: [RELEASE] Talkative Space Compass
Replies: 28
Views: 16658

Re: [RELEASE] Talkative Space Compass

spara wrote:
laxori666 wrote:
Ah that's something I'd want to do as well. Could you share how you tweaked your hud to show the ETA? Or share the files and I can figure it out and adapt my HUD to do the same. Would be much appreciated!
It's a feature of the latest version of the Aad-HUD. Get it from the wiki.
So it is - thanks!
by laxori666
Sat Sep 14, 2013 5:55 pm
Forum: Expansion Pack
Topic: [RELEASE] Talkative Space Compass
Replies: 28
Views: 16658

Re: [RELEASE] Talkative Space Compass

Bug report: currently this conflicts with Destination ETA . If the ETA indicator is on, then the talkative description is wiped and replaced by the generic one by Destination ETA. I'm not sure which OXP would have to be modified - this one or Destination ETA or both - so I've cross-posted this . Ma...
by laxori666
Tue Sep 10, 2013 8:22 pm
Forum: Fiction
Topic: Creative chain writing :"Dumb ways to fly"
Replies: 18
Views: 25297

Re: Creative chain writing :"Dumb ways to fly"

How about some heavy metal? Styled in Mudvayne's Dig . --- AHHHHHHHH Fly into me Windshield splat like a thargoid gone mad - breach detected Fly into me windshield splat like a monk in debt - space, commander! I would love to throw in space any fucking trumble that's eating up my cargo cute little c...
by laxori666
Tue Sep 10, 2013 3:13 pm
Forum: Expansion Pack
Topic: Fuel Station OXP
Replies: 175
Views: 91914

Re: Fuel Station OXP

Thanks for the links Commander! I'll try to make it work the way you suggested later tonight.
by laxori666
Tue Sep 10, 2013 3:12 pm
Forum: Expansion Pack
Topic: Fuel Station OXP
Replies: 175
Views: 91914

Re: Fuel Station OXP

I should have some time later this week to look at this, it's a good idea. By all means have a look and see how to do it for personal use and education though if you want to learn a bit more about scripting etc and how OXPs hang together for this kind of thing though if you want.[/color] Yeah I've ...
by laxori666
Tue Sep 10, 2013 1:47 am
Forum: Expansion Pack
Topic: Fuel Station OXP
Replies: 175
Views: 91914

Re: Fuel Station OXP

Firstly thanks :-) The OXP predates the variable fuel price, so at the time it wasn't an issue. Now though I can add such a tweak to it, I'll add it to the to do list to look at it but it may be a little while. I might mess around with it myself. So far I've added a "this.$costPerLY" (con...
by laxori666
Mon Sep 09, 2013 6:35 pm
Forum: Expansion Pack
Topic: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
Replies: 256
Views: 117463

Re: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 201

That will be it. It's compatible in the sense that you can stick NC-tagged pods into the Hypercargo, and they'll still be NC-tagged when you take them out again, but that's all. NC doesn't have a way to inspect inside the Hypercargo to see what's in there ... which means that if you make a jump wit...
by laxori666
Mon Sep 09, 2013 2:03 pm
Forum: Expansion Pack
Topic: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
Replies: 256
Views: 117463

Re: [RELEASE] New Cargoes OXP

but the 10TC of Luxuries are in my main hold (not hypercargo). Did the cargo get moved into (and back out of) hypercargo at some point? Not that it really should matter, as HyperCargo has been compatible with New Cargoes for some time now.. Yep I moved it back and forth, I'm sure I saved sometimes ...
by laxori666
Mon Sep 09, 2013 5:13 am
Forum: Expansion Pack
Topic: Fuel Station OXP
Replies: 175
Views: 91914

Re: Fuel Station OXP

This is a great OXP! It's very convenient. But maybe too convenient... I have a suggestion: right now using a fuel station is basically a no-brainer. It's too inexpensive. A full top-up would be 21 credits, whereas on some stations or planets it costs more. Plus it's more convenient than having to d...
by laxori666
Mon Sep 09, 2013 4:42 am
Forum: Expansion Pack
Topic: NEW : Bank of the Black Monks OXP
Replies: 186
Views: 138083

Re: NEW : Bank of the Black Monks OXP

Dr.Tripsa wrote:
Actually though that makes me wish the Monks would hire out , ahem, Holy Default Inquisitors. ;)
+1, that would be a great extra source of bounty-hunter-income!
by laxori666
Sun Sep 08, 2013 8:04 pm
Forum: Expansion Pack
Topic: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
Replies: 256
Views: 117463

Re: [RELEASE] New Cargoes OXP

It seems this has just happened to me, although I had no indication that some other trader had beaten me to it... I just noticed that my 10TC of what's supposed to be paintings kept changing. I'm using 1.2.3 ... I can provide my save game if that would help. That should definitely be fixed by 1.2.3...
by laxori666
Sun Sep 08, 2013 7:39 pm
Forum: Expansion Pack
Topic: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
Replies: 256
Views: 117463

Re: [RELEASE] New Cargoes OXP (1.0.3 released 15 April 2012)

I found an interesting bug. I had accepted an open contract to ship 25 TC of rum to Zaleriza, but when I got there some other trader had beaten me to the punch. Seeing as I'd paid 105 credits per ton for some booze that was now barely worth 20, I decided to keep it in my hold and see if there might...
by laxori666
Sat Sep 07, 2013 5:36 am
Forum: Expansion Pack
Topic: [RELEASE] Medical Anaconda 1.0
Replies: 19
Views: 7633

Re: [WIP] Medical Anaconda 0.1

Looks nice! Maybe you can do something like this: disable random naming (instructions here), then do

Code: Select all

ship.displayName += ": " + worldScripts.randomshipnames.$typeStandalonePhrase("medical");
to generate a medical-sounding name.