Search found 37 matches
- Tue Sep 24, 2013 8:49 pm
- Forum: Discussion
- Topic: Am I normal?!
- Replies: 30
- Views: 9367
Re: Am I normal?!
Ooh what about purchasing a moon, planet, or sun to be named after you? It can be ridiculously expensive - price varies based on tech level & safety etc - but wouldn't be that hard to implement. Maybe can have some neat screen if you have planetfall & land on it...
- Tue Sep 24, 2013 3:04 pm
- Forum: Discussion
- Topic: Am I normal?!
- Replies: 30
- Views: 9367
Re: Am I normal?!
What about a priceless art museum OXP? Where you can buy pieces for 100000, 200000, 500000, even 850000 or 1.5million credits! Or commission a work of art. Stored on your ship (shows up on the F5 screen perhaps in a new category?), or can be kept at the museum for safe-keeping. For the garishly lavi...
- Sat Sep 14, 2013 6:45 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Talkative Space Compass
- Replies: 28
- Views: 16658
Re: [RELEASE] Talkative Space Compass
So it is - thanks!spara wrote:It's a feature of the latest version of the Aad-HUD. Get it from the wiki.laxori666 wrote:Ah that's something I'd want to do as well. Could you share how you tweaked your hud to show the ETA? Or share the files and I can figure it out and adapt my HUD to do the same. Would be much appreciated!
- Sat Sep 14, 2013 5:55 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Talkative Space Compass
- Replies: 28
- Views: 16658
Re: [RELEASE] Talkative Space Compass
Bug report: currently this conflicts with Destination ETA . If the ETA indicator is on, then the talkative description is wiped and replaced by the generic one by Destination ETA. I'm not sure which OXP would have to be modified - this one or Destination ETA or both - so I've cross-posted this . Ma...
- Tue Sep 10, 2013 8:22 pm
- Forum: Fiction
- Topic: Creative chain writing :"Dumb ways to fly"
- Replies: 18
- Views: 25297
Re: Creative chain writing :"Dumb ways to fly"
How about some heavy metal? Styled in Mudvayne's Dig . --- AHHHHHHHH Fly into me Windshield splat like a thargoid gone mad - breach detected Fly into me windshield splat like a monk in debt - space, commander! I would love to throw in space any fucking trumble that's eating up my cargo cute little c...
- Tue Sep 10, 2013 3:13 pm
- Forum: Expansion Pack
- Topic: Fuel Station OXP
- Replies: 175
- Views: 91914
Re: Fuel Station OXP
Thanks for the links Commander! I'll try to make it work the way you suggested later tonight.
- Tue Sep 10, 2013 3:12 pm
- Forum: Expansion Pack
- Topic: Fuel Station OXP
- Replies: 175
- Views: 91914
Re: Fuel Station OXP
I should have some time later this week to look at this, it's a good idea. By all means have a look and see how to do it for personal use and education though if you want to learn a bit more about scripting etc and how OXPs hang together for this kind of thing though if you want.[/color] Yeah I've ...
- Tue Sep 10, 2013 1:47 am
- Forum: Expansion Pack
- Topic: Fuel Station OXP
- Replies: 175
- Views: 91914
Re: Fuel Station OXP
Firstly thanks :-) The OXP predates the variable fuel price, so at the time it wasn't an issue. Now though I can add such a tweak to it, I'll add it to the to do list to look at it but it may be a little while. I might mess around with it myself. So far I've added a "this.$costPerLY" (con...
- Mon Sep 09, 2013 6:35 pm
- Forum: Expansion Pack
- Topic: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
- Replies: 256
- Views: 117463
Re: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 201
That will be it. It's compatible in the sense that you can stick NC-tagged pods into the Hypercargo, and they'll still be NC-tagged when you take them out again, but that's all. NC doesn't have a way to inspect inside the Hypercargo to see what's in there ... which means that if you make a jump wit...
- Mon Sep 09, 2013 2:03 pm
- Forum: Expansion Pack
- Topic: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
- Replies: 256
- Views: 117463
Re: [RELEASE] New Cargoes OXP
but the 10TC of Luxuries are in my main hold (not hypercargo). Did the cargo get moved into (and back out of) hypercargo at some point? Not that it really should matter, as HyperCargo has been compatible with New Cargoes for some time now.. Yep I moved it back and forth, I'm sure I saved sometimes ...
- Mon Sep 09, 2013 5:13 am
- Forum: Expansion Pack
- Topic: Fuel Station OXP
- Replies: 175
- Views: 91914
Re: Fuel Station OXP
This is a great OXP! It's very convenient. But maybe too convenient... I have a suggestion: right now using a fuel station is basically a no-brainer. It's too inexpensive. A full top-up would be 21 credits, whereas on some stations or planets it costs more. Plus it's more convenient than having to d...
- Mon Sep 09, 2013 4:42 am
- Forum: Expansion Pack
- Topic: NEW : Bank of the Black Monks OXP
- Replies: 186
- Views: 138083
Re: NEW : Bank of the Black Monks OXP
+1, that would be a great extra source of bounty-hunter-income!Dr.Tripsa wrote:Actually though that makes me wish the Monks would hire out , ahem, Holy Default Inquisitors.
- Sun Sep 08, 2013 8:04 pm
- Forum: Expansion Pack
- Topic: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
- Replies: 256
- Views: 117463
Re: [RELEASE] New Cargoes OXP
It seems this has just happened to me, although I had no indication that some other trader had beaten me to it... I just noticed that my 10TC of what's supposed to be paintings kept changing. I'm using 1.2.3 ... I can provide my save game if that would help. That should definitely be fixed by 1.2.3...
- Sun Sep 08, 2013 7:39 pm
- Forum: Expansion Pack
- Topic: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
- Replies: 256
- Views: 117463
Re: [RELEASE] New Cargoes OXP (1.0.3 released 15 April 2012)
I found an interesting bug. I had accepted an open contract to ship 25 TC of rum to Zaleriza, but when I got there some other trader had beaten me to the punch. Seeing as I'd paid 105 credits per ton for some booze that was now barely worth 20, I decided to keep it in my hold and see if there might...
- Sat Sep 07, 2013 5:36 am
- Forum: Expansion Pack
- Topic: [RELEASE] Medical Anaconda 1.0
- Replies: 19
- Views: 7633
Re: [WIP] Medical Anaconda 0.1
Looks nice! Maybe you can do something like this: disable random naming (instructions here), then do to generate a medical-sounding name.
Code: Select all
ship.displayName += ": " + worldScripts.randomshipnames.$typeStandalonePhrase("medical");