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by Problem
Sun Jun 20, 2010 11:46 am
Forum: Expansion Pack
Topic: DeepSpace Ships OXP - Official Thread
Replies: 151
Views: 68575

I love those textures, really nice for those without shader support. Good work :-)

The Retro HUD looks great too, but I had to change one thing to make it work. I had to rename "Base.png" to "base.png" - it's not the same on some systems. ;-)
by Problem
Sat Jun 12, 2010 1:11 pm
Forum: Suggestion Box
Topic: Alternate starter ships...
Replies: 17
Views: 4574

I think this is a nice idea. One thing I liked about Frontier was the small ship you started with, so a Cobra Mark III would be something to work for. In Oolite I don't feel the need to buy a new ship, because the Cobra is a great all-rounder. An option to start with a smaller ship would be an inter...
by Problem
Sun Jul 19, 2009 11:38 pm
Forum: Suggestion Box
Topic: Some suggestions
Replies: 8
Views: 2868

Re: How about adding a menu - rather than keystrokes?

While it wouldn't be as fast as a single key press - would it be possible to implement (at some point post-MNSR) a single key stroke to bring up a menu. In this menu could then be stored additional functionality from OXPs that require/desire it and a simple scroll up/down + select methodology imple...
by Problem
Sun Jul 19, 2009 1:42 pm
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 264031

Alternate site: [url=http://www.homepages.vodafone.co.nz~corwin/neolite.oxp.tar.gz]neolite core[/url] [url=http://www.homepages.vodafone.co.nz~corwin/neolite-companion.oxp.tar.gz]neolite companion[/url] The newer texture are not in the set yet. Probably I should use a file hosting service like box....
by Problem
Sun Jul 19, 2009 1:37 pm
Forum: Suggestion Box
Topic: Some suggestions
Replies: 8
Views: 2868

You're more than welcome to write a config file for yourself that uses only 'F'-keys and numerical keys - but as I think was clearly stated the issues are not with Oolite but with the libraries and I think rewriting these is a lot to ask of the devs! :wink: I didn't ask to rewrite any libraries. I ...
by Problem
Sun Jul 19, 2009 12:51 pm
Forum: Discussion
Topic: Beginner Questions (Keyboard control and OXPs)
Replies: 20
Views: 9454

Thanks a lot! :D
by Problem
Sun Jul 19, 2009 12:03 pm
Forum: Discussion
Topic: Beginner Questions (Keyboard control and OXPs)
Replies: 20
Views: 9454

Hello Greyman,
it would be great if you could post your keyconfig.plist. It might also be a good reference for people who have the same difficulties. I already changed some keys, but I still don't know if everything works as it should, as some keys only work with special equipment installed.
by Problem
Sun Jul 19, 2009 11:12 am
Forum: Suggestion Box
Topic: Some suggestions
Replies: 8
Views: 2868

Some suggestions

After playing for a few days I have some suggestions for Oolite: 1. Darker planets. I know the planets are procedurally generated, but it should be possible to reduce the darkness and/or saturation of the colors a little bit. I got the impression that all of the Planets are very bright. There are lo...
by Problem
Sat Jul 18, 2009 6:46 pm
Forum: Discussion
Topic: Beginner Questions (Keyboard control and OXPs)
Replies: 20
Views: 9454

Re: Beginner Questions (Keyboard control and OXPs)

Thanks for your replies. I think I'll try some of these OXPs. ^ (the key under Escape) should do it for you. Strangely it doesn't. But I edited the keyconfig.plist and changed it to an unused letter, and now it works. I experimented a bit with this file to see if I could find out why it doesn't work...
by Problem
Sat Jul 18, 2009 2:14 pm
Forum: Discussion
Topic: Beginner Questions (Keyboard control and OXPs)
Replies: 20
Views: 9454

Beginner Questions (Keyboard control and OXPs)

Hello everyone, I've been playing Oolit for a few days now and really like it. I never played Elite (maybe too young), but I played Frontier a lot. Though I liked Frontier, Oolite is way more fun. :D But now I've got two simple questions: 1. The messages disappear very quickly and I haven't found a ...
by Problem
Sat Jul 18, 2009 1:32 pm
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 264031

I'd really like to try this out, so it would be great if anyone could upload this OXP temporarily.
These new textures just look fantastic :)
by Problem
Wed Jul 15, 2009 9:01 pm
Forum: Oolite-Linux
Topic: oolite-saves and GNUStep directories
Replies: 37
Views: 17103

The ~/GNUStep folder can't be renamed/moved - this is a shared directory for all GNUStep applications which you use, not just Oolite. This is true indeed, I should have mentioned that. I didn't think of it, because for me this not a problem. I don't use any GNUstep applications except for Oolite. A...
by Problem
Wed Jul 15, 2009 5:12 pm
Forum: Oolite-Linux
Topic: oolite-saves and GNUStep directories
Replies: 37
Views: 17103

I don't use two builds, I just wanted the directories to be hidden in the build I currently use :)
by Problem
Wed Jul 15, 2009 4:30 pm
Forum: Oolite-Linux
Topic: oolite-saves and GNUStep directories
Replies: 37
Views: 17103

Here's a workaround for the moment. I have written a small bash script: #!/bin/bash mv .oolite-saves oolite-saves mv .GNUstep GNUstep oolite mv oolite-saves .oolite-saves mv GNUstep .GNUstep The script unhides the directories, starts oolite and hides them again when the game quits. Just put this scr...
by Problem
Wed Jul 15, 2009 9:44 am
Forum: Oolite-Linux
Topic: oolite-saves and GNUStep directories
Replies: 37
Views: 17103

Hi Problem - welcome to the boards - I don't appear to share your issue when I run Oolite under Ubuntu (7.10) - I just get the .oolite-saves dir. :? Maybe the Ubuntu packagers have changed this. I just installed Oolite 1.72.2 (autopackage from BerliOS) and still get the "oolite-saves" and...