Can you link to where exactly this recommendation is made, please.Kaks wrote:That's exactly why we recommend everybody use openstep instead of xml.
Search found 28 matches
- Tue Oct 05, 2010 1:42 pm
- Forum: Expansion Pack
- Topic: Custom Beacons
- Replies: 5
- Views: 1618
- Sat Oct 02, 2010 9:43 pm
- Forum: Expansion Pack
- Topic: Custom Beacons
- Replies: 5
- Views: 1618
Thanks Thargoid - you are half right, but you put me onto the course to find the right answer. The equivalent of the wiki example is the almost absurdly verbose: <array> <integer>1</integer> <integer>2</integer> <integer>-3</integer> <integer>2</integer> <integer>-3</integer> <integer>-4</integer> <...
- Sat Oct 02, 2010 8:34 pm
- Forum: Expansion Pack
- Topic: Custom Beacons
- Replies: 5
- Views: 1618
Custom Beacons
I have a ship that has the following in its shipdata.plist entry: <key>name</key> <string>The Painted Lady</string> <key>beacon</key> <string>Painted Lady</string> <key>roles</key> <string>dsr_chp1_paintedlady</string> I also have the following entry in my descriptions.plist: <key>dsr_chp1_paintedla...
- Mon Sep 27, 2010 9:32 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6896
- Views: 2117032
- Thu Sep 16, 2010 1:41 pm
- Forum: Discussion
- Topic: Underpowered Thargoids
- Replies: 24
- Views: 4682
The big thing that makes a difference with Thargoids, IMO, is having fuel injectors. These allow you to quickly remove yourself from harm's way, allow your lasers to cool a bit, get a good overview of the battlefield, maybe fire off some hardheads, and then re-engage when you are ready. Try fighting...
- Wed Sep 15, 2010 8:08 pm
- Forum: Expansion Pack
- Topic: Mission screen images
- Replies: 9
- Views: 2140
Hmm, on my system at least, it scales up 512x512 images to the full screen height.
See here
https://bb.oolite.space/viewtopic.php?p=118410#118410
See here
https://bb.oolite.space/viewtopic.php?p=118410#118410
- Wed Sep 15, 2010 8:07 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6896
- Views: 2117032
This is Missy. She'd look even better if the game didn't scale up her images to the hight of the screen. http://i795.photobucket.com/albums/yy239/Wayne_Stubbs/oolite-002.png http://i795.photobucket.com/albums/yy239/Wayne_Stubbs/oolite-003.png http://i795.photobucket.com/albums/yy239/Wayne_Stubbs/ool...
- Wed Sep 15, 2010 4:35 pm
- Forum: Expansion Pack
- Topic: Mission screen images
- Replies: 9
- Views: 2140
- Wed Sep 15, 2010 1:48 pm
- Forum: Expansion Pack
- Topic: Mission screen images
- Replies: 9
- Views: 2140
- Wed Sep 15, 2010 1:28 pm
- Forum: Expansion Pack
- Topic: Preventing witchspace jumps
- Replies: 24
- Views: 5503
It has certain tactical applications. Hit and run tactics can be effective against slower moving, indivisible targets with superior firepower. Say you have a convoy protected by a couple of warships with fighter escort. Your attackers zoom in, inflict maximum damage in the time available, and then w...
- Wed Sep 15, 2010 7:32 am
- Forum: Expansion Pack
- Topic: Mission screen images
- Replies: 9
- Views: 2140
Mission screen images
Does anyone know the difference between an 'overlay' image and a 'background' image on a mission screen?
Also, how does the game treat such images - does it try to scale them in any way?
Also, how does the game treat such images - does it try to scale them in any way?
- Mon Sep 13, 2010 10:09 am
- Forum: Expansion Pack
- Topic: The old-style constores
- Replies: 1
- Views: 966
The old-style constores
Who was the author of the old-style constores (the boxes with a sign on top), and are the models available for download anywhere? I'd like to (with permission) repurpose them as truckstops.
- Sun Sep 12, 2010 10:58 am
- Forum: Expansion Pack
- Topic: Preventing witchspace jumps
- Replies: 24
- Views: 5503
- Sun Sep 12, 2010 9:37 am
- Forum: Discussion
- Topic: Fluff - Galcop and other regions
- Replies: 4
- Views: 1775
Fluff - Galcop and other regions
As far as I can work out from the wiki, at the point in the timeline that Oolite is set, Galcop is only one of several political organisations in the known galaxy. There is also the Federation, which includes the Sol system (and from which Galcop secceeded), the Empire and possibly others. At some p...
- Sun Sep 12, 2010 9:15 am
- Forum: Expansion Pack
- Topic: Preventing witchspace jumps
- Replies: 24
- Views: 5503