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by Astrobe
Mon Apr 09, 2018 6:51 pm
Forum: Suggestion Box
Topic: Defensive Turrets for ships
Replies: 19
Views: 20698

Re: Defensive Turrets for ships

Some time ago someone asked a question about newtonian physics and I made prototype for it (basically you remember the velocity vector and force it to stay the same). At the same time there is this problem that big trader ships are a bit boring because they "have to" be slow and not maneuv...
by Astrobe
Tue Mar 06, 2018 11:24 pm
Forum: Discussion
Topic: Any Twitch streamer here?
Replies: 9
Views: 12613

Re: Any Twitch streamer here?

I have streamed Oolite about twenty hours total on SmashTV (formerly HitboxTV) at the end of last year. Hitbox has far less viewers than Twitch, but I never got Twitch to make my stream appear in the live streams list - I suspect probably due to the low quality of my stream because I have very littl...
by Astrobe
Tue Jan 09, 2018 8:20 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 445
Views: 276651

Re: [WIP] GalCop Missions

That's a good suggestion. Perhaps a way to combine a and c would be to give the equipment a maximum lifespan; while it is active the player can see the beacon. When the player "consumes" all of the lifespan the equipment, it breaks and has to be repaired (however it would mean that a way t...
by Astrobe
Tue Jan 09, 2018 5:33 pm
Forum: Suggestion Box
Topic: Enhance my savegame
Replies: 10
Views: 11322

Re: Enhance my savegame

spud42 wrote: Tue Jan 09, 2018 3:27 pm
might be a bit complicated, the next person would have to have the exact same OXZ's installed as well.
There's A_C's OOlite-in-a-VM thingy. It's a bit heavy though (178Mo IIRC) and it requires Windows.
by Astrobe
Mon Jan 08, 2018 5:49 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 445
Views: 276651

Re: [WIP] GalCop Missions

Maybe the space compass reference could be very inaccurate at first and then become more and more accurate as the player gets closer?
by Astrobe
Sat Jan 06, 2018 5:58 pm
Forum: Expansion Pack
Topic: Ideally Imperfect OOniverse: Calibrated Hyperspace jumps.
Replies: 14
Views: 11254

Re: Ideally Imperfect OOniverse: Calibrated Hyperspace jumps.

Hmmm... What if we make it so that the player lands at the same coordinates in the new system? Given that the WP is always (0,0,0), it's the only safe place to jump from. Otherwise one might end up in the sun, a ship, an asteroid, a planet or a station (one should make an exception for wormholes spa...
by Astrobe
Thu Jan 04, 2018 5:40 pm
Forum: Outworld
Topic: Design flaw in intel processors...
Replies: 9
Views: 7332

Re: Design flaw in intel processors...

yeah read that last night on another forum.... oops!! but not really... it affects intel processors from the last 10 years! so flaw has been around for a while . allowing speculative reads into protected kernal space without checking permissions? big oops... Nope. Specter and/or Meltdown also affec...
by Astrobe
Mon Jan 01, 2018 4:17 pm
Forum: Outworld
Topic: Happy ***
Replies: 16
Views: 12290

Re: Happy ***

Happy new year with many good news to everyone.
by Astrobe
Wed Dec 27, 2017 9:10 pm
Forum: Discussion
Topic: Want macros for Oolite? Here's one way to do that.
Replies: 5
Views: 6030

Re: Want macros for Oolite? Here's one way to do that.

It's just my opinion, but feeling the need for macros is the sign that something is wrong in the game: one usually automates the boring and dumb stuff. Why is this stuff still in the game? I've been a few times in the situation cwalen describes: I did accept a bunch of contracts without looking clos...
by Astrobe
Mon Dec 25, 2017 7:00 pm
Forum: Expansion Pack
Topic: Ideally Imperfect OOniverse: Calibrated Hyperspace jumps.
Replies: 14
Views: 11254

Re: Ideally Imperfect OOniverse: Calibrated Hyperspace jumps.

I'm not sure about factoring-in the service level because currently players have no control on it, in the sense that a) it is mostly hidden (you can try to keep track of it by monitoring the resell value of the ship, but it only gives a rough idea) and b) one cannot do a maintenance overhaul at anyt...
by Astrobe
Sun Dec 24, 2017 12:43 pm
Forum: Discussion
Topic: Oolite Tactics
Replies: 23
Views: 16686

Re: Oolite Tactics

I believe Fuel Tank OXP (3LY of fuel on a pylon) should be mentioned. It's a pretty good life insurance. The price tag is a bit ridiculous given how flexible it is. OTOH a more "fair" price tag (I think around 400Cr would be more correct as it is at least as valuable as a hardhead) would m...
by Astrobe
Sat Dec 23, 2017 12:38 pm
Forum: Discussion
Topic: Introduction and questions
Replies: 13
Views: 11065

Re: Introduction and questions

I believe you uninstalled Spara's Starting Choices. It modifies the Adder to allow a cargo bay extension so you can fit a passenger berth.
by Astrobe
Fri Dec 22, 2017 10:27 am
Forum: Discussion
Topic: Oolite Tactics
Replies: 23
Views: 16686

Re: Oolite Tactics

Maybe mention the correct buy order for equipment: sell pulse laser to buy injectors, then ECM and beam laser. Also, at the beginning, since you can't really do anything else but trade to buy the basic equipment, one should advise players not to buy equipment as soon as they have the money, but only...
by Astrobe
Wed Dec 20, 2017 10:14 am
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 54
Views: 67215

Re: [Release] Space Crowds

... But before that I have to fix a few minor issues: Boulders spawn with a red glow. I believe that's because by default they spawn with a high temperature as if they were just fragmented by a mining laser. Traders still have a tendency to jump out of the system, which is not a consistent behavior ...
by Astrobe
Tue Dec 19, 2017 1:40 pm
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 54
Views: 67215

Re: [Release] Space Crowds

Vipers versus Stellar Serpents is now available from the manager. I kind of forgot to release it properly.

I'm considering as the next extension a more-or-less big pack of Star Jellies. So more of a "decorative" extension unless there's a way to add some spice to the encounter?