Search found 31 matches

by bacontube
Sun Aug 24, 2014 7:02 am
Forum: Discussion
Topic: Working all the live long day
Replies: 34
Views: 22925

Re: Working all the live long day

I had a question. Is it possible to buy a mining laser, and change up my loadout? Or does buying one, have to replace the combat laser? I'd like to be both a cargo runner, and miner when possible. Any oxp/oxz for this? Buying a mining laser occupies one of your weapon positions. Cobra3 has four: fo...
by bacontube
Sun Aug 24, 2014 6:05 am
Forum: Discussion
Topic: Working all the live long day
Replies: 34
Views: 22925

Working all the live long day

I had a question. Is it possible to buy a mining laser, and change up my loadout? Or does buying one, have to replace the combat laser? I'd like to be both a cargo runner, and miner when possible. Any oxp/oxz for this?
by bacontube
Fri Aug 22, 2014 4:37 am
Forum: Discussion
Topic: Beacon woes
Replies: 14
Views: 8040

Re: Beacon woes

Thank you all for the help w/ this stuff. A fun side note, I'm actually going to try doing a new radiopack for Hyper-radio again once I get up to speed. Perhaps a few.
by bacontube
Fri Aug 22, 2014 1:06 am
Forum: Discussion
Topic: Beacon woes
Replies: 14
Views: 8040

Re: Beacon woes

The old one was a module that you could get to basically auto-dock upon getting close enough. Is that what this one does? I also noticed the texture packs are all in the old format. Any out for the current build? If you bought Docking Computers then you can press "c" for normal or "s...
by bacontube
Thu Aug 21, 2014 9:23 pm
Forum: Discussion
Topic: Beacon woes
Replies: 14
Views: 8040

Re: Beacon woes

The old one was a module that you could get to basically auto-dock upon getting close enough. Is that what this one does? I also noticed the texture packs are all in the old format. Any out for the current build?
by bacontube
Thu Aug 21, 2014 7:42 pm
Forum: Discussion
Topic: Beacon woes
Replies: 14
Views: 8040

Re: Beacon woes

Ah, thank you. A shame there's no update to the old auto docking module. I dug that one. I do like the plugin manager integration in this new release however. Very cool.
by bacontube
Thu Aug 21, 2014 6:25 pm
Forum: Discussion
Topic: Beacon woes
Replies: 14
Views: 8040

Beacon woes

Greetings. Been over a year (likely 2) since I've played Oolite. I thought I remembered the basic docking. Find flashing green on radar, fly to the beacon, spin and head toward docking bay on station. Only, I'm not finding the beacon anymore. They seem to be absent. I'm using the newest version. I d...
by bacontube
Thu Aug 21, 2014 6:06 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1373
Views: 754092

Re: Introduce Yourself.

Hello, again. Took a long hiatus after putting in a station or two for hyperradio. RL just got too busy. But, I'm back now. Brushing up again on how to play Oolite. Good to be back.
by bacontube
Sat Jan 08, 2011 6:35 am
Forum: Expansion Pack
Topic: hyperradio
Replies: 152
Views: 85702

Re: hyperradio

Boo. I noticed folks wanting to download the Technopack I did for the radio. So, after finally jumping back into oolite and checking my pm's....

http://www.megaupload.com/?d=26ZGU9WN

Pack restored.
by bacontube
Wed Apr 08, 2009 2:46 pm
Forum: Suggestion Box
Topic: Announcement: Wormhole Scanner
Replies: 17
Views: 7779

overmage wrote:
It made egg toasts with mine. ;)
Well then, that's it. Now I just have to buy one.
by bacontube
Wed Apr 08, 2009 2:44 pm
Forum: Discussion
Topic: Ship appearances question
Replies: 13
Views: 4732

Hopefully I'll soon have finished my Deepspace Ships - which will re-texture all Ships, Stations and objects in the Standard Oolite game. :) So keep an eye out for those. new website coming soon too. I look forward to it DeepSpace, very cool. And Lestradae, you are awesome. Thank you for the links....
by bacontube
Tue Apr 07, 2009 9:07 pm
Forum: Discussion
Topic: Ship appearances question
Replies: 13
Views: 4732

I don't think either Sung's textures, SimonBs models or the DreamTeam set change the stats of the ships at all, just the graphics. The Racers OXP does add a Tiger Gang though that appeares occasionally and it pretty tooled up with firepower. Military OXP adds some real badass ships, so out might wa...
by bacontube
Tue Apr 07, 2009 7:36 pm
Forum: Discussion
Topic: Ship appearances question
Replies: 13
Views: 4732

Well, I loved the new ships looks. However, after being utterly demolished by no less than 2 pirates at a time, one hitting me with some green beam that killed me in 5 hits, even with my boa class cruiser. All in all, I'm afraid the new difficulty, is a bit too much for my tastes. So, I guess I'll h...
by bacontube
Tue Apr 07, 2009 5:46 pm
Forum: Discussion
Topic: Ship appearances question
Replies: 13
Views: 4732

Re: Ship appearances question

Hi there. I've seen tons of different zip files for some ships here, or some ships there. What I'm wondering is, is there a simple 1 download pack that retextures/reskins all the ships? If not, what exactly must I download to do that with the default ones? Well, you can give Realistic Shipyards a t...
by bacontube
Tue Apr 07, 2009 1:23 pm
Forum: Expansion Pack
Topic: New Music Pack for Hyperradio
Replies: 15
Views: 4808

To stop a long long long thread everytime I add a music pack, just check the wiki here and there, as they will appear there.

Currently there are 2 up by me. The techno pack, and an Ambient/Psychedelic one. Expect a proper classical one soon, and a fantasy themed one.