Search found 49 matches
- Wed Dec 25, 2013 3:02 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 805
- Views: 416981
Re: Split: Re-scaling experiment
Wow, you know what? As a ship builder, it does affect me, and others... I can't see how. As long as you know that in order to match up with the pre-existing scales, a ship needs to be in a putative range of x to y metres, what does it matter if that range is 5-20 or 50-200? Or even 500-2000? As lon...
- Wed Dec 25, 2013 1:33 am
- Forum: Discussion
- Topic: Where do I go from here?
- Replies: 23
- Views: 12079
Re: Where do I go from here?
This link from a thread in Outworld has a pretty good rundown on what's hot or not in recent cards. It's American, but a quick search on ebay for the card type wherever you may be should give you some good ideas of price.
- Wed Dec 25, 2013 1:29 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 805
- Views: 416981
Re: Split: Re-scaling experiment
Wow. You know what? I play Oolite. It works. I don't care if thing X is eleventy-three times bigger/smaller/more purple than it "should" be or not. I don't care if things from fictional universe A don't match up with things in fictional universe B without having to adjust their scale or sp...
- Sun Dec 22, 2013 3:28 pm
- Forum: Discussion
- Topic: Split: Difficulty for new players
- Replies: 306
- Views: 91011
Re: Split: Difficulty for new players
The main problem is the torus drive, it's an uber device that gives the player a serious advantage over the npcs. Even when used in the lane. I'd have to disagree with this too. The only advantage I can see is when you use it to chase down a target who's running away on injectors, and you can only ...
- Sun Dec 22, 2013 4:09 am
- Forum: Discussion
- Topic: Split: Difficulty for new players
- Replies: 306
- Views: 91011
Re: Split: Difficulty for new players
So far, I think the best solution to the off-lane issue is to leave the mechanics as they are, and make going off-lane unpredictably dangerous via occasional pirate nets and Thargoid patrols. As for the "boring" bits, I think Capt. Reynolds is right: this is a game which requires patience...
- Sat Dec 21, 2013 11:31 am
- Forum: Discussion
- Topic: Split: Difficulty for new players
- Replies: 306
- Views: 91011
Re: Split: Difficulty for new players
Am I the only person here who thinks this is a non-problem? Nope. As far as I can tell, buried under the last umpteen pages is the problem of making the "boring" mass-locked inbound bits less boring for the new player. If they get put off by that, chances are they'd never stick with the g...
- Fri Dec 20, 2013 1:52 pm
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 749860
Re: Tales from the spacelanes...
Oh god, if they can't tell the difference between a cargo container and a unpowered ship or similar... I now have a mental image of a Scavenger turning up for a maintenance overhaul with a derelict Anaconda jammed in its fuel scoop, the pilot saying "dunno what's wrong but the handing's gone to...
- Fri Dec 20, 2013 1:46 pm
- Forum: Outworld
- Topic: To Those I know Or Not
- Replies: 39
- Views: 25402
Re: To Those I know Or Not
Good luck, and never stop fighting.
- Tue Dec 17, 2013 3:08 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 820884
Re: David Braben's Elite: Dangerous
Thanks for this, it's brilliant!Wolfwood wrote:Here's a handy hierarchy chart for graphics cards:
http://www.tomshardware.com/reviews/gam ... 107-7.html
I can feel a much-needed shift from Tier 21 to Tier 9 coming on after the seasonal chaos subsides...
- Tue Dec 17, 2013 1:31 pm
- Forum: Oolite-PC
- Topic: Saitek Cyborg X
- Replies: 7
- Views: 9200
Re: Saitek Cyborg X
Solution: bought Thrustmaster T16000M Looks like a good piece of kit - shame about the Cyborg X but I don't think Saitek exactly did themselves any favours with that one, judging by what I've seen online. I've just switched to a Saitek X52 setup and have to say they're not half bad, even if the ide...
- Tue Dec 17, 2013 1:06 pm
- Forum: Expansion Pack
- Topic: Useful MFDs [mini-OXP]
- Replies: 32
- Views: 43516
Re: Real Life Dates [mini-OXP]
You were a lad? Luxury!Cody wrote:You had a basement? Luxury! When I were a lad...
When I were a tadpole...
- Mon Dec 16, 2013 7:06 pm
- Forum: Suggestion Box
- Topic: Witchdrive Injector Regulators
- Replies: 7
- Views: 4810
Re: Witchdrive Injector Regulators
Apart from cost, how would this vary from Military Fuel Injectors?
- Fri Dec 13, 2013 4:18 pm
- Forum: Suggestion Box
- Topic: Split: Engine trails
- Replies: 16
- Views: 9430
Re: Split: Engine trails
To be fair, I've not even looked at it.Zireael wrote:I think we're all influenced by the amazing eye-candy E:D is
- Fri Dec 13, 2013 3:59 pm
- Forum: Suggestion Box
- Topic: Split: Engine trails
- Replies: 16
- Views: 9430
Re: Split: Engine trails
It's weird that this thread should materialize just when I'm thinking something vaguely similar... I was thinking how cool it would be to have missile con-trails, generated in the same way as the aforementioned fuel leak but less diffuse, maybe fading out after 15-30 seconds. Locking up several targ...
- Thu Dec 05, 2013 1:32 pm
- Forum: Discussion
- Topic: Targeting?
- Replies: 4
- Views: 3199
Re: Targeting?
I do believe you might be needing the Scanner Targeting Enhancement - only 450Cr from your nearest Tech Level 12 system!