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by Simon B
Thu Aug 20, 2009 7:30 am
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266268

SecCom Station

By now those people with slow connections have gives up on this thread or set their browsers not to load images :) SecCom Station http://i598.photobucket.com/albums/tt68/Simon_Bridge/nseccom1.png http://i598.photobucket.com/albums/tt68/Simon_Bridge/nseccom3.png http://i598.photobucket.com/albums/tt6...
by Simon B
Tue Aug 18, 2009 7:11 am
Forum: Expansion Pack
Topic: Laser art, turrets and zen
Replies: 31
Views: 7706

...which really is the only sensible thing it could do, isn't it? I mean, "none" is none, nothing, nada, nix. And where you set a weapon explicitely to " NO weapon", you wouldn't expect anything to fire, would you? :) I agree, but one of the above messages stated his ship fired ...
by Simon B
Tue Aug 18, 2009 1:30 am
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266268

I'll have to vanish for a bit... meantime, here's where I'm at:
Image
Image

Put them together ...
Image
by Simon B
Mon Aug 17, 2009 3:05 pm
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266268

Image
... something like this perhaps?
by Simon B
Mon Aug 17, 2009 5:56 am
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266268

Nice style - outside the scope of the neolite project. There are a lot of very good ideas, I cannot cover them all by my lonesome. However, that does not mean that someone else cannot try to make an oxp explicitly for neolite. It should be possible to add a large liner set on fixed runs through the ...
by Simon B
Sun Aug 16, 2009 1:03 pm
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266268

Griff wrote:
Here's the recoiling turret shader
Thanks - that looks like I may be able to use it.
Fortunately, the guns are not normalmapped - no point.
by Simon B
Sun Aug 16, 2009 12:26 pm
Forum: Expansion Pack
Topic: Laser art, turrets and zen
Replies: 31
Views: 7706

I would be surprised, but I can't say I've ever tried it. But my expectation would be a WEAPON_NONE would also have a fire rate and a recharge rate of zero, and those you can't change... case WEAPON_NONE : weapon_energy = 0.0; // indicating no weapon! weapon_recharge_rate = 0.20; // maximum rate we...
by Simon B
Sun Aug 16, 2009 8:43 am
Forum: Expansion Pack
Topic: Laser art, turrets and zen
Replies: 31
Views: 7706

If we further take this turret and re-add the assigned weaponry, then essentially it is trying to do two things at once and perform two different jobs. This results in the problems you saw with offsetting etc. I would strongly suspect. Nah - the weird stuff happened even with properly defined turre...
by Simon B
Sun Aug 16, 2009 12:54 am
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266268

Isn't there a better place for this discussion? Already stated - these ships are not available to players by default. Since player custom OXPs are possible, the prospect of an arms race depends on the individual. All the ships are easy to destroy with q-bombs.... so want to add a q-bomb supressor (n...
by Simon B
Sat Aug 15, 2009 2:47 pm
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266268

Well, the frigate is not a player ship. Alone, one will provide a decent challenge for an experienced player, but it is killable. It's main disadvantage is it's pitch rate - so it it hard to bring the main guns to bear on a fast-moving target. Keep moving, keep your distance, you should be fine. OTO...
by Simon B
Sat Aug 15, 2009 8:08 am
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266268

That is correct, there are 10 turrets and 5 lasers. So this version has a longer strike range and fewer more powerful attacks. It's also smaller - about 1.5x anaconda size. In keeping with the frigate role , it has longer range scanners and a jammer filter. Shows up in the navy fleet, and as escort ...
by Simon B
Sat Aug 15, 2009 4:34 am
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266268

http://i598.photobucket.com/albums/tt68/Simon_Bridge/navy-frigate1.png I figured a bit of color would help. This attempts to look like the megaship hull colour. Bit I'm trying others. http://i598.photobucket.com/albums/tt68/Simon_Bridge/th_navy-frigate2.png ... linkt to a full screenshot of a navy ...
by Simon B
Fri Aug 14, 2009 10:06 pm
Forum: Expansion Pack
Topic: Laser art, turrets and zen
Replies: 31
Views: 7706

You have explained that initialise-turret is what makes a model orient its z-axis to a target, and arms it with a plasma cannon. No, it turns a subentity into a turret (= something that fires plasma balls at its mother's current target, provided this target is in firing range and at a sufficient an...
by Simon B
Fri Aug 14, 2009 4:19 pm
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266268

Progress report: I have all three megaship types and the navy frigates working. I am at the stage of tweaking the frigate normalmap... started to make dumb mistakes again so it's time for bed. An early look: caution - not final. http://i598.photobucket.com/albums/tt68/Simon_Bridge/Screenshot-OoliteV...
by Simon B
Fri Aug 14, 2009 12:44 pm
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266268

Anyway, regular thargoids are no problem - perhaps they need a rescript to run away from behemoths in these situations? I thought thargoids had their fear glands surgically removed... Oscar Then they may be brave enough to run away ;) The general who advances without coveting fame and retreats with...