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- Thu Aug 20, 2009 7:30 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266268
SecCom Station
By now those people with slow connections have gives up on this thread or set their browsers not to load images :) SecCom Station http://i598.photobucket.com/albums/tt68/Simon_Bridge/nseccom1.png http://i598.photobucket.com/albums/tt68/Simon_Bridge/nseccom3.png http://i598.photobucket.com/albums/tt6...
- Tue Aug 18, 2009 7:11 am
- Forum: Expansion Pack
- Topic: Laser art, turrets and zen
- Replies: 31
- Views: 7706
- Tue Aug 18, 2009 1:30 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266268
- Mon Aug 17, 2009 3:05 pm
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266268
- Mon Aug 17, 2009 5:56 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266268
Nice style - outside the scope of the neolite project. There are a lot of very good ideas, I cannot cover them all by my lonesome. However, that does not mean that someone else cannot try to make an oxp explicitly for neolite. It should be possible to add a large liner set on fixed runs through the ...
- Sun Aug 16, 2009 1:03 pm
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266268
- Sun Aug 16, 2009 12:26 pm
- Forum: Expansion Pack
- Topic: Laser art, turrets and zen
- Replies: 31
- Views: 7706
I would be surprised, but I can't say I've ever tried it. But my expectation would be a WEAPON_NONE would also have a fire rate and a recharge rate of zero, and those you can't change... case WEAPON_NONE : weapon_energy = 0.0; // indicating no weapon! weapon_recharge_rate = 0.20; // maximum rate we...
- Sun Aug 16, 2009 8:43 am
- Forum: Expansion Pack
- Topic: Laser art, turrets and zen
- Replies: 31
- Views: 7706
If we further take this turret and re-add the assigned weaponry, then essentially it is trying to do two things at once and perform two different jobs. This results in the problems you saw with offsetting etc. I would strongly suspect. Nah - the weird stuff happened even with properly defined turre...
- Sun Aug 16, 2009 12:54 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266268
Isn't there a better place for this discussion? Already stated - these ships are not available to players by default. Since player custom OXPs are possible, the prospect of an arms race depends on the individual. All the ships are easy to destroy with q-bombs.... so want to add a q-bomb supressor (n...
- Sat Aug 15, 2009 2:47 pm
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266268
Well, the frigate is not a player ship. Alone, one will provide a decent challenge for an experienced player, but it is killable. It's main disadvantage is it's pitch rate - so it it hard to bring the main guns to bear on a fast-moving target. Keep moving, keep your distance, you should be fine. OTO...
- Sat Aug 15, 2009 8:08 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266268
That is correct, there are 10 turrets and 5 lasers. So this version has a longer strike range and fewer more powerful attacks. It's also smaller - about 1.5x anaconda size. In keeping with the frigate role , it has longer range scanners and a jammer filter. Shows up in the navy fleet, and as escort ...
- Sat Aug 15, 2009 4:34 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266268
http://i598.photobucket.com/albums/tt68/Simon_Bridge/navy-frigate1.png I figured a bit of color would help. This attempts to look like the megaship hull colour. Bit I'm trying others. http://i598.photobucket.com/albums/tt68/Simon_Bridge/th_navy-frigate2.png ... linkt to a full screenshot of a navy ...
- Fri Aug 14, 2009 10:06 pm
- Forum: Expansion Pack
- Topic: Laser art, turrets and zen
- Replies: 31
- Views: 7706
You have explained that initialise-turret is what makes a model orient its z-axis to a target, and arms it with a plasma cannon. No, it turns a subentity into a turret (= something that fires plasma balls at its mother's current target, provided this target is in firing range and at a sufficient an...
- Fri Aug 14, 2009 4:19 pm
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266268
Progress report: I have all three megaship types and the navy frigates working. I am at the stage of tweaking the frigate normalmap... started to make dumb mistakes again so it's time for bed. An early look: caution - not final. http://i598.photobucket.com/albums/tt68/Simon_Bridge/Screenshot-OoliteV...
- Fri Aug 14, 2009 12:44 pm
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266268
Anyway, regular thargoids are no problem - perhaps they need a rescript to run away from behemoths in these situations? I thought thargoids had their fear glands surgically removed... Oscar Then they may be brave enough to run away ;) The general who advances without coveting fame and retreats with...