Search found 10 matches
- Fri Sep 26, 2008 6:25 pm
- Forum: Expansion Pack
- Topic: idolknights Shipyard
- Replies: 16
- Views: 6116
I guessed the flasher thing would be like the lights on the docking beacon. I think I will keep away from them for now, I am a total noob to oolite. I have only been playing it for a few months, bloody love it! As for the info on the ship textures, very interesting, I was wondering if something like...
- Fri Sep 26, 2008 5:57 pm
- Forum: Expansion Pack
- Topic: idolknights Shipyard
- Replies: 16
- Views: 6116
@idolknight: imho that looks much nicer, although you might want to add an uncoloured (grey) version as well as that looks nicely industrial. I was going to keep a plain ship just for the peeps who dont want to use the paintjob option! :lol: I will keep tweeking with the idea with the Adder for now...
- Fri Sep 26, 2008 5:55 pm
- Forum: Expansion Pack
- Topic: idolknights Shipyard
- Replies: 16
- Views: 6116
Nice looking ships there. My only slight concern would be the blue one might be difficult to see in-flight against a black space background. But that could either be deliberate, or overcome by using a flasher or few... Nice idea, What i am thinking of doing....Maybe make a number of different colou...
- Fri Sep 26, 2008 5:07 pm
- Forum: Expansion Pack
- Topic: idolknights Shipyard
- Replies: 16
- Views: 6116
something like this? http://img.photobucket.com/albums/v720/idolproject/Untitled-1copy.jpg http://img.photobucket.com/albums/v720/idolproject/Untitled-21copy.jpg I really like the 2 tone blue paintjob, black and red looks sweet too! Cheers Micha! Do you guys think I should do battle damage on a sepe...
- Fri Sep 26, 2008 3:28 pm
- Forum: Expansion Pack
- Topic: idolknights Shipyard
- Replies: 16
- Views: 6116
idolknights Shipyard
Thought I had better make a new thread.... Here is the update of the Adder, I guess its pretty much complete apart from abit of d&b. I will be starting the Anaconda next, or maybe containers not sure yet, let me know what you think. http://img.photobucket.com/albums/v720/idolproject/1.jpg http:/...
- Wed Sep 17, 2008 2:46 pm
- Forum: Expansion Pack
- Topic: New model utilities
- Replies: 124
- Views: 92481
Thats a really good tutorial, I think I might give that ago.Thargoid wrote:This page in the wiki shows how to do something similar in GIMP's bevel tool, plus the mirror trick too (thankfully without any smoke)
- Tue Sep 16, 2008 9:40 pm
- Forum: Expansion Pack
- Topic: New model utilities
- Replies: 124
- Views: 92481
- Tue Sep 16, 2008 7:45 pm
- Forum: Expansion Pack
- Topic: New model utilities
- Replies: 124
- Views: 92481
Cheers Cpt. H! I have tried to keep the metal plates on the ship as close to the reference picture from the BBC Elite manual. Tho, there is abit of creative licence there in places. The mega block paint job is pretty much inspired from the default skins that come with the Oolite download, Just sweet...
- Tue Sep 16, 2008 2:16 pm
- Forum: Expansion Pack
- Topic: New model utilities
- Replies: 124
- Views: 92481
Hi, I have managed to export a model (Adder) and get it back into Oolite with a new skin @ 512*512. Any tips on using a higher res? 1024*1024? I would post a screen shot but I dont think it will let me....(Guess it will!) http://img.photobucket.com/albums/v720/idolproject/ad1.jpg http://img.photobuc...
- Tue Sep 09, 2008 3:12 pm
- Forum: Expansion Pack
- Topic: New model utilities
- Replies: 124
- Views: 92481
You can use the utilites to convert the .dat files complete with textures. Dat2ObjTex is the one I'd use. At the command line, type Dat2ObjTex shipname .dat. That will give you the corresponding .obj file, which you can import onto wings3D. The .png file used for the texture needs to be on the same...