Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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Search found 815 matches

by Micha
Fri Nov 12, 2010 11:43 pm
Forum: Outworld
Topic: Chrimbo shin dig
Replies: 82
Views: 14260

aegidian wrote:
I can and will be there.
Awesome! :)

So to recap, we have 8 & 3/4 attendants so far - DaddyHoggy @ 75% ;)
by Micha
Fri Nov 12, 2010 9:19 pm
Forum: Discussion
Topic: Split: Escape pods and stations
Replies: 32
Views: 2834

There will be quite a bit code needed to make sure the escape pods stay in the hold during docking. And when you sell slaves, you could sell a pilot as slave instead of collecting a reward at the main station. Selling pilots as slaves is what happened in Elite. Just ensure that they are sold last? ...
by Micha
Fri Nov 12, 2010 6:15 pm
Forum: Discussion
Topic: Split: Escape pods and stations
Replies: 32
Views: 2834

About escape capsule to main station, now you're telling me! That was all IMHO :) If other people vote for the more involved solution, fine.. although personally I feel that is more the premise of OXPing. One hopefully minor point: if as players we are resurrected only at main stations, does it mea...
by Micha
Fri Nov 12, 2010 5:14 pm
Forum: Discussion
Topic: Split: Escape pods and stations
Replies: 32
Views: 2834

My 2Cr would be to always go to Main Station when using an Escape Capsule. If you're a fugitive and end up at the Main Station, well, too bad. You pays your fines, but you're alive. (Actually, don't you lose your legal status? It's attached to your ship, not to your person, isn't it?) IMHO it's unre...
by Micha
Thu Nov 11, 2010 8:28 am
Forum: Outworld
Topic: Chrimbo shin dig
Replies: 82
Views: 14260

The table is booked for "Oolite", and the upstairs part is.. cozy. I don't foresee a problem :)

I might print something to put on the table.. A cobby3 wearing a santas hat?
by Micha
Thu Nov 11, 2010 7:42 am
Forum: Outworld
Topic: We're all gonna die!
Replies: 11
Views: 3302

Re: We're all gonna die!

Thargoid wrote:
Speak for yourself. I plan to live forever.

So far so good...
Heh, that's my philosophy too! Every day is proving me right.. . :D
by Micha
Mon Nov 08, 2010 2:12 pm
Forum: Discussion
Topic: Powerful Ships
Replies: 17
Views: 4223

"There's an OXP for that!" *g*
by Micha
Mon Nov 08, 2010 1:28 pm
Forum: Outworld
Topic: Chrimbo shin dig
Replies: 82
Views: 14260

Ok, so the tentative list is:

ClymAngus
Drew
Thargoid
Ifnfan
Kaks
LittleBear
DaddyHoggy (possibly)
Ramirez
Micha

I'll confirm the table booking tonight.

Cheers,
- Micha.
by Micha
Mon Nov 08, 2010 11:31 am
Forum: Discussion
Topic: Posting problem with BB
Replies: 12
Views: 1339

Just had the same thing happen to me, seems ok again now though?
by Micha
Mon Nov 08, 2010 11:25 am
Forum: Suggestion Box
Topic: What if you can turn you main drive on and off ?
Replies: 18
Views: 2365

Does this mean that ordinary asteroids are locking you too? And what about boulders? Splinters? Cargopods? Escape pods? My patch mass-locks on everything above a certain mass threshold (in code-terms, size, since we don't distinguish between mass & size). I can't remember which side boulders fa...
by Micha
Mon Nov 08, 2010 10:59 am
Forum: Suggestion Box
Topic: What if you can turn you main drive on and off ?
Replies: 18
Views: 2365

I like the idea, although there would have to be an asteroid field to hide in. There would also need to be something else there in the field to masslock the player, otherwise chances are they'd just torus straight on through and never notice. Something which may be of interest in this discussion is...
by Micha
Sun Nov 07, 2010 10:24 pm
Forum: Discussion
Topic: Split: Pirates prefer player
Replies: 15
Views: 3014

Well, I kinda trusted you to know whether or not the setting actually did anything!! :-D You sounded rather authoritative when you mentioned it *g*
by Micha
Sun Nov 07, 2010 10:18 pm
Forum: Discussion
Topic: Split: Pirates prefer player
Replies: 15
Views: 3014

Well, I just hacked the setting in, compiled, set breakpoint, started game, and.... nothing. Turns out that 'scanForNearestMerchantman', which is the -only- place where this setting was being used, is not actually used in any standard AI (anymore?) and not called from any code. Rather, 'scanForRando...
by Micha
Sun Nov 07, 2010 9:46 pm
Forum: Discussion
Topic: Split: Pirates prefer player
Replies: 15
Views: 3014

ShipEntity.h, line 45. Change YES to NO in the PIRATES_PREFER_PLAYER define for making the player less important in the Ooniverse. I don't know if this should be changed in the future, but I trust it's been around like this for a reason. Ta! Hmm... Maybe make it a config file switch? And the reason...
by Micha
Sun Nov 07, 2010 9:13 pm
Forum: Discussion
Topic: Split: Pirates prefer player
Replies: 15
Views: 3014

I expect some (but not all!) traders to take shots at "targets of opportunity"...though I don't yet know how hard that will be to do. That would be very nice - sometimes when I am flying a very down-and-out ship, I lead pirates through groups of traders in the vain hope that the pirates w...