Search found 170 matches

by CmdrLUke
Mon Sep 01, 2008 7:01 pm
Forum: Oolite-PC
Topic: building release / optimized binary from source?
Replies: 18
Views: 15405

It must be something in the packaging of the release. I copied the oolite.exe that I built into the "production" installation in c:\program files\oolite\ooite.app, and the sound delay is gone!

Any idea what this could be?
by CmdrLUke
Mon Sep 01, 2008 6:38 pm
Forum: Oolite-PC
Topic: building release / optimized binary from source?
Replies: 18
Views: 15405

building release / optimized binary from source?

I've successfully built 1.71.2 from the source tarball (the SVN server rejects me for some reason, I can't pull using tortoise SVN). The resulting executable seems a bit sluggish, for example there's an obvious lag in between navigating menus and hearing the "pud pud" sound that accompanie...
by CmdrLUke
Mon Sep 01, 2008 6:20 pm
Forum: Suggestion Box
Topic: Short Range Chart planet summary line
Replies: 5
Views: 2582

Thanks, I have that wonderful item in my ship inventory :) I was more talking about doing this: [ go to galactic chart ] "I wonder what this planet and its neighbors are like: F6, F6, click, F7, [look], F6, F6, wait, where'd that planet go again? I'd rather do: F6, F6, click, read, click, read,...
by CmdrLUke
Mon Sep 01, 2008 6:16 pm
Forum: Discussion
Topic: What is "strict play"?
Replies: 2
Views: 1274

What is "strict play"?

Sorry for the simple question, I've looked through the wiki and the forum here and haven't found an explanation. I've seen one thing that said that you can't buy ships in strict play.

What are all the differences between strict and "regular" play?
by CmdrLUke
Mon Sep 01, 2008 4:55 pm
Forum: Oolite-PC
Topic: juddery 1.71.2
Replies: 15
Views: 9400

Thanks. This is annoying enough that I'll build from source and apply the patch as noted. I may take a look at the SRC as well to see if I can find the problem there as well. I'm a lifetime C and C++ (etc.) developer but never used objetive C, I'll probably be able to slog my way through, though.
by CmdrLUke
Mon Sep 01, 2008 4:52 pm
Forum: Discussion
Topic: legend for galaxy maps in the wiki?
Replies: 12
Views: 4969

Got it, thanks, I wasn't looking at that page which is why I couldn't see it :). Interesting that the wiki search didn't find it, maybe I didn't give the right keywords.
by CmdrLUke
Mon Sep 01, 2008 4:45 pm
Forum: Expansion Pack
Topic: Different technology options for OXPs?
Replies: 10
Views: 2979

Yeah I forgot about multi platform, I only have intel pcs :). So forget DLLs. But perhaps there is an opportunity for refactoring. JavaScript should not be used in general for very performance or memory intensive tasks. If there are such tasks being used in OXPs repeatedly, maybe that's a good sign ...
by CmdrLUke
Mon Sep 01, 2008 4:38 pm
Forum: Expansion Pack
Topic: Random Hits
Replies: 18
Views: 7196

I just saw the response from little bear explaining that the short range chart performance is a known problem in 1.71.2 But still, without RandomHits, the short range char fps is a solid 12 With RandomHits, the shrot range chart fps is a solid 4. Obviously there's some sort of interaction there. But...
by CmdrLUke
Mon Sep 01, 2008 4:34 pm
Forum: Suggestion Box
Topic: Short Range Chart planet summary line
Replies: 5
Views: 2582

Also, is there a key for cycling through contracted systems? It would be nice to be able to cycle quickly through e.g., passenger delivery systems with the touch of a key. Also, it would make galactic planet info investigation so much nicer if the galactic chart had an option to remembered the last ...
by CmdrLUke
Mon Sep 01, 2008 4:31 pm
Forum: Suggestion Box
Topic: Short Range Chart planet summary line
Replies: 5
Views: 2582

Thank you thank you thank you!

Anything like that available for the galactic chart? It would be very helpful in planning routes and trips.
by CmdrLUke
Mon Sep 01, 2008 4:30 pm
Forum: Oolite-PC
Topic: juddery 1.71.2
Replies: 15
Views: 9400

times of very slow frame rates in 1.71.2

I can confirm that there are moments of terrible framerate in 1.71.2. I haven't played 1.65 as much but noted much fewer "terrible framerate" modes compared to 1.71.2 The framerate on my system is a solid 60+fps typically. On a reasonably modern GPU this is as it should be: without custom ...
by CmdrLUke
Mon Sep 01, 2008 4:21 pm
Forum: Suggestion Box
Topic: Short Range Chart planet summary line
Replies: 5
Views: 2582

Short Range Chart planet summary line

It's very time consuming and feels clunky to switch back and forth between the short / long range chart and the planet info screens. I'd really like a very short summary line of text that describes the key features of a planet immediately when clicked on in the long or short range charts. If I wante...
by CmdrLUke
Mon Sep 01, 2008 4:16 pm
Forum: Expansion Pack
Topic: Random Hits
Replies: 18
Views: 7196

RandomHits affects short range chart performance

In oolite-pc 1.71.2, loading RandomHits makes the framerate fall on the short range chart from 12fps to 4fps. This makes using the SRC really frustrating.

My platform:

windows xp professional SP2
Intel duo core 2.13Ghz
2GB RAM
Graphics adapter: nvidia GeForce 7300LE
by CmdrLUke
Mon Sep 01, 2008 4:13 pm
Forum: Oolite-PC
Topic: Drastic performance loss on Short Range Chart in 1.71.2
Replies: 2
Views: 3098

Drastic performance loss on Short Range Chart in 1.71.2

Open the short range chart on a new commander in Lave. On my system, oolite 1.65 has a framerate of 66+fs. With 1.71.2 (no OXPs) I get about 12fps. This makes interacting with the SRC much more frustrating as it very frequently misses key presses and is in general quite sluggish when investigating l...
by CmdrLUke
Mon Sep 01, 2008 3:56 pm
Forum: Expansion Pack
Topic: Different technology options for OXPs?
Replies: 10
Views: 2979

Different technology options for OXPs?

Scripting languages have very many obvious benefits: rapid prototyping, no "compile - edit - run" cycle, generally higher level with many convenient builtins (garbage collecting) than C/C++. But they have a major problem for use in an interactive highly compute sensitive environment: they'...