It must be something in the packaging of the release. I copied the oolite.exe that I built into the "production" installation in c:\program files\oolite\ooite.app, and the sound delay is gone!
Any idea what this could be?
Search found 170 matches
- Mon Sep 01, 2008 7:01 pm
- Forum: Oolite-PC
- Topic: building release / optimized binary from source?
- Replies: 18
- Views: 15405
- Mon Sep 01, 2008 6:38 pm
- Forum: Oolite-PC
- Topic: building release / optimized binary from source?
- Replies: 18
- Views: 15405
building release / optimized binary from source?
I've successfully built 1.71.2 from the source tarball (the SVN server rejects me for some reason, I can't pull using tortoise SVN). The resulting executable seems a bit sluggish, for example there's an obvious lag in between navigating menus and hearing the "pud pud" sound that accompanie...
- Mon Sep 01, 2008 6:20 pm
- Forum: Suggestion Box
- Topic: Short Range Chart planet summary line
- Replies: 5
- Views: 2582
- Mon Sep 01, 2008 6:16 pm
- Forum: Discussion
- Topic: What is "strict play"?
- Replies: 2
- Views: 1274
What is "strict play"?
Sorry for the simple question, I've looked through the wiki and the forum here and haven't found an explanation. I've seen one thing that said that you can't buy ships in strict play.
What are all the differences between strict and "regular" play?
What are all the differences between strict and "regular" play?
- Mon Sep 01, 2008 4:55 pm
- Forum: Oolite-PC
- Topic: juddery 1.71.2
- Replies: 15
- Views: 9400
- Mon Sep 01, 2008 4:52 pm
- Forum: Discussion
- Topic: legend for galaxy maps in the wiki?
- Replies: 12
- Views: 4969
- Mon Sep 01, 2008 4:45 pm
- Forum: Expansion Pack
- Topic: Different technology options for OXPs?
- Replies: 10
- Views: 2979
Yeah I forgot about multi platform, I only have intel pcs :). So forget DLLs. But perhaps there is an opportunity for refactoring. JavaScript should not be used in general for very performance or memory intensive tasks. If there are such tasks being used in OXPs repeatedly, maybe that's a good sign ...
- Mon Sep 01, 2008 4:38 pm
- Forum: Expansion Pack
- Topic: Random Hits
- Replies: 18
- Views: 7196
I just saw the response from little bear explaining that the short range chart performance is a known problem in 1.71.2 But still, without RandomHits, the short range char fps is a solid 12 With RandomHits, the shrot range chart fps is a solid 4. Obviously there's some sort of interaction there. But...
- Mon Sep 01, 2008 4:34 pm
- Forum: Suggestion Box
- Topic: Short Range Chart planet summary line
- Replies: 5
- Views: 2582
Also, is there a key for cycling through contracted systems? It would be nice to be able to cycle quickly through e.g., passenger delivery systems with the touch of a key. Also, it would make galactic planet info investigation so much nicer if the galactic chart had an option to remembered the last ...
- Mon Sep 01, 2008 4:31 pm
- Forum: Suggestion Box
- Topic: Short Range Chart planet summary line
- Replies: 5
- Views: 2582
- Mon Sep 01, 2008 4:30 pm
- Forum: Oolite-PC
- Topic: juddery 1.71.2
- Replies: 15
- Views: 9400
times of very slow frame rates in 1.71.2
I can confirm that there are moments of terrible framerate in 1.71.2. I haven't played 1.65 as much but noted much fewer "terrible framerate" modes compared to 1.71.2 The framerate on my system is a solid 60+fps typically. On a reasonably modern GPU this is as it should be: without custom ...
- Mon Sep 01, 2008 4:21 pm
- Forum: Suggestion Box
- Topic: Short Range Chart planet summary line
- Replies: 5
- Views: 2582
Short Range Chart planet summary line
It's very time consuming and feels clunky to switch back and forth between the short / long range chart and the planet info screens. I'd really like a very short summary line of text that describes the key features of a planet immediately when clicked on in the long or short range charts. If I wante...
- Mon Sep 01, 2008 4:16 pm
- Forum: Expansion Pack
- Topic: Random Hits
- Replies: 18
- Views: 7196
RandomHits affects short range chart performance
In oolite-pc 1.71.2, loading RandomHits makes the framerate fall on the short range chart from 12fps to 4fps. This makes using the SRC really frustrating.
My platform:
windows xp professional SP2
Intel duo core 2.13Ghz
2GB RAM
Graphics adapter: nvidia GeForce 7300LE
My platform:
windows xp professional SP2
Intel duo core 2.13Ghz
2GB RAM
Graphics adapter: nvidia GeForce 7300LE
- Mon Sep 01, 2008 4:13 pm
- Forum: Oolite-PC
- Topic: Drastic performance loss on Short Range Chart in 1.71.2
- Replies: 2
- Views: 3098
Drastic performance loss on Short Range Chart in 1.71.2
Open the short range chart on a new commander in Lave. On my system, oolite 1.65 has a framerate of 66+fs. With 1.71.2 (no OXPs) I get about 12fps. This makes interacting with the SRC much more frustrating as it very frequently misses key presses and is in general quite sluggish when investigating l...
- Mon Sep 01, 2008 3:56 pm
- Forum: Expansion Pack
- Topic: Different technology options for OXPs?
- Replies: 10
- Views: 2979
Different technology options for OXPs?
Scripting languages have very many obvious benefits: rapid prototyping, no "compile - edit - run" cycle, generally higher level with many convenient builtins (garbage collecting) than C/C++. But they have a major problem for use in an interactive highly compute sensitive environment: they'...