Search found 46 matches
- Mon Jun 29, 2015 10:57 am
- Forum: Discussion
- Topic: Npc AI performance
- Replies: 4
- Views: 5004
Re: Npc AI performance
Could it be that the pirate's fuel run out at about the time you shot? Or his laser overheated? I have noticed it in 2 occasions, but I can not be sure about it. I will try to reproduce it, but it is not very easy because I must find 2 ships with fuel injection already fighting and join in the figh...
- Mon Jun 29, 2015 8:40 am
- Forum: Discussion
- Topic: Npc AI performance
- Replies: 4
- Views: 5004
Npc AI performance
I am just reporting something that I noticed recently in npc behaviour. I am not really sure if I am right but it seems to me that the npcs are being dumbed down when attacking the player compared to their behaviour to the other npcs. the incident that I have noticed 2 times was as follows: A pirate...
- Sat Jun 27, 2015 10:23 am
- Forum: Expansion Pack
- Topic: New Lasers v0.7.oxz
- Replies: 86
- Views: 106657
Re: New Lasers v0.5.oxz
thanks for the quick response another_commander :D I tried it and at the current state it is almost impossible to kill anything! if the plasma could have some more speed, so that it is not that easy to dodge, maybe It could make an interesting weapon. but I guess it is not possible to manipulate it ...
- Sat Jun 27, 2015 10:02 am
- Forum: Expansion Pack
- Topic: New Lasers v0.7.oxz
- Replies: 86
- Views: 106657
Re: New Lasers v0.5.oxz
now that we have new and different lasers, I realised that the twin plasma cannon, have disappeared in version 1.82! I had it available in my "customised" krait, just for testing, and but since I upgraded, it is nowhere! wouldn't it be cool if we could have multiple plasma type weapons lik...
- Sat Jun 27, 2015 7:02 am
- Forum: Expansion Pack
- Topic: Hyperdrives OXZ
- Replies: 48
- Views: 56707
Re: Hyperdrives WIP
The problem, of course, comes with having some systems becoming impossible to reach with smaller jump ranges. Perhaps this could be worked around if there was a new hyperspace technology that allowed to target an unreachable system in more than one step. so if the ship can only jump 5 LY it can jum...
- Tue Jun 23, 2015 5:23 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 108720
Re: BroadcastComms MFD [Release]
Thanks for the follow up. I'm not really sure what one could hope to achieve pleading neutrality to someone that has already decided to open fire, so feel free to not spend much time on this scenario. About the only effect I can come up with would be for a neutral broadcast to have an effect on tho...
- Mon Jun 22, 2015 8:17 pm
- Forum: Suggestion Box
- Topic: Crazy(?) idea for Witchdrive Fuel Injectors
- Replies: 25
- Views: 21429
Re: Crazy(?) idea for Witchdrive Fuel Injectors
I am not sure what you mean but both the slower thrust and pitch is easily detectable by the slowly changing speed and direction so I think these are not need a new bar. No I just meant that if the max speed is set to 7x, then there should be a mark in the speed bar in the 1/7 of the total. so that...
- Mon Jun 22, 2015 12:08 pm
- Forum: Suggestion Box
- Topic: Crazy(?) idea for Witchdrive Fuel Injectors
- Replies: 25
- Views: 21429
Re: Crazy(?) idea for Witchdrive Fuel Injectors
Very good idea and simplify the code since maxPitch is writable. Just must be all OXPs handled together which manipulate this data to avoid problems: [EliteWiki] Towbar and [EliteWiki] EscortDeck already slow it when the ship hold a big mass. :D I'm glad you think so. My first thought about simply ...
- Mon Jun 22, 2015 9:12 am
- Forum: Suggestion Box
- Topic: Crazy(?) idea for Witchdrive Fuel Injectors
- Replies: 25
- Views: 21429
Re: Crazy(?) idea for Witchdrive Fuel Injectors
I think the thrust over the original max. speed must be reduced drastically else nobody will use fuel to accelerate, which equal with a big cheat when just multiply the max. speed. I Agree I do not think the new half-injector speed is a bonus, you already can earn about the same by short bursts. Th...
- Sun Jun 21, 2015 8:31 am
- Forum: Suggestion Box
- Topic: Crazy(?) idea for Witchdrive Fuel Injectors
- Replies: 25
- Views: 21429
Re: Crazy(?) idea for Witchdrive Fuel Injectors
A rough plan to make some Newtonian momentum: -raise maxSpeed to 7x (like Injectors), -set injectorSpeedFactor=1 so Injectors acts as boosters to reach the max. speed faster than using the limited (or even further limited) thrust of the normal engines, burning fuel to accelerate but not for keep up...
- Sat Jun 20, 2015 7:38 pm
- Forum: Suggestion Box
- Topic: Crazy(?) idea for Witchdrive Fuel Injectors
- Replies: 25
- Views: 21429
Re: Crazy(?) idea for Witchdrive Fuel Injectors
That sounds like it would make it a 'no brainer' to escape mass-lock or pursuers whenever you wished and not particularly need to consider the fuel gague Well I have to agree, but the escaping mass-lock part of this statement I think that is the point. I see what you mean about the escaping of purs...
- Fri Jun 19, 2015 5:08 pm
- Forum: Expansion Pack
- Topic: (Release) Station Dock Control OXP
- Replies: 220
- Views: 181838
Re: (BETA) Station Dock Control OXP
First let me start by saying that I love this oxp. :D One thing that I noticed is that when I request docking clearance, and then cancel it, my name doesn't disappear. and If I request clearance again, my ship appears 2 times inbound. one last thing. Is the shorting of the list indicating of the pos...
- Thu Jun 18, 2015 2:09 pm
- Forum: Expansion Pack
- Topic: [Release] Laser Cannons v1.12
- Replies: 38
- Views: 41708
Re: [Release] Laser Cannons v1.3
More polishments in v1.3: -Mining Cannon toned down, was too good for this cheap cost. -Blunderbuss toned up to make a dilemma between the better cooldown but short range (Blunderbuss) and more range but more heat so lower long-term performance (Military Cannon). Fine tuning and polishing reveals t...
- Thu Jun 18, 2015 1:11 pm
- Forum: Suggestion Box
- Topic: Crazy(?) idea for Witchdrive Fuel Injectors
- Replies: 25
- Views: 21429
Re: Crazy(?) idea for Witchdrive Fuel Injectors
I found myself flying backwards once - Newtonian stuff. :lol: :lol: Seriously I like Newtonian-ish not real Newtonian! Just for the Immersion! I like the flight patterns and the gameplay the way it is, but I would also love: fuel cost/consumption relevant to mass, thrust and pitch/yaw effected by c...
- Thu Jun 18, 2015 12:47 pm
- Forum: Expansion Pack
- Topic: New Lasers v0.7.oxz
- Replies: 86
- Views: 106657
Re: New Lasers v0.3.oxz
no problem just glad I didn't purge my laptop in holly water for no reasonRedspear wrote:Ah, that might be my fault on account of the name difference... Sorry.