Search found 281 matches

by Bogatyr
Tue Apr 05, 2016 4:59 am
Forum: Discussion
Topic: 1.82 game-play documents?
Replies: 7
Views: 5434

Re: 1.82 game-play documents?

... meaning of the system colors on the scanner You mean on the chart, yes? If you have government type set (cycle with '?'): Purple = anarchy White = democracy Red = communist Green = multi-government Brown = feudal Yellow = dictatorship Blue = confederacy Light blue = corporate state I think that...
by Bogatyr
Mon Apr 04, 2016 7:44 pm
Forum: Discussion
Topic: 1.82 game-play documents?
Replies: 7
Views: 5434

Re: 1.82 game-play documents?

another_commander wrote:
The zoon in/out chart keys can be found in the Reference Sheet PDF. For the others, I am not sure there is any in-game documentation yet.
Ah, got it, PG UP / PG DOWN. Thanks...
by Bogatyr
Mon Apr 04, 2016 6:59 pm
Forum: Discussion
Topic: 1.82 game-play documents?
Replies: 7
Views: 5434

1.82 game-play documents?

I've just jumped into v1.82 after a long break, having last played 1.80. I haven't found yet any documents describing how to make use of the changes in the game: how do you zoom in/out the unified short/long scanners, how to do use the filters in the market screen, exact meaning of the legal status ...
by Bogatyr
Sat Oct 11, 2014 7:48 pm
Forum: Discussion
Topic: Proposal for 1.82: combat balance changes
Replies: 161
Views: 99758

Re: Proposal for 1.82: combat balance changes

I can think of two possible solutions to this - there may be others: 1) Significantly reduce the military laser range, to around 17.5km. You can still snipe with a range advantage, but maintaining that distance where you're safe and they're not is tricky especially against large groups. I think thi...
by Bogatyr
Sat Oct 11, 2014 4:27 pm
Forum: Expansion Pack
Topic: [RELEASE] Telescope OXP v1.15
Replies: 111
Views: 151387

Re: [RELEASE] Telescope OXP v1.9

Some feedback after using telescope for a while. 1) I like it! 2) With weapons enabled I do NOT EVER want the target changing without me first hitting "u" or "r". Yes, I *know* there's a missile coming my way, but I need my ship target, damnit! There's the "T" key to in...
by Bogatyr
Sat Oct 11, 2014 8:34 am
Forum: Expansion Pack
Topic: Display_reputation.oxp v1.2 now available
Replies: 32
Views: 21692

Re: Display_reputation.oxp v1.2 now available

After an over-ambitious run that missed a deadline I am now down to "almost impeccable" which is slightly more appropriate to my actual achievements. Also stuck with a couple of thousand grams of gems and a sudden crash in gem prices...
Oops .... life as a trader!
by Bogatyr
Sat Oct 11, 2014 8:28 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 130039

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

Also, what's up with the other escorts? They disappear after the witchspace jump every time, never form up properly, never use injectors so they get left behind. Not once has another escort fighter made it to the station along with me and the mother ship. Is the original author of this oxp still act...
by Bogatyr
Fri Oct 10, 2014 3:19 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 130039

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

I really like the escort contracts, it's very challenging staying alive against large pirate swarms and yet simultaneously not losing track of the mother ship. Switching to a flying a dedicated bounty hunter ship (Contractor) helps somewhat (don't get shredded instantly in a hostile furball) but it'...
by Bogatyr
Thu Oct 09, 2014 1:50 pm
Forum: Expansion Pack
Topic: Display_reputation.oxp v1.2 now available
Replies: 32
Views: 21692

Re: Display_reputation.oxp v1.2 now available

Commander McLane is missing a while, so I uploaded an OXZ version from this package into the manager. The fix mentioned above is not needed since the core changed the basic reputations back to integer. Wait -- I hope you don't mean the reputation system is eliminating the (very very much improved) ...
by Bogatyr
Wed Oct 01, 2014 8:54 pm
Forum: Discussion
Topic: Proposal for 1.82: combat balance changes
Replies: 161
Views: 99758

Re: Proposal for 1.82: combat balance changes

I don't know, I think blazing away in the midst of a furball where you can actually see the ship you're fighting is much more fun compared to running away and sniping at 2 or 3 pixels from 25km. Sniping has its place but it would be nice to have a choice. As it is, even small groups of decent pirate...
by Bogatyr
Mon Sep 29, 2014 8:22 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 130039

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

No comment on the above strangeness? Another weirdity: on another run, the python lead ship inexplicably stops dead in space just a minute away from the station and just sits there. I get bored after several minutes of this and leave towards the station, the second I'm outside of scanner range he ca...
by Bogatyr
Sat Sep 27, 2014 4:03 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 130039

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

Well I just abandoned that trip and reloaded the saved game and the did the escort run again, and this time it behaved normally. Except at the end where it paid me 77000 credits, and afterwards I had 77,901,377,138 credits in my account. Now I'm not complaining about good pay for a job well done (I ...
by Bogatyr
Sat Sep 27, 2014 3:53 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 130039

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

Bizarre lead ship behaviour: I'm running the OXP that is currently the latest (or near the latest) on 1.80. I'm right now on an escort contract to an anarchy system, and the lead ship is not heading for the station. I thought at first he was taking a conservative path off the main route, but he neve...
by Bogatyr
Fri Sep 26, 2014 8:21 pm
Forum: Testing and Bug reports
Topic: [1.80 windows] OOlite frequently freezes up every few minute
Replies: 2
Views: 3668

Re: [1.80 windows] OOlite frequently freezes up every few mi

cool, thanks for the tip, I'll try to see if I can identify a process that's running....but no other program on the system experiences those pauses like Oolite does, AFAIK. Good to know about the multimon change, thanks!
by Bogatyr
Fri Sep 26, 2014 8:17 pm
Forum: Discussion
Topic: Progress
Replies: 2074
Views: 943345

Re: Progress

Speaking of the expansion pack manager; I'd like to see the left and right arrow keys on the expansion pack manager page forwards / backwards regardless of what line is currently highlighted, like how the current equipment list works. It's such a pain to have to navigate to the More/Previous lines b...