Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 64 matches

by Gunney_Plym
Mon Aug 18, 2008 3:02 pm
Forum: Expansion Pack
Topic: Aquatics OXP
Replies: 48
Views: 18339

Just installed the OXP to have a look. Love the rotation on the Man O' War :D Can't say the same for the Conger :? , interesting idea but made it look to my eyes like a giant cam-shaft. In the Ooniverse wouldn't it make for some interesting cargo handling requirements ? PS Sorry but I just killed on...
by Gunney_Plym
Mon Aug 18, 2008 8:31 am
Forum: Expansion Pack
Topic: Aquatics OXP
Replies: 48
Views: 18339

Firstly, some really great looking ships, nicely distinctive. However ... Damn, looks like you've beaten me with an idea. I haven't installed the OXP yet (looking at this at work) but it sounds very much like your Conger does very much like I want my Goliath Fleet Auxiliary to do when under attack. ...
by Gunney_Plym
Wed Aug 13, 2008 11:53 am
Forum: Expansion Pack
Topic: Windows PList Editor
Replies: 1
Views: 2819

Windows PList Editor

Not sure if this has been highlighted before but for editing plist files I use TextPad. Anyhow the reason for this post is that I have created a Syntax Highlight file for TextPad that emphasises structure and keys within the file. Version 1 of the file covers all entries I could find in the ShipData...
by Gunney_Plym
Tue Jul 29, 2008 7:02 am
Forum: Discussion
Topic: Remembering the old days, and requesting the new ways
Replies: 22
Views: 9698

PS.
Disembodied wrote:
Good article, deffo worth a read for all who are thinking about writing missions.
by Gunney_Plym
Mon Jul 28, 2008 9:36 pm
Forum: Discussion
Topic: Remembering the old days, and requesting the new ways
Replies: 22
Views: 9698

OK, We get the idea - no escort missions. :) I couldn't recall many missions of the type in the earlier games I'd played, I guess I was just lucky. Either that or my mind (what's left of it) had blanked out all memory of their awfullness. I've still got some work to do understanding shipbuilding yet...
by Gunney_Plym
Mon Jul 28, 2008 1:06 pm
Forum: Discussion
Topic: Remembering the old days, and requesting the new ways
Replies: 22
Views: 9698

Damn, that was roughly the idea I was looking at ... 1: Escorting a tanker of particularly volatile fuel to a military test base. Some sort of Fleet Replenishment Vessel (along the lines of the Royal Navy's RFA ships) requiring urgent escort to a deployed squadron. Successfully reaching the target s...
by Gunney_Plym
Mon Jul 28, 2008 8:22 am
Forum: Discussion
Topic: Remembering the old days, and requesting the new ways
Replies: 22
Views: 9698

I have to agree with everybody above. Adding to the Ooniverse is a progressive thing, people will start with the easy stuff and work up to the more difficult. Hence the large number of eye-candy add-on's and the relative scarcity of missions as people lose enthusiam or meet their skill ceiling as it...
by Gunney_Plym
Fri Jul 18, 2008 7:51 pm
Forum: Oolite-PC
Topic: Custom KeyConfig.plist issue
Replies: 3
Views: 3762

Roger Wilco :)

I'll see how the re-install affects things.

Certainly adds to the game running a few of these OXP's :D
by Gunney_Plym
Fri Jul 18, 2008 4:46 pm
Forum: Oolite-PC
Topic: Custom KeyConfig.plist issue
Replies: 3
Views: 3762

OK, please ignore the idiot above :lol: As soon as I'd completed the post I realised that I'd moved pitch and roll away from the arrow keys. These then are available for the throttle and are way easier for my right hand to deal with anyway (no keys below them to reach over). So the problem isn't res...
by Gunney_Plym
Fri Jul 18, 2008 4:32 pm
Forum: Oolite-PC
Topic: Custom KeyConfig.plist issue
Replies: 3
Views: 3762

Custom KeyConfig.plist issue

Hi all, I wonder if any of you geniuses can help me out. I've just upgraded from Oolite 1.65 to 1.71.2 in order to play some of the shiney :) OXP's that require it. Unfortunately I'm somewhat left handed and require a custom layout while playing. The plist I've created for this purpose initially did...
by Gunney_Plym
Wed Jul 09, 2008 5:29 pm
Forum: Expansion Pack
Topic: Medusa Hud
Replies: 14
Views: 7138

Still it's been a wonderful learning curve, might take a look into ship designs next. Sounds like you're on the same curve that I'm on, take a look at my Wiki bit . I've got as far as the models and one of the textures. Sorting out the plist files is taking a little longer :?. Good luck with your d...
by Gunney_Plym
Wed Jul 09, 2008 8:07 am
Forum: Expansion Pack
Topic: New HUD Design
Replies: 19
Views: 8961

Ping Stromboli Have to agree with you on the Scanner Targeting Enhancement, in addition it would be nice if it were possible to list all the vessels in your scanner range and automagically be able to select one without having to have it pass through your crosshairs. The Mk1 G-HUD was replaced exactl...
by Gunney_Plym
Wed Jul 09, 2008 7:54 am
Forum: Expansion Pack
Topic: Medusa Hud
Replies: 14
Views: 7138

Very nice :)

Particularly like the concentric rings on the Main Scanner.

You should add it to the Wiki.
by Gunney_Plym
Tue Jul 08, 2008 1:50 pm
Forum: Expansion Pack
Topic: New HUD Design
Replies: 19
Views: 8961

I suppose it may help to also post a link :oops:
Like this one
And a screen shot
Image
by Gunney_Plym
Tue Jul 08, 2008 1:47 pm
Forum: Expansion Pack
Topic: New HUD Design
Replies: 19
Views: 8961

Updated to Mk 2

With thanks to Cmdr. Maegil for suggestions this has now been updated to Mk2.

Shield, Speed, Weapon Temp. and Missile Display moved outside of the space used by the Scanner Targeting Enhancement. In addition the Main Scanner now has a background to it for extra clarity.