Search found 205 matches

by caracal
Sun Aug 15, 2010 8:09 pm
Forum: Discussion
Topic: Save game@non-main stations(nms) & contracts@nms bug
Replies: 94
Views: 14618

My concept was that GalCop had essentially given up on that system, at least for the time being, and the operation of the station had been assumed by ... other parties. I'm not happy with that concept. I know, and you're not the only one. Which is why I don't plan to distribute my work widely in pu...
by caracal
Sat Aug 14, 2010 5:22 pm
Forum: Discussion
Topic: Save game@non-main stations(nms) & contracts@nms bug
Replies: 94
Views: 14618

I can understand that anarchies might be less concerned about legal status (lets ignore GalCop running the station for the moment), but I dont see what the TL has to do with it. What is the logic behind low tech places being less concerned about crime? My concept was that GalCop had essentially giv...
by caracal
Sat Aug 14, 2010 9:50 am
Forum: Discussion
Topic: Save game@non-main stations(nms) & contracts@nms bug
Replies: 94
Views: 14618

This may be (in fact, probably is) a dumb question, but is there an intermediate option? Instead of "save anywhere", is it possible to make, say, one other very specific type of station, e.g. pirate bases, which only exist in specific systems, and permit players to save there as well as i...
by caracal
Thu Aug 12, 2010 4:51 pm
Forum: Suggestion Box
Topic: Miltary Laser Cooler equipment idea
Replies: 46
Views: 15428

As was stated last time all this was discussed, the best way to do all of this would be some sort of nice simple meta-tag that could be embedded in the individual OXPs wiki page containing all the relevant information (name, author, max version, min version, category, file size, notes/comments/brie...
by caracal
Thu Aug 12, 2010 4:17 pm
Forum: Suggestion Box
Topic: Miltary Laser Cooler equipment idea
Replies: 46
Views: 15428

Where is this "main list"? The alphabetical one, as linked by the tagline box at the bottom of the wiki "OXP" page that used to point to it but now also points to your additional lists. Which is the only list I use nowadays, since I can never find anything in the categories list...
by caracal
Thu Aug 12, 2010 12:35 am
Forum: Discussion
Topic: Suicidal Vipers
Replies: 36
Views: 10041

Avoidance only take place in behaviours that are allowed to change course. performIdle is excluded from that. And it makes sense, because when you send something away on a collision course you probably want the collision. Remember, performIdle is not supposed to change directions. Okay, that does m...
by caracal
Wed Aug 11, 2010 7:26 pm
Forum: Discussion
Topic: Suicidal Vipers
Replies: 36
Views: 10041

I guess the real question I've been chasing is, "Do NPC ships have anything in the way of short-range collision avoidance?" And the answer seems to be "no", or at least "not always". Actually they do! When the other entity comes within a certain percentage of the colli...
by caracal
Wed Aug 11, 2010 5:04 pm
Forum: Suggestion Box
Topic: Miltary Laser Cooler equipment idea
Replies: 46
Views: 15428

Can I have a beer cooler? :D There you go, my very first OXP: BeerCooler1.0 :D And you've already got your first bug report! :P The file "Equipment.plist" doesn't get recognized on case-sensitive systems like Linux. It should be called "equipment.plist", with a lower-case "...
by caracal
Wed Aug 11, 2010 4:53 pm
Forum: Discussion
Topic: Suicidal Vipers
Replies: 36
Views: 10041

Yes but giving it a code that is predestinated to lead to a buoy crash is hardly telling anything about normal launches. :lol: Quite true. If the normal launches led to a lot of crashes, I'm sure we'd have heard about it long before now! When you let them launch with an interceptAI without target, ...
by caracal
Wed Aug 11, 2010 4:35 pm
Forum: Discussion
Topic: cloaking device non-quirks
Replies: 72
Views: 14912

maik wrote:
Or is 20 seconds the length of their attention span? :D
It tends to be the length of mine. ;)

Wait, what were we talking about?
by caracal
Wed Aug 11, 2010 4:32 pm
Forum: Discussion
Topic: Suicidal Vipers
Replies: 36
Views: 10041

Caracal, you may not realise it but the above post was the 100,000th on the BB . Congrats on helping us pass this milestone. Hmmm. According to its direct link it was actually the 116,293th. Number 100,000 must have been a couple of weeks (or months) ago. Back in January, to be precise: The 100,000...
by caracal
Wed Aug 11, 2010 7:35 am
Forum: Discussion
Topic: Suicidal Vipers
Replies: 36
Views: 10041

And it's always a trader hitting the buoy after launching from a constore too, though I haven't taken the time to look at its code to see why. This is strange, because exiting traders have explicit code to make a 90 degree turn shortly after launch. And in my system that does happens with the const...
by caracal
Tue Aug 10, 2010 11:11 pm
Forum: Discussion
Topic: Suicidal Vipers
Replies: 36
Views: 10041

Caracal, you may not realise it but the above post was the 100,000th on the BB . Congrats on helping us pass this milestone. Wowzah! I've been accused of logorrhea before, but ... ten myriads? One lakh? I'm a madman, I tellya, a maaaadmaaaaan!! :shock: Oh, you didn't mean single-handedly . Well nev...
by caracal
Tue Aug 10, 2010 10:58 pm
Forum: Discussion
Topic: Suicidal Vipers
Replies: 36
Views: 10041

One thing is missing: newShip.target=PS; Because the ship is expecting to have a target. Yes, I think all the "interceptor" AIs (intercept, policeIntercept, and traderIntercept) expect to have a target set, since they all start out by doing a performAttack . The example code I posted was ...
by caracal
Tue Aug 10, 2010 9:52 am
Forum: Discussion
Topic: Realism regarding scooping attributes
Replies: 18
Views: 6293

I think it should be where it is on the model - if you've got a nice ship, but because of its design the scoop is in a stupid place then you have to learn to scoop where the scoop actually is.! I second this. Also, a custom_view that's placed in the same position as the scoop_position, and faces di...