Search found 205 matches
- Sun Aug 15, 2010 8:09 pm
- Forum: Discussion
- Topic: Save game@non-main stations(nms) & contracts@nms bug
- Replies: 94
- Views: 14618
My concept was that GalCop had essentially given up on that system, at least for the time being, and the operation of the station had been assumed by ... other parties. I'm not happy with that concept. I know, and you're not the only one. Which is why I don't plan to distribute my work widely in pu...
- Sat Aug 14, 2010 5:22 pm
- Forum: Discussion
- Topic: Save game@non-main stations(nms) & contracts@nms bug
- Replies: 94
- Views: 14618
I can understand that anarchies might be less concerned about legal status (lets ignore GalCop running the station for the moment), but I dont see what the TL has to do with it. What is the logic behind low tech places being less concerned about crime? My concept was that GalCop had essentially giv...
- Sat Aug 14, 2010 9:50 am
- Forum: Discussion
- Topic: Save game@non-main stations(nms) & contracts@nms bug
- Replies: 94
- Views: 14618
- Thu Aug 12, 2010 4:51 pm
- Forum: Suggestion Box
- Topic: Miltary Laser Cooler equipment idea
- Replies: 46
- Views: 15428
As was stated last time all this was discussed, the best way to do all of this would be some sort of nice simple meta-tag that could be embedded in the individual OXPs wiki page containing all the relevant information (name, author, max version, min version, category, file size, notes/comments/brie...
- Thu Aug 12, 2010 4:17 pm
- Forum: Suggestion Box
- Topic: Miltary Laser Cooler equipment idea
- Replies: 46
- Views: 15428
- Thu Aug 12, 2010 12:35 am
- Forum: Discussion
- Topic: Suicidal Vipers
- Replies: 36
- Views: 10041
Avoidance only take place in behaviours that are allowed to change course. performIdle is excluded from that. And it makes sense, because when you send something away on a collision course you probably want the collision. Remember, performIdle is not supposed to change directions. Okay, that does m...
- Wed Aug 11, 2010 7:26 pm
- Forum: Discussion
- Topic: Suicidal Vipers
- Replies: 36
- Views: 10041
- Wed Aug 11, 2010 5:04 pm
- Forum: Suggestion Box
- Topic: Miltary Laser Cooler equipment idea
- Replies: 46
- Views: 15428
- Wed Aug 11, 2010 4:53 pm
- Forum: Discussion
- Topic: Suicidal Vipers
- Replies: 36
- Views: 10041
Yes but giving it a code that is predestinated to lead to a buoy crash is hardly telling anything about normal launches. :lol: Quite true. If the normal launches led to a lot of crashes, I'm sure we'd have heard about it long before now! When you let them launch with an interceptAI without target, ...
- Wed Aug 11, 2010 4:35 pm
- Forum: Discussion
- Topic: cloaking device non-quirks
- Replies: 72
- Views: 14912
- Wed Aug 11, 2010 4:32 pm
- Forum: Discussion
- Topic: Suicidal Vipers
- Replies: 36
- Views: 10041
Caracal, you may not realise it but the above post was the 100,000th on the BB . Congrats on helping us pass this milestone. Hmmm. According to its direct link it was actually the 116,293th. Number 100,000 must have been a couple of weeks (or months) ago. Back in January, to be precise: The 100,000...
- Wed Aug 11, 2010 7:35 am
- Forum: Discussion
- Topic: Suicidal Vipers
- Replies: 36
- Views: 10041
And it's always a trader hitting the buoy after launching from a constore too, though I haven't taken the time to look at its code to see why. This is strange, because exiting traders have explicit code to make a 90 degree turn shortly after launch. And in my system that does happens with the const...
- Tue Aug 10, 2010 11:11 pm
- Forum: Discussion
- Topic: Suicidal Vipers
- Replies: 36
- Views: 10041
Caracal, you may not realise it but the above post was the 100,000th on the BB . Congrats on helping us pass this milestone. Wowzah! I've been accused of logorrhea before, but ... ten myriads? One lakh? I'm a madman, I tellya, a maaaadmaaaaan!! :shock: Oh, you didn't mean single-handedly . Well nev...
- Tue Aug 10, 2010 10:58 pm
- Forum: Discussion
- Topic: Suicidal Vipers
- Replies: 36
- Views: 10041
- Tue Aug 10, 2010 9:52 am
- Forum: Discussion
- Topic: Realism regarding scooping attributes
- Replies: 18
- Views: 6293
I think it should be where it is on the model - if you've got a nice ship, but because of its design the scoop is in a stupid place then you have to learn to scoop where the scoop actually is.! I second this. Also, a custom_view that's placed in the same position as the scoop_position, and faces di...