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- Sun Jun 27, 2010 12:26 am
- Forum: Expansion Pack
- Topic: Interstellar Settings
- Replies: 28
- Views: 7444
However, we now have a dockPlayer() what would make things a lot easier to code for Frame. Just wanted to comment here that - at least for me - StationEntity.dockPlayer() works fine on both trunk and 1.74 and both for console and scripts. I am not sure why caracal had problems with it earlier. dock...
- Sat Jun 26, 2010 12:55 pm
- Forum: Expansion Pack
- Topic: Griff_Boa.oxp
- Replies: 41
- Views: 23863
(Sorry to resurrect a thread that's been dormant for four months, but I had to ask!) Whaaaat?! I just happened to be in the market for a new ship, so have been prowling the shipyards with an eye out for something good. And I popped into a nice high-tech system just now and there on the showroom floo...
- Sat Jun 26, 2010 9:51 am
- Forum: Expansion Pack
- Topic: Interstellar Settings
- Replies: 28
- Views: 7444
- Sat Jun 26, 2010 9:45 am
- Forum: Expansion Pack
- Topic: Interstellar Settings
- Replies: 28
- Views: 7444
There is a break in the logic for me. A main station is also as far as I am aware the police centre for the system. A fugitive, by definition should not be welcome there. It is possible to dock and launch as a criminal, but its risky, much like you would expect. I think the ultimate solution to the...
- Sat Jun 26, 2010 8:55 am
- Forum: Expansion Pack
- Topic: Interstellar Settings
- Replies: 28
- Views: 7444
Okay, after a brief test, I have confirmed that indeed you can make a main station that will not launch police. I was not able to make it dock you automatically when you have Fugitive status, though. Got some unexpected JS behaviors, due no doubt to deficiencies in my understanding of oolite's scrip...
- Sat Jun 26, 2010 8:37 am
- Forum: Discussion
- Topic: Material Test Suite
- Replies: 71
- Views: 35856
Can I just check that on cubes 13 and 14 the numbers are supposed to appear only occasionally (when fully lit by light source?) I have screenshots if required. From the web page : The details vary; for instance, for test #13 the number is only visible as a shiny reflection at certain angles. And th...
- Sat Jun 26, 2010 5:27 am
- Forum: Suggestion Box
- Topic: Diff main gun types & shield/ damage suggestion OXP idea
- Replies: 36
- Views: 6618
The thing is ive left another forum because all i did was make a few suggestions and because the 'puritains' didnt like them i got hounded out. I dont want the same here. From now on i will put OXP idea in the thread title to make sure peoploe dont get the wrong idea. You may get hounded here. You ...
- Sat Jun 26, 2010 5:20 am
- Forum: Expansion Pack
- Topic: Interstellar Settings
- Replies: 28
- Views: 7444
It's the only thing I really don't like (I can't square away with my perception of the ooniverse) that the most desperate fugitive must battle through a hoard of vipers to dock with the main station (so that he can save his position). It's a limitation on a genuine career criminal attitude and I do...
- Thu Jun 24, 2010 12:15 pm
- Forum: Suggestion Box
- Topic: Tractor Beams and abandoned ships.
- Replies: 35
- Views: 10731
So I think I've given up on salvage missiles for now ... I'm surprised you're having difficulty (and that some think that salvaging is not worth it), since this is how I make the bulk of my money :) One thing I've learned about oolite: Things that are difficult for one player seem to be dirt simple...
- Thu Jun 24, 2010 12:46 am
- Forum: Oolite-PC
- Topic: localhero mission won't work
- Replies: 8
- Views: 6205
It doesn't cause sleepless nights, but lurks somewhere in the deep and gives you some knocks from time to time and a voice whispers: 'Hey - you have promised to complete me! Move, man, move!' - doesn't it? Yes, exactly. Just when you think you finally have time to relax, this big pile of unfinished...
- Wed Jun 23, 2010 7:54 pm
- Forum: Suggestion Box
- Topic: Tractor Beams and abandoned ships.
- Replies: 35
- Views: 10731
- Wed Jun 23, 2010 7:31 pm
- Forum: Suggestion Box
- Topic: Tractor Beams and abandoned ships.
- Replies: 35
- Views: 10731
I think they know its harmless, they are trying to get at the cargo or turn it into allows to collect. Pirates dont attack traders seeing them as a threat, they attack as an act of piracy ;) Yeah, like in Real Life, once you've filed a salvage claim others are legally bound to keep their hands off....
- Wed Jun 23, 2010 6:05 pm
- Forum: Suggestion Box
- Topic: Tractor Beams and abandoned ships.
- Replies: 35
- Views: 10731
- Wed Jun 23, 2010 5:28 pm
- Forum: Oolite-PC
- Topic: localhero mission won't work
- Replies: 8
- Views: 6205
@caracal: there's no 'how current' - it's on ice, even if I'm sometimes working on it. Oh man, I sure know how that goes! I didn't point silly_sad in your direction because your name doesn't appear on the OXP's page (pretty common for OXP pages not to identify their author, or even exist ) and I co...
- Wed Jun 23, 2010 9:25 am
- Forum: Expansion Pack
- Topic: Top 10 OXPs
- Replies: 58
- Views: 12520
I particularly like the AnacondaEscort.oxp, which is basically a mission where you are one of the pilots hired to escort an Anaconda carrying a very valuable cargo from Lave to Zaatxe in G1. To be successful, you must always dock after the Anaconda on every stop of the trip. Oh, now that's fiendish...