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More details in this thread.
Search found 273 matches
- Sat Jul 12, 2014 11:14 am
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
- Replies: 227
- Views: 124051
Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/
Oh, that wouldn't work at all, because toFixed turns the number into a string. It could be used to help the display, but wouldn't solve that weird banking issue, I guess. Hmm. Well, the contractbaseprice (line 187) was not using Math.round, whereas contractactualprice and killsbonus were, so maybe t...
- Sat Jul 12, 2014 10:17 am
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
- Replies: 227
- Views: 124051
Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/
Hmm. I'm guessing then that {silly nonsense deleted} would at least solve the problem with it erasing your bank account because of the weird decimals. I don't think that would solve the weird amount display to begin with, though. Would it work to edit Escort_Contracts.js line 80 to be something like...
- Sat Jul 12, 2014 9:54 am
- Forum: Suggestion Box
- Topic: Your Ad Here Constore Mod?
- Replies: 52
- Views: 28888
Re: Your Ad Here Constore Mod?
OK here's a crazy idea... food! Not food as a commodity, but food you as a commander need to eat. I don't think it's possible to implement a "starve to death if you don't eat" feature to Oolite, though... ...at least, not for your commander. But there's always Ship's Cat! Gotta get to a Co...
- Sat Jul 12, 2014 6:11 am
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
- Replies: 227
- Views: 124051
Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/
Hmm. I've never seen this. Do you see this happen in 1.5.9?
- Wed May 28, 2014 6:26 am
- Forum: Expansion Pack
- Topic: [Release] Rescue Stations
- Replies: 115
- Views: 93569
Re: [Release] Rescue Stations 1.3.1
...or, if you're like me and prefer manually installing add-ons, http://addons.oolite.org/oxps/ has links to each OXZ directly. I have my system set up to open an OXZ with 7-Zip, so I just create a new .oxp folder in my Oolite's AddOns folder then unzip the OXZ there. It's a couple extra steps compa...
- Wed May 28, 2014 5:24 am
- Forum: Expansion Pack
- Topic: [Release] Audible docking clearance oxp 1.3.1
- Replies: 20
- Views: 19581
Re: [Release] Audible docking clearance oxp 1.3
I wouldn't mind synthesized voices. I figure there are a lot of different languages in the systems, so the voice giving you clearance is not the being at the station; it's your computer relaying the clearance to you. Here's an idea: Add queue position sounds. "(boopboop) Hold for clearance.&quo...
- Wed May 14, 2014 3:29 am
- Forum: Expansion Pack
- Topic: DeepSpace Ships OXP - Official Thread
- Replies: 151
- Views: 68690
Re: DeepSpace Ships OXP - Official Thread
I grabbed your modified shader from the 1.2 version of Staer9's Shipset. Unfortunately, it doesn't work as well on the hardware I use to test stuff on. It may be the GPU, an Intel HD chipset. Your shader rendered specular intensity and normal mapping, but the engine and laser glowing effects were a...
- Sat May 10, 2014 10:03 am
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 783226
Re: David Braben's Elite: Dangerous
Laying an egg? Naw... looks like it's a representation of people who will come across you. The closer you are to Elite, the browner their trousers.
- Fri May 09, 2014 4:55 am
- Forum: Expansion Pack
- Topic: [Release] Behemoth
- Replies: 11
- Views: 7434
Re: [Release] Behemoth 3.0
http://wiki.alioth.net/index.php/Behemoth for those wondering... But I'm wondering: The readme suggests that this also has had behemoth_3-4_1.1.1.oxp and behemoth_ncc_1.0.3.oxp included into it. Is that correct? we should remove those from our installations? The file names in the Models folders don'...
- Fri May 09, 2014 4:42 am
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 591779
Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Ah, so now there are names to put in the requires line for the manifest of my OXP Haulers, then...? If we're going to make a new "release" of YAH, perhaps the line to make store brands persistent (covered in the OXP Tweaking thread) should be added. And of course I suggest the GalaxyMart t...
- Fri May 09, 2014 4:34 am
- Forum: Expansion Pack
- Topic: DeepSpace Ships OXP - Official Thread
- Replies: 151
- Views: 68690
Re: DeepSpace Ships OXP - Official Thread
Now making shady DeepSpace Ships... diffuse, specular, normal and effects maps, using the fragment shader provided by Jens for Griff's Adder. Lovely, metallic shininess! I had used that shader originally in the Staer9 updates, but then I noticed that it doesn't react to sun colour, so the ships loo...
- Sat Mar 29, 2014 11:07 pm
- Forum: Outworld
- Topic: The Hitch Hiker's Guide to the Galaxy...
- Replies: 17
- Views: 9830
Re: The Hitch Hiker's Guide to the Galaxy...
Thanks for the heads-up, Thargoid! Being outside the UK, I tend not to hear about such wonderful things... I was able to stream it this morning. It'll be available for anyone to hear until the end of next week.
It was great!
It was great!
- Sat Mar 29, 2014 4:27 pm
- Forum: Expansion Pack
- Topic: KeeperHUD V1.2 (for widescreen high-res; 15 MFDs), Updated 4 Aug 2016
- Replies: 38
- Views: 27010
Re: KeeperHUD V1.1 (for widescreen; supports new 1.79 featur
No reason you can't update it now. It won't break anything to have the code in there ahead of time; users of 1.77 simply won't see the new elements.
- Sat Mar 29, 2014 4:17 pm
- Forum: Expansion Pack
- Topic: [Release] Market inquirer
- Replies: 89
- Views: 84127
Re: [Release] Market inquirer 1.7
I suspect scrolling would be in order, yeah.spara wrote:I'll better start testing mfds and see how they work. By the look of it, they'll be well suited for linking with the asc and showing the distances, but for comparing markets they might not do the job as there is a lot of information to be shown.
- Thu Mar 27, 2014 5:08 am
- Forum: Expansion Pack
- Topic: [Release] Market inquirer
- Replies: 89
- Views: 84127
Re: [Release] Market inquirer 1.6
Since the use of mission screens in-flight is not desired, I took another approach with this one. I have a new version under development that will be quite different. For in-flight distances, use updating tsc. I suspect in-flight distances is a great candidate for using the new multi-function displ...