Search found 54 matches
- Thu Apr 25, 2013 9:09 pm
- Forum: Discussion
- Topic: Going hardcore Oolie 1.77 - Tales from a maniac
- Replies: 8
- Views: 10147
Re: Going hardcore Oolie 1.77 - Tales from a maniac
AI Trading Assistant 2.6.1 AI Trading Fallback Datalogger 2.6.1 AI Trading Moral Relativism 2.4 Eww. Please update to version 2.8 :lol: Will do! :) Well, here's my latest tip for Ironman play: when you're using injectors in combat, note that pirates behind you don't always notice when you slow down...
- Thu Apr 25, 2013 2:08 am
- Forum: Discussion
- Topic: Going hardcore Oolie 1.77 - Tales from a maniac
- Replies: 8
- Views: 10147
Going hardcore Oolie 1.77 - Tales from a maniac
Ah, fond are the memories of my youth when I played Diablo 2 and advanced to playing hardcore. The slightest misstep and my high-level characters would die, forever roaming the servers as invisible robed ghosts. This made me think. After having played Oolite now for a good 5 months and having advanc...
- Tue Apr 23, 2013 5:29 pm
- Forum: Discussion
- Topic: Species Icons in Oolite
- Replies: 74
- Views: 68820
Re: Species Icons in Oolite
... It's like showing a bulleted list: you wouldn't put information on both side of the bullets, would you? :? :shock: Well, WHY NOT? If you had a list with two correlating informations and put it on the left and right sides of the bullets, it could work quite well, maybe. I have to try that... :) ...
- Tue Apr 23, 2013 3:05 pm
- Forum: Discussion
- Topic: Species Icons in Oolite
- Replies: 74
- Views: 68820
Re: Species Icons in Oolite
I too find this quite a bit interesting and immersive, although gameplay-wise I don't see it making a difference. Yet. It definitely could benefit gameplay-wise if variables were used to calculate trading prices in a future release. I imagine that an OXP like BlOomberg Markets could change what the ...
- Thu Feb 28, 2013 5:29 pm
- Forum: Discussion
- Topic: Help remembering a ship of old...
- Replies: 5
- Views: 4441
Re: Help remembering a ship of old...
Ew. That's not a pirate vessel I want to meet if I can somehow avoid it.
- Thu Feb 28, 2013 4:33 pm
- Forum: Expansion Pack
- Topic: [Release] Market Observer
- Replies: 240
- Views: 191687
Re: [Release] marketObserver 2.0.1
Hi Spara. I appreciate you answering me but I have to repeat my question as I did understand your answer perfectly the first time: Why is the actual station market prices set to be the the same as precisely the average prices, when these prices are not the same prices after removing the OXP? I have...
- Thu Feb 28, 2013 3:31 pm
- Forum: Expansion Pack
- Topic: [Release] Market Observer
- Replies: 240
- Views: 191687
Re: [Release] marketObserver 2.0.1
Come again? How does data gathered have an influence on why the actual market prices are equal to the market average prices? Should I then expect them to change on my next docking? At start the oxp only sees the prices of the station you are docked, so it initializes min, avg and max to those price...
- Wed Feb 27, 2013 8:58 pm
- Forum: Expansion Pack
- Topic: Cargo Spotter OXP
- Replies: 21
- Views: 23385
Re: Cargo Spotter OXP
In my Ooniverse, some random ships seem to explode near Kiota stations and Taxi station and there's almost always something to scoop there. We should really get looking at that nasty bug in the game where heavy freighter ships just seem to explode on random. It's highly suspicious that so many play...
- Wed Feb 27, 2013 8:46 pm
- Forum: Expansion Pack
- Topic: [Release] Market Observer
- Replies: 240
- Views: 191687
Re: [Release] marketObserver 2.0.1
Come again? How does data gathered have an influence on why the actual market prices are equal to the market average prices?
Should I then expect them to change on my next docking?
Should I then expect them to change on my next docking?
- Wed Feb 27, 2013 5:24 pm
- Forum: Expansion Pack
- Topic: [Release] Market Observer
- Replies: 240
- Views: 191687
Re: [Release] marketObserver 2.0.1
Ok. So tried out 2.01 last night and got the same issue as reported yesterday. Using AI Assistant OXP 2.6.1 (I think, the latest one at the time of writing), Moral Relativism AI Assistant, and YAH OXP. http://farm9.staticflickr.com/8391/8513755198_6b70973bdb.jpg oolite-009 by magnuha , on Flickr As ...
- Tue Feb 26, 2013 8:18 pm
- Forum: Expansion Pack
- Topic: [Release] Market Observer
- Replies: 240
- Views: 191687
Re: [Release] marketObserver 2.0.1
:lol: I stopped downloading your upgrades on version 1.8 , because since 1.5 :!: I had no time to play and therefore never even had your new versions running!!! :lol: :shock: Version 1.5 was dated 2013-02-08. You haven't played the game in two and a half weeks! Have you joined the Anonymous Ooliter...
- Tue Feb 26, 2013 8:17 pm
- Forum: Expansion Pack
- Topic: Cargo Spotter OXP
- Replies: 21
- Views: 23385
Re: Cargo Spotter OXP
By far one of my most used OXPs but obviously because I, erm, mine a lot. Not because I am blowing up Boas or Pythons when the Galcops aren't looking!
- Tue Feb 26, 2013 8:08 pm
- Forum: Discussion
- Topic: Elusive big contracts
- Replies: 20
- Views: 9251
Re: Elusive big contracts
Ah great, thanks! I somehow overlooked this and had only the bounty rep installedDisembodied wrote:You need the [wiki]Display reputation OXP[/wiki].JeX wrote:Btw: where do you see how high your reputation is?
- Tue Feb 26, 2013 5:23 pm
- Forum: Discussion
- Topic: Elusive big contracts
- Replies: 20
- Views: 9251
Re: Elusive big contracts
As I understand this, these big contracts only pop up as your reputation as a cargo freighter increases due to succesful contracts. Your reputation however, will also decrease between each jump much akin to your wanted rating. This may explain why you find them only to pop up sporadically. Do you ta...
- Tue Feb 26, 2013 4:00 pm
- Forum: Expansion Pack
- Topic: random hits bug in 1.77?
- Replies: 6
- Views: 5642
Re: random hits bug in 1.77?
Hi Bogatyr!
I suggest moving this bug report to the appropriate thread https://bb.oolite.space/viewtopic.php?f= ... &start=720
I suggest moving this bug report to the appropriate thread https://bb.oolite.space/viewtopic.php?f= ... &start=720