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by GGShinobi
Mon Feb 25, 2013 6:52 pm
Forum: Discussion
Topic: Contracts and Reputation
Replies: 42
Views: 7976

Re: Contracts and Reputation

When you eject, a new ship is waiting at the mainStation. And that ship, magically, contains the passengers. Am I the only one who thinks that's just plain daft! :D Well, will anyone else take them on if someone shot down their previous transport? It might have been an assassination rather than rou...
by GGShinobi
Mon Feb 25, 2013 4:15 pm
Forum: Expansion Pack
Topic: [UPDATE] keyboardCobra v1.2 to aid keyboard playing
Replies: 44
Views: 38644

Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

spara wrote:
GGShinobi wrote:
Well... have a look at these future space ship controls :wink:
I'd like to see them dog fighting an Imperial Courier with those controls. "Geordi, turn left, no right, roll, fire, bugger, left, TURN LEFT." Press space Commander. :mrgreen:
:lol:
by GGShinobi
Mon Feb 25, 2013 4:05 pm
Forum: Expansion Pack
Topic: [UPDATE] keyboardCobra v1.2 to aid keyboard playing
Replies: 44
Views: 38644

Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing

Diziet Sma wrote:
(not to mention "immersive".. I mean, seriously.. who thinks that a thousand years from now, spacecraft will be guided by somebody tapping a keyboard?) :wink:
Well... have a look at these future space ship controls :wink:

EDIT: reduced quote
by GGShinobi
Mon Feb 25, 2013 3:58 pm
Forum: Discussion
Topic: Can I find out what just killed me?
Replies: 16
Views: 6343

Re: Can I find out what just killed me?

maaarcooose wrote:
Of course not, it doesn't need it. :mrgreen:
Very good point! :mrgreen:
maaarcooose wrote:
That's great though, I'm gonna have a good go at that. I love the fact that the first thing it said was 'Oh okay, you can use the cursor keys.'
lol :lol: never saw that! That's cool! :mrgreen:
by GGShinobi
Mon Feb 25, 2013 3:53 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736210

Re: new wiki page for often recurring scripting tasks

Thanks McLane for your feedback. For instance, there is already a resource for collecting "often recurring scripting tasks". It is this very thread we're currently posting in. It was started about three OXPer generations ago for exactly this reason: This thread will hopefully become a usef...
by GGShinobi
Mon Feb 25, 2013 1:36 am
Forum: Expansion Pack
Topic: [WIP] External Repair System (Subentity Repair System) 0.0.4
Replies: 28
Views: 47451

new version 0.0.3 available

A new version is available for download. // ////////////////////////////////////////////////////////////////////////// // CHANGELOG: // Changes from 0.0.2 to 0.0.3 // - save/load ERS status with/from savegame // - made estimations for needed materials more precise in order to make them more useful /...
by GGShinobi
Sun Feb 24, 2013 10:03 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736210

Re: new wiki page for often recurring scripting tasks

El Viejo wrote:
GGShinobi wrote:
Hey, since when do I have an ELITE status on the BB??
Since your 256th post!
How funny that I didn't notice that back then... since I did notice the 256!!!! :lol:
by GGShinobi
Sun Feb 24, 2013 9:53 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736210

new wiki page for often recurring scripting tasks

Hi all, :!: I've started a wiki page for "often recurring scripting tasks". You can find it here: [wiki]Scripting Tasks[/wiki]. Hope you all will add valuable content to it! :) I already added one task: "(HowTo) drain energy while equipment is being used (simulate energy usage)" ...
by GGShinobi
Sun Feb 24, 2013 3:03 pm
Forum: Discussion
Topic: Can I find out what just killed me?
Replies: 16
Views: 6343

Re: Can I find out what just killed me?

And thankfully unlike some others, you're not recommending vim to a windows user. Notepad++ is a great tool. !m! Hey, gvim is a great tool, too, and it's the most powerful editor I know (besides emacs perhaps)! But I give you that it's perhaps not the most intuitive editor, especially not for peopl...
by GGShinobi
Sun Feb 24, 2013 1:48 am
Forum: Outworld
Topic: Internet radio as Oolite background music
Replies: 8
Views: 4151

Re: Internet radio as Oolite background music

Hello, Could anybody recommend internet radio with music similar to Eve Online soundtrack (I do not know how this genre is called..)? What music (if any) do you listen while wondering in space? :) Personally, this kind of electronic music fits "space" theme best for me, I hope I could fin...
by GGShinobi
Sun Feb 24, 2013 12:49 am
Forum: Expansion Pack
Topic: [Release] In System Trader OXP 1.40!
Replies: 65
Views: 76985

Re: [Release] In System Trader OXP 1.0!

I'm just not sure that restocking the market on launch is the right way :?. Maybe some well thought in-system cargo contracts? I also like the idea, this will make the systems feel "more alive". But I agree with spara, restocking upon launch feels a little artificial to me. Would "re...
by GGShinobi
Fri Feb 22, 2013 12:50 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736210

Re: Scripters cove

I have deleted the last semicolon, which has got rid of one error message, but it still has a problem with the = sign. That is strange. When I copy above code into a text doxument and remove the semicolon, it opens as a correct plist. Maybe you have some kind of hidden character on that line? That ...
by GGShinobi
Tue Feb 19, 2013 3:33 pm
Forum: Expansion Pack
Topic: Ship Wishlist!!! :-D
Replies: 282
Views: 124454

Re: Ship Wishlist!!! :-D

Wowowow... nice!!! 8)
by GGShinobi
Tue Feb 19, 2013 3:21 pm
Forum: Discussion
Topic: Split: Difficulty for new players
Replies: 306
Views: 85505

Re: Split: Difficulty for new players

Like you say, at the moment, for a skilled player "fore military laser + injectors" (plus a modicum of fuel) is enough to cope with most pirates, or groups of pirates, you're likely to meet. But if it was assumed that, down the sliding scale of government types, you were likely to meet on...
by GGShinobi
Mon Feb 18, 2013 3:17 pm
Forum: Expansion Pack
Topic: [RELEASE] Combat Simulator OXP (1.77 only)
Replies: 26
Views: 28268

Re: [RELEASE] Combat Simulator OXP (1.77 only)

I've updated the version, the link remains the same ( Star Destroyer - Nightmare Version 0.0.1 ) I believe that ... missiles = 32; ... is not going to work the devs hardcoded the maximum to 16 - curious myself what happens if you set that value higher. Hmm...? I somewhere read that 32 was the maxim...