Search found 30 matches
- Thu Oct 31, 2013 12:45 pm
- Forum: Suggestion Box
- Topic: System names, less cluttered?
- Replies: 6
- Views: 5810
System names, less cluttered?
There are instances when in Short Range Chart the systems are too close to eachother and the names are mixed, looking not only ugly, but unreadable. Currently, the names are automatically placed on the upper-right part of the star. There are two alternatives: 1. either an algorithm to determine wher...
- Wed Sep 04, 2013 1:11 pm
- Forum: Discussion
- Topic: Sell all cargo at once?
- Replies: 11
- Views: 7889
Re: Sell all cargo at once?
Thanks, Norby, but for the moment I try Oolite with no OXP.Norby wrote:Install [wiki]SellAll_OXP[/wiki]
I want to explore the standard feeling and, besides, this OXP can sell beyond the maximum capacity of the 127t.
Nice OXP, though!
Congrats!
- Mon Sep 02, 2013 7:17 pm
- Forum: Discussion
- Topic: Sell all cargo at once?
- Replies: 11
- Views: 7889
Re: Sell all cargo at once?
By all cargo, I mean all cargo!
Not just every type of commodity, but all types and quantities of all commodities I carry.
Not just every type of commodity, but all types and quantities of all commodities I carry.
- Mon Sep 02, 2013 6:48 pm
- Forum: Suggestion Box
- Topic: Visual effect while cloaked
- Replies: 25
- Views: 10483
Re: Visual effect while cloaked
Thank you Diziet Sma for bringing the topic back on-topic!
So, doesn't anyone else think it's nice to have the blue overlay while cloaked in the standard Oolite?
So, doesn't anyone else think it's nice to have the blue overlay while cloaked in the standard Oolite?
- Mon Sep 02, 2013 6:45 pm
- Forum: Discussion
- Topic: Sell all cargo at once?
- Replies: 11
- Views: 7889
Sell all cargo at once?
Is there any key to sell all cargo?
If not, shouldn't there be one?
I just destroy any ship in sight and don't care about cargo selling prices.
If not, shouldn't there be one?
I just destroy any ship in sight and don't care about cargo selling prices.
- Sat Aug 31, 2013 7:15 pm
- Forum: Suggestion Box
- Topic: Visual effect while cloaked
- Replies: 25
- Views: 10483
Re: Visual effect while cloaked
Thanks Mauiby de Fug!
I like the blue glow a lot, since it matches the original idea!
Pity it's not in the standard Oolite, cause I'm aiming for Elite status with no OXP!
I like the blue glow a lot, since it matches the original idea!
Pity it's not in the standard Oolite, cause I'm aiming for Elite status with no OXP!
- Fri Aug 30, 2013 10:28 am
- Forum: Suggestion Box
- Topic: Visual effect while cloaked
- Replies: 25
- Views: 10483
Visual effect while cloaked
I feel the need of having a visual hint indicating I am cloaked. I find it pretty difficult to trace the pop-up message that the cloaking device is on or off, and if there are other previous messages, tracing it makes it even harder. Pros: Back in the Spectrum Elite, the blackness of spaces turned b...
- Tue Jan 01, 2013 5:32 pm
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 89253
Re: [WIP - UPDATED RELEASE] Oolite Interactive Map
Ha!
The Human Colonists' woman isn't the Pioneer plate type?
If yes, nice idea
Gratz!
The Human Colonists' woman isn't the Pioneer plate type?
If yes, nice idea
Gratz!
- Mon Dec 31, 2012 8:41 am
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 89253
Re: [WIP - UPDATED RELEASE] Oolite Interactive Map
A nice and useful tool! Regarding your further intention: "Changable system icon configuration for showing information such as economy, species, government, etc" I think just colour-coding the systems (red to blue) would be more appropriate to perceive the info on government or economy. In...
- Tue Dec 25, 2012 7:15 am
- Forum: Discussion
- Topic: Definition of Clean
- Replies: 9
- Views: 3529
Definition of Clean
Recently I decided to abandon the Clean status (had to wait too much to bump into offender/fugitive ships even in Anarchy systems), but to my amazement after killing the Anaconda in a 7-clean-ship convoy, my status didn't change. It still didn't after killing the remaining 6. Nor did it change after...
- Tue Dec 11, 2012 4:38 pm
- Forum: Oolite-PC
- Topic: Initial windowed mode resolution
- Replies: 2
- Views: 4497
Re: Initial windowed mode resolution
Thanks JazHaz, your solution solved the problem.
I deleted the lines:
and the window reverted to default values: 600x800.
I deleted the lines:
Code: Select all
window_height = xxx;
window_width = xxx;
- Tue Dec 11, 2012 10:52 am
- Forum: Discussion
- Topic: Boarding abandoned ships?
- Replies: 21
- Views: 15974
Re: Boarding abandoned ships?
the game balance issues An idea for the game balance issue: Since the boarded ship is not legally owned, upon selling, the trade in value should be extremely low (something like: " The shipyard boss drags you aside and whispers to you: Hey, we both know this is not perse your ship, so if you r...
- Tue Dec 11, 2012 9:13 am
- Forum: Oolite-PC
- Topic: Initial windowed mode resolution
- Replies: 2
- Views: 4497
Initial windowed mode resolution
If I accidentally (by mouse slip) alter the window resolution, how can I revert to the initial one?
Shift-launching Oolite didn't do it.
Shift-launching Oolite didn't do it.
- Mon Dec 10, 2012 8:03 pm
- Forum: Discussion
- Topic: Boarding abandoned ships?
- Replies: 21
- Views: 15974
Boarding abandoned ships?
Often after shooting a ship, the pilot runs with the escape capsule and leaves the ship floating/stationary in space. Is it possible to board this kind of ships? (standard Oolite speaking, no OXP) It would be nice to have this feature in the standard Oolite: to be able to board abandoned ships and f...
- Thu Dec 06, 2012 12:20 pm
- Forum: Discussion
- Topic: What doesn't work in current trunk?
- Replies: 9
- Views: 2357
Re: What doesn't work in current trunk?
I'll tell you what doesn't work, but not in the current trunk because this thing changes frequently.
In the Last-night-downloaded trunk, the Contract page (double tap on 8 ) didn't work.
In the Last-night-downloaded trunk, the Contract page (double tap on 8 ) didn't work.