Search found 23 matches
- Sat Apr 05, 2008 6:05 pm
- Forum: Discussion
- Topic: Question regarding laser damage and reloading
- Replies: 1
- Views: 2364
Question regarding laser damage and reloading
Hi. is there somewhere information in the bb or the wiki regarding laser damage and reloads (I searched, but I found nothing)? I am interested in the following questions: How many damage does a - pulse laser hit - beam laser hit - military laser hit - plasma hit - missile hit do? If a ship has a rec...
- Sat Apr 05, 2008 12:35 pm
- Forum: Testing and Bug reports
- Topic: Random Hits and 1.70: Attackers invisible to the scanner
- Replies: 4
- Views: 2700
- Sat Apr 05, 2008 10:00 am
- Forum: Testing and Bug reports
- Topic: Random Hits and 1.70: Attackers invisible to the scanner
- Replies: 4
- Views: 2700
- Fri Apr 04, 2008 11:55 pm
- Forum: Testing and Bug reports
- Topic: Random Hits and 1.70: Attackers invisible to the scanner
- Replies: 4
- Views: 2700
Random Hits and 1.70: Attackers invisible to the scanner
Hi. It has been the third or forth time now that I have been attacked right after leaving the Space Bar. Some attackers shot at me which were invisible to the scanner and non-targetable. This only happened after I arrived in Gal 2. I can shoot them, I can kill them. But why are they invisible to the...
- Sun Mar 23, 2008 3:13 pm
- Forum: Testing and Bug reports
- Topic: Oolite 1.70 and Random Hits OXP: Accepts mark death, not pod
- Replies: 25
- Views: 7783
Hi, just had the same problem. I had Random Hits 1.1 installed for a while, and it is the first time this happened: I killed the target, the target ejected in worm, I killed the worm (good old blow up with the laser), no message, back in the Station:Insults that I let him escape... BTW: I had anothe...
- Wed Mar 05, 2008 12:37 am
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 63765
Hi! I am playing the localhero mission for a few times now, and I am always being accused as polishing my fingernails and taken off the mission. This time I got a message that I succeeded while in flight, however, when I landed: Fingernails again and Harkov escaped. I expected more gratitude for bri...
- Sat Mar 01, 2008 11:41 am
- Forum: Testing and Bug reports
- Topic: Oolite 1.70 and Random Hits OXP: Other peoples Q-bombs..
- Replies: 11
- Views: 3861
Hi. Seems that I am using 1.0, but how can I find out? I just installed 1.1 to make sure I have the newest one installed, but it does not seem to have a version number somewhere? I think I did 5 kills now, three alright, one was the Q-bomb suicide and one was the one where I rammed the escape pod. C...
- Sat Mar 01, 2008 1:56 am
- Forum: Testing and Bug reports
- Topic: Oolite 1.70 and Random Hits OXP: Other peoples Q-bombs..
- Replies: 11
- Views: 3861
- Wed Feb 27, 2008 8:09 pm
- Forum: Expansion Pack
- Topic: Oo-Haul - random escort missions (v.1.5)
- Replies: 96
- Views: 42124
- Tue Feb 26, 2008 10:46 am
- Forum: Discussion
- Topic: Advanced Naval Targeting System
- Replies: 43
- Views: 23283
- Tue Feb 26, 2008 10:33 am
- Forum: Expansion Pack
- Topic: Oo-Haul - random escort missions (v.1.5)
- Replies: 96
- Views: 42124
Hi. I only once got a mission (not sure if this was still 1.65) and had to reload afterwards (so my actual commander never played on). After that I never got one again. My counter is at -140. Does someone have a hint what is wrong? Cheers! Timm ** EDIT: sorry this message should show up one message ...
- Tue Feb 26, 2008 10:22 am
- Forum: Testing and Bug reports
- Topic: Station commodity market capacity
- Replies: 26
- Views: 13342
Hi, had the same problem. What kind of economic problems are created for a whole planet by buying more than 127 g of gem stones? That is roughly 2500 Credits. They would buy 750 tons of computers (up to 75000 Credits) or whole ships. To say it in a different way: Can't the limit be a lot higher? I r...
- Sat Feb 16, 2008 10:46 pm
- Forum: Discussion
- Topic: Oolite 1.70 Re-sell values
- Replies: 24
- Views: 6184
Hi. [qoute] I have no problem with that sort of profit-making. The problem that led to the 25% “tax” was that you could sit in the same shipyard and buy kitted-out Adders (in my test) over and over again, making a ~10% profit on each iteration. The 10% discount on equipment thing could well be a sig...
- Sat Feb 16, 2008 10:31 pm
- Forum: Discussion
- Topic: Oolite 1.70 Re-sell values
- Replies: 24
- Views: 6184
Hi. That would make Escape pods pretty useless, as you would use loads of money using one... I think most ships sold in the shipyard are used. Why would they come with sooo different fittings otherwise. I just checked the figures for my old cobra: Resell-value 1.65: 216 488 Resell-value 1.70: 164 84...
- Thu Feb 14, 2008 12:26 am
- Forum: Discussion
- Topic: Oolite 1.70 Re-sell values
- Replies: 24
- Views: 6184
Hi, although I have not understood why the capping method will not solve the problem, would it be possible to ask if you want to keep your equipment when you buy a new ship? That way you won't punish players with well equipped ships too hard , but still not allow making a bargain on the equipment. C...