Search found 23 matches

by Timm74
Sat Apr 05, 2008 6:05 pm
Forum: Discussion
Topic: Question regarding laser damage and reloading
Replies: 1
Views: 2364

Question regarding laser damage and reloading

Hi. is there somewhere information in the bb or the wiki regarding laser damage and reloads (I searched, but I found nothing)? I am interested in the following questions: How many damage does a - pulse laser hit - beam laser hit - military laser hit - plasma hit - missile hit do? If a ship has a rec...
by Timm74
Sat Apr 05, 2008 12:35 pm
Forum: Testing and Bug reports
Topic: Random Hits and 1.70: Attackers invisible to the scanner
Replies: 4
Views: 2700

Hi.

I have not installed Anarchies, and my Legal status is clean again.
(And it was clean the earlier times when that happend)

Cheers!
Timm
by Timm74
Sat Apr 05, 2008 10:00 am
Forum: Testing and Bug reports
Topic: Random Hits and 1.70: Attackers invisible to the scanner
Replies: 4
Views: 2700

Hi. Not sure about that. But the ships were visible, i.e. probably not cloaked. I am not sure where they came from, but they appeared right when I left the Space bar. Maybe a coincidence though. Last time some Ionics craft were involved (blue lasers), but I also had "standard" craft. If yo...
by Timm74
Fri Apr 04, 2008 11:55 pm
Forum: Testing and Bug reports
Topic: Random Hits and 1.70: Attackers invisible to the scanner
Replies: 4
Views: 2700

Random Hits and 1.70: Attackers invisible to the scanner

Hi. It has been the third or forth time now that I have been attacked right after leaving the Space Bar. Some attackers shot at me which were invisible to the scanner and non-targetable. This only happened after I arrived in Gal 2. I can shoot them, I can kill them. But why are they invisible to the...
by Timm74
Sun Mar 23, 2008 3:13 pm
Forum: Testing and Bug reports
Topic: Oolite 1.70 and Random Hits OXP: Accepts mark death, not pod
Replies: 25
Views: 7783

Hi, just had the same problem. I had Random Hits 1.1 installed for a while, and it is the first time this happened: I killed the target, the target ejected in worm, I killed the worm (good old blow up with the laser), no message, back in the Station:Insults that I let him escape... BTW: I had anothe...
by Timm74
Wed Mar 05, 2008 12:37 am
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 63765

Hi! I am playing the localhero mission for a few times now, and I am always being accused as polishing my fingernails and taken off the mission. This time I got a message that I succeeded while in flight, however, when I landed: Fingernails again and Harkov escaped. I expected more gratitude for bri...
by Timm74
Sat Mar 01, 2008 11:41 am
Forum: Testing and Bug reports
Topic: Oolite 1.70 and Random Hits OXP: Other peoples Q-bombs..
Replies: 11
Views: 3861

Hi. Seems that I am using 1.0, but how can I find out? I just installed 1.1 to make sure I have the newest one installed, but it does not seem to have a version number somewhere? I think I did 5 kills now, three alright, one was the Q-bomb suicide and one was the one where I rammed the escape pod. C...
by Timm74
Sat Mar 01, 2008 1:56 am
Forum: Testing and Bug reports
Topic: Oolite 1.70 and Random Hits OXP: Other peoples Q-bombs..
Replies: 11
Views: 3861

Hi!

And again, fined for no reason :(
This time there wasn't even a q-bomb involved...

I shot his ship, he used a capsule, I killed the capsule by flying into it (trying to save some laser heat, there were still two worms out there ;) ).

And I got again: fined for mass-destruction...

Cheers!
Timm
by Timm74
Wed Feb 27, 2008 8:09 pm
Forum: Expansion Pack
Topic: Oo-Haul - random escort missions (v.1.5)
Replies: 96
Views: 42124

Hi.

I did not mess up a mission, thats why the counter is on -140. anything below zero should be fine.

Now that I found 7 ! Stations at the same place in Leesti, I finally got a mission again...
Seems to be two errors cancelling each other out..

Cheers!
Timm
by Timm74
Tue Feb 26, 2008 10:46 am
Forum: Discussion
Topic: Advanced Naval Targeting System
Replies: 43
Views: 23283

Hi.

did anything happen in the last while on this?

Can I buy this piece of Equipment if I install an OXP?

Cheers!
Timm
by Timm74
Tue Feb 26, 2008 10:33 am
Forum: Expansion Pack
Topic: Oo-Haul - random escort missions (v.1.5)
Replies: 96
Views: 42124

Hi. I only once got a mission (not sure if this was still 1.65) and had to reload afterwards (so my actual commander never played on). After that I never got one again. My counter is at -140. Does someone have a hint what is wrong? Cheers! Timm ** EDIT: sorry this message should show up one message ...
by Timm74
Tue Feb 26, 2008 10:22 am
Forum: Testing and Bug reports
Topic: Station commodity market capacity
Replies: 26
Views: 13342

Hi, had the same problem. What kind of economic problems are created for a whole planet by buying more than 127 g of gem stones? That is roughly 2500 Credits. They would buy 750 tons of computers (up to 75000 Credits) or whole ships. To say it in a different way: Can't the limit be a lot higher? I r...
by Timm74
Sat Feb 16, 2008 10:46 pm
Forum: Discussion
Topic: Oolite 1.70 Re-sell values
Replies: 24
Views: 6184

Hi. [qoute] I have no problem with that sort of profit-making. The problem that led to the 25% “tax” was that you could sit in the same shipyard and buy kitted-out Adders (in my test) over and over again, making a ~10% profit on each iteration. The 10% discount on equipment thing could well be a sig...
by Timm74
Sat Feb 16, 2008 10:31 pm
Forum: Discussion
Topic: Oolite 1.70 Re-sell values
Replies: 24
Views: 6184

Hi. That would make Escape pods pretty useless, as you would use loads of money using one... I think most ships sold in the shipyard are used. Why would they come with sooo different fittings otherwise. I just checked the figures for my old cobra: Resell-value 1.65: 216 488 Resell-value 1.70: 164 84...
by Timm74
Thu Feb 14, 2008 12:26 am
Forum: Discussion
Topic: Oolite 1.70 Re-sell values
Replies: 24
Views: 6184

Hi, although I have not understood why the capping method will not solve the problem, would it be possible to ask if you want to keep your equipment when you buy a new ship? That way you won't punish players with well equipped ships too hard , but still not allow making a bargain on the equipment. C...