Search found 3009 matches

by Kaks
Thu Apr 25, 2013 11:37 pm
Forum: Expansion Pack
Topic: How to make a simple OXP?
Replies: 11
Views: 9803

Re: How to make a simple OXP?

Surprise! (Yep, kind of still around - well, not really - but RL, oh dear, RL!) About 'simple OXP' #2: create a lavepytons.oxp containing a Config directory. Inside that directory create a shipdata.plist file containig the following: { "lavepython" = { like_ship = "python"; condi...
by Kaks
Wed Sep 26, 2012 6:31 am
Forum: Testing and Bug reports
Topic: Minimum weighting for role
Replies: 6
Views: 5879

Re: Minimum weighting for role

After rev4951(may 2012) all roles starting with '[' are ignored. Apart from that there doesn't seem to be any substantial change...
by Kaks
Tue Sep 25, 2012 4:35 pm
Forum: Expansion Pack
Topic: AI Trading Assistant
Replies: 210
Views: 146981

Re: AI Trading Assistant OXP ver 1.9

The message_gui definition has been left out from the defaul HUD on purpose - the purpose being: to allow for OXPs to temporarily override the default message_gui position, without needing to repeat the whole hud definition. I'd fix AI Trading Assistant OXP as follows: add a trading-assistant-resetg...
by Kaks
Tue Sep 25, 2012 3:50 pm
Forum: Testing and Bug reports
Topic: CompassTargetChanged doesn't work on entering new system
Replies: 8
Views: 9817

Re: CompassTargetChanged doesn't work on entering new system

Your new COMPASS_MODE_INACTIVE value will only appear in player.ship.compassMode while the compass isn't drawn, but it will never be sent as the second parameter in compassTargetChanged, is that right? That's right. It's used purely as an internal flag. And, if I just comment out the last line of t...
by Kaks
Mon Sep 24, 2012 1:44 pm
Forum: Expansion Pack
Topic: Alternativ escape capsule models
Replies: 62
Views: 22148

Re: Alternativ escape capsule models

No, the escape sequence is hard coded, you can only override what happens immediately after the escape sequence so instead of ending up on the main station (normal systems) or dying after drifiting in space for a while (interstellar space / nova systems) you can find yourself aboard other stations/c...
by Kaks
Mon Sep 24, 2012 8:50 am
Forum: Testing and Bug reports
Topic: CompassTargetChanged doesn't work on entering new system
Replies: 8
Views: 9817

Re: CompassTargetChanged doesn't work on entering new system

Cim was faster! :) Still, if you're using windows I'd recommend tortoiseSVN ( or rabbitVCS if you're on linux), it does make using svn a lot easier... 'course, if you prefer using the command line there are always man pages... ;) Incidentally: Step 1: mention which actual client you use. Step 2: get...
by Kaks
Mon Sep 24, 2012 8:29 am
Forum: Testing and Bug reports
Topic: CompassTargetChanged doesn't work on entering new system
Replies: 8
Views: 9817

Re: CompassTargetChanged doesn't work on entering new system

if you use tortoiseSVN it's a piece of cake, just look at the revision you're interested in, double-click the file in question from the list in the bottom half of the screen, and you'll see the 'before' and 'after' versions side by side - ctrl-a + ctrl-c will do the rest!
by Kaks
Mon Sep 24, 2012 8:19 am
Forum: Expansion Pack
Topic: Alternativ escape capsule models
Replies: 62
Views: 22148

Re: Alternativ escape capsule models

Or even better: esc-esc! ;)
by Kaks
Mon Sep 24, 2012 8:14 am
Forum: Testing and Bug reports
Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
Replies: 102
Views: 45797

Re: Windows Trunk version 1.77.0.5057 experiencing CTD!

FWIW, I still get multicoloured dust particles with the latest trunk, so I'm predicting some more bugfixing in that area... as the big A rightly said already
by Kaks
Sun Sep 23, 2012 7:40 pm
Forum: Testing and Bug reports
Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
Replies: 102
Views: 45797

Re: Windows Trunk version 1.77.0.5057 experiencing CTD!

I can confirm it removes dust from windows ( nvidia drivers ) too, without a connected debug console.
by Kaks
Sun Sep 23, 2012 4:35 pm
Forum: Testing and Bug reports
Topic: CompassTargetChanged doesn't work on entering new system
Replies: 8
Views: 9817

Re: CompassTargetChanged doesn't work on entering new system

Fixed in rev5359. In addition to that, the compass target will change to undefined just after willEnterWitchspace , if jumping away from a normal system. Interstellar space and nova systems stop the compass from working, so nothing is going to happen there compass-wise... For possible interest to ox...
by Kaks
Sat Sep 22, 2012 8:42 pm
Forum: Testing and Bug reports
Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
Replies: 102
Views: 45797

Re: Windows Trunk version 1.77.0.5057 experiencing CTD!

But, what's this? Why give three of the four green surrounds, but the altitude bar a yellow surround? I swear sometimes you do these things just to irritate me. Or maybe you just want to see whether anyone actually notices? Sometimes? :twisted: And it is nice when someone notices, thank you! :D On ...
by Kaks
Thu Sep 20, 2012 1:48 pm
Forum: Expansion Pack
Topic: [RELEASE] System Features: Sunspots and Rings OXPs
Replies: 89
Views: 38295

Re: [Proof of concept] Planetary Rings OXP

Collisions themselves would be relatively easy to simulate with a frame callback, since the visible part of the rings takes up a well-defined region of space. or you could put a low density, physically weak real oolite entity in exactly the same place, with a transparent shader as texture. All you'...
by Kaks
Tue Sep 18, 2012 4:03 pm
Forum: Expansion Pack
Topic: Clippers OXZ
Replies: 87
Views: 78473

Re: [UPDATED RELEASE] Clippers OXP

A 4:3 aspect ratio means old style square-ish monitor screens( & older tv sets), as opposed to the now more common widescreen type.

So called, because the height of the screen was always 3/4 of the width, no matter the actual size.