Search found 3009 matches
- Thu Apr 25, 2013 11:37 pm
- Forum: Expansion Pack
- Topic: How to make a simple OXP?
- Replies: 11
- Views: 9803
Re: How to make a simple OXP?
Surprise! (Yep, kind of still around - well, not really - but RL, oh dear, RL!) About 'simple OXP' #2: create a lavepytons.oxp containing a Config directory. Inside that directory create a shipdata.plist file containig the following: { "lavepython" = { like_ship = "python"; condi...
- Wed Sep 26, 2012 6:36 am
- Forum: Testing and Bug reports
- Topic: this.shipEnteredPlanetaryVicinity not firing in trunk 5348?
- Replies: 7
- Views: 8385
- Wed Sep 26, 2012 6:31 am
- Forum: Testing and Bug reports
- Topic: Minimum weighting for role
- Replies: 6
- Views: 5879
Re: Minimum weighting for role
After rev4951(may 2012) all roles starting with '[' are ignored. Apart from that there doesn't seem to be any substantial change...
- Tue Sep 25, 2012 4:35 pm
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 146981
Re: AI Trading Assistant OXP ver 1.9
The message_gui definition has been left out from the defaul HUD on purpose - the purpose being: to allow for OXPs to temporarily override the default message_gui position, without needing to repeat the whole hud definition. I'd fix AI Trading Assistant OXP as follows: add a trading-assistant-resetg...
- Tue Sep 25, 2012 3:50 pm
- Forum: Testing and Bug reports
- Topic: CompassTargetChanged doesn't work on entering new system
- Replies: 8
- Views: 9817
Re: CompassTargetChanged doesn't work on entering new system
Your new COMPASS_MODE_INACTIVE value will only appear in player.ship.compassMode while the compass isn't drawn, but it will never be sent as the second parameter in compassTargetChanged, is that right? That's right. It's used purely as an internal flag. And, if I just comment out the last line of t...
- Mon Sep 24, 2012 1:44 pm
- Forum: Expansion Pack
- Topic: Alternativ escape capsule models
- Replies: 62
- Views: 22148
Re: Alternativ escape capsule models
No, the escape sequence is hard coded, you can only override what happens immediately after the escape sequence so instead of ending up on the main station (normal systems) or dying after drifiting in space for a while (interstellar space / nova systems) you can find yourself aboard other stations/c...
- Mon Sep 24, 2012 8:50 am
- Forum: Testing and Bug reports
- Topic: CompassTargetChanged doesn't work on entering new system
- Replies: 8
- Views: 9817
Re: CompassTargetChanged doesn't work on entering new system
Cim was faster! :) Still, if you're using windows I'd recommend tortoiseSVN ( or rabbitVCS if you're on linux), it does make using svn a lot easier... 'course, if you prefer using the command line there are always man pages... ;) Incidentally: Step 1: mention which actual client you use. Step 2: get...
- Mon Sep 24, 2012 8:29 am
- Forum: Testing and Bug reports
- Topic: CompassTargetChanged doesn't work on entering new system
- Replies: 8
- Views: 9817
Re: CompassTargetChanged doesn't work on entering new system
if you use tortoiseSVN it's a piece of cake, just look at the revision you're interested in, double-click the file in question from the list in the bottom half of the screen, and you'll see the 'before' and 'after' versions side by side - ctrl-a + ctrl-c will do the rest!
- Mon Sep 24, 2012 8:19 am
- Forum: Expansion Pack
- Topic: Alternativ escape capsule models
- Replies: 62
- Views: 22148
Re: Alternativ escape capsule models
Or even better: esc-esc!
- Mon Sep 24, 2012 8:14 am
- Forum: Testing and Bug reports
- Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
- Replies: 102
- Views: 45797
Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
FWIW, I still get multicoloured dust particles with the latest trunk, so I'm predicting some more bugfixing in that area... as the big A rightly said already
- Sun Sep 23, 2012 7:40 pm
- Forum: Testing and Bug reports
- Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
- Replies: 102
- Views: 45797
Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
I can confirm it removes dust from windows ( nvidia drivers ) too, without a connected debug console.
- Sun Sep 23, 2012 4:35 pm
- Forum: Testing and Bug reports
- Topic: CompassTargetChanged doesn't work on entering new system
- Replies: 8
- Views: 9817
Re: CompassTargetChanged doesn't work on entering new system
Fixed in rev5359. In addition to that, the compass target will change to undefined just after willEnterWitchspace , if jumping away from a normal system. Interstellar space and nova systems stop the compass from working, so nothing is going to happen there compass-wise... For possible interest to ox...
- Sat Sep 22, 2012 8:42 pm
- Forum: Testing and Bug reports
- Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
- Replies: 102
- Views: 45797
Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
But, what's this? Why give three of the four green surrounds, but the altitude bar a yellow surround? I swear sometimes you do these things just to irritate me. Or maybe you just want to see whether anyone actually notices? Sometimes? :twisted: And it is nice when someone notices, thank you! :D On ...
- Thu Sep 20, 2012 1:48 pm
- Forum: Expansion Pack
- Topic: [RELEASE] System Features: Sunspots and Rings OXPs
- Replies: 89
- Views: 38295
Re: [Proof of concept] Planetary Rings OXP
Collisions themselves would be relatively easy to simulate with a frame callback, since the visible part of the rings takes up a well-defined region of space. or you could put a low density, physically weak real oolite entity in exactly the same place, with a transparent shader as texture. All you'...
- Tue Sep 18, 2012 4:03 pm
- Forum: Expansion Pack
- Topic: Clippers OXZ
- Replies: 87
- Views: 78473
Re: [UPDATED RELEASE] Clippers OXP
A 4:3 aspect ratio means old style square-ish monitor screens( & older tv sets), as opposed to the now more common widescreen type.
So called, because the height of the screen was always 3/4 of the width, no matter the actual size.
So called, because the height of the screen was always 3/4 of the width, no matter the actual size.