Search found 23 matches
- Sat Feb 09, 2008 7:21 am
- Forum: Testing and Bug reports
- Topic: Free ship!
- Replies: 7
- Views: 3965
since it wasn't very clear what I was saying there - this appears to be being caused by an unsigned/signed conversion when the difference between price and base_price goes negative. if I printf 'value' in cunningFee, I get 18446744073709551616.000000 - which is clearly way, way too big. I'm not enti...
- Fri Feb 08, 2008 11:12 pm
- Forum: Testing and Bug reports
- Topic: Free ship!
- Replies: 7
- Views: 3965
I've just found another case of this, also with an FdL with just a mining laser. Some random logging revealed the cause of it: Fer-de-Lance base_price = 485000 the code then adjusts prices for the cost of weapons: price -= [self getPriceForWeaponSystemWithKey:fwd_weapon_string] * 90 / 1000; // 90% c...
- Thu Feb 07, 2008 10:06 am
- Forum: Testing and Bug reports
- Topic: Free ship!
- Replies: 7
- Views: 3965
- Thu Feb 07, 2008 9:21 am
- Forum: Testing and Bug reports
- Topic: Free ship!
- Replies: 7
- Views: 3965
I've also seen this, but I didn't think to keep the save file (because I thought the shipyard reset every time I loaded?) http://img180.imageshack.us/img180/5467/oolite040jz3.th.png I haven't updated my SVN build for about a week, maybe... I have a few OXPs installed, but nothing particularly fancy.
- Thu Jan 31, 2008 6:49 am
- Forum: Testing and Bug reports
- Topic: no one will help you...
- Replies: 29
- Views: 11579
I've had a similar thing with some pirates - though their status was Offender they started squawking for help when I started shooting them, and sending me 'leave me alone!' type messages. when they ejected and I scooped their pod, it said I'd 'captured' such-and-such a name - but when I got to the n...
- Mon Jan 28, 2008 10:04 am
- Forum: Expansion Pack
- Topic: Standard station textures
- Replies: 167
- Views: 62483
hmmm - now I'm torn... because I really like the odd torus-style station which tori.oxp adds (even though it takes forever to get into jump-range from one) but on the other hand, the billboards DO seem totally out of place in a communist system. I guess Griff has little choice but to do dodecahedron...
- Sun Jan 27, 2008 8:25 am
- Forum: Expansion Pack
- Topic: Shield-Tails don't count as kills?
- Replies: 16
- Views: 10372
- Sun Jan 27, 2008 7:00 am
- Forum: Expansion Pack
- Topic: Standard station textures
- Replies: 167
- Views: 62483
- Sat Jan 26, 2008 9:25 pm
- Forum: Expansion Pack
- Topic: Shield-Tails don't count as kills?
- Replies: 16
- Views: 10372
Hah - you didn't come across as arrogant; it was just that it was around 2-3AM for me when I posted that :) I did some quick checking of my own, which involved blowing up a Viper ('coz it has flashers) and a bunch of other add-on ships (darn Commies), and they all seemed to work - odd. Also I can't ...
- Sat Jan 26, 2008 3:09 pm
- Forum: Expansion Pack
- Topic: Shield-Tails don't count as kills?
- Replies: 16
- Views: 10372
I don't think that's it, because I just had a python pilot eject and I'm pretty sure I still got the kill for that... the recent subentity change seems far more likely to me. I'll try to keep better track of my kills next time, because if that's the case then I guess I should repost this as a bug re...
- Sat Jan 26, 2008 11:59 am
- Forum: Expansion Pack
- Topic: Shield-Tails don't count as kills?
- Replies: 16
- Views: 10372
Shield-Tails don't count as kills?
that's twice I've killed one, received a bounty, yet had no increase in kill count. (this is with a lateish SVN build). I'm assuming it's a minor problem with the OXP not the engine - and hence posting in this forum - as I'm pretty sure other add-on ships work correctly (though I haven't tested that...
- Fri Jan 25, 2008 4:36 am
- Forum: Expansion Pack
- Topic: plannets.oxp - is it still working?
- Replies: 349
- Views: 98918
- Thu Jan 24, 2008 7:45 am
- Forum: Oolite-Linux
- Topic: resource directories
- Replies: 1
- Views: 3914
- Thu Jan 24, 2008 7:44 am
- Forum: Oolite-Linux
- Topic: resource directories
- Replies: 1
- Views: 3914
resource directories
can't be bothered wading through the code - can anyone tell me if it's possible to override the default keyconfig.plist with one in my ~/.Oolite directory? I've tried ~/.Oolite/Config and ~/.Oolite/Resources/Config, but no joy :( also, and only semi-related: has anyone already repurposed a Windows M...
- Mon Jan 21, 2008 9:56 am
- Forum: Expansion Pack
- Topic: Standard station textures
- Replies: 167
- Views: 62483