Search found 5 matches
- Fri Sep 21, 2012 3:49 am
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 147317
Re: AI Trading Assistant OXP ver 1.9
Wow! I did not expect such extensive and detailed answer. Thank you very much! In any case it's a variable or pointer that holds a reference to the frame callback, so you can later tell Oolite which frame callback to remove. So I did not err on that. Reference for further removal purposes. Ok. As fa...
- Thu Sep 20, 2012 7:42 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 770919
Re: Scripters cove
Ok, I see. Thank you very much!
- Thu Sep 20, 2012 3:20 am
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 147317
Re: AI Trading Assistant OXP ver 1.9
Hello! I'am examining OXP you are working on (AITrader). And I could not understand one place quite enough. Could you please give me some explanation? It is about defining of callback handler: this.guiScreenChanged = function() { if (guiScreen === "GUI_SCREEN_MARKET" && player.ship...
- Thu Sep 20, 2012 1:31 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 770919
Re: Scripters cove
Hi, Rocketman, and first of all welcome to the Friendliest Board This Side Of Riedquat™! Thank you! Elite is game of my childhood. And I was happy to find out that such a sweet OS project does exist! I find idea of extensions pack quite intriguing ( Oh... experiment. It is so exciting! :mrgreen: )....
- Wed Sep 19, 2012 2:44 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 770919
Re: Scripters cove
Hello! Is there possibility to access basic game propetries initialized in config .plist files (such as commodities.plist , for instance) by extention pack JS scripts? I walked trough Oolite JavaScript Reference but didn't find solution. For example, AITradingAssistant OXP uses manually written pric...