Search found 49 matches
- Fri Mar 01, 2013 9:07 pm
- Forum: Expansion Pack
- Topic: Passenger Assassins Idea - Not WIP
- Replies: 6
- Views: 4660
Re: Passenger Assassins Idea - Not WIP
It reminds me of delivering packets to the main station from an RRS way station - there are some pathetic assassins with a 'clean' status every time. Not that I have the faintest clue how to do that
- Fri Mar 01, 2013 9:03 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6896
- Views: 2116860
Re: Screenshots
Just encountered an invisible sidewinder! No cloaking device, completely invisible, but caught on the scanner. https://www.dropbox.com/s/848l5kso83ejk ... te-099.png
- Mon Feb 25, 2013 7:06 pm
- Forum: Expansion Pack
- Topic: [WIP] Gil-Galad ship OXP
- Replies: 10
- Views: 3821
Re: [WIP] Gil-Galad ship OXP
Thought it was something like that. And those values would be because to have all 4 lasers is 1111 in binary? I may not be the best at programming, but I have wanted to be :wink: p.s. I forgot to save my game on a separate file before that test drive. Now I'm tens of thousands of credits out of pock...
- Mon Feb 25, 2013 6:43 pm
- Forum: Expansion Pack
- Topic: [WIP] Gil-Galad ship OXP
- Replies: 10
- Views: 3821
Re: [WIP] Gil-Galad ship OXP
Thanks, just changed that :oops: Now I have a problem with the weapon facings I fixed the weapon facings!! :D I was just about to ask about why I only have a port laser when I specified "weapon_facings"=4, but I had a final guess that it's some kind of additive binary style code. Or maybe ...
- Sun Feb 24, 2013 12:19 pm
- Forum: Expansion Pack
- Topic: quick hack to display reputation oxp not working
- Replies: 4
- Views: 3118
Re: quick hack to display reputation oxp not working
Hi Bogatyr, and welcome to the friendliest board this side of Riedquat! I don't know much about the code you've used, but I do know that you have to flush the cache each time you load up oolite to see any changes. To do this, start oolite while holding down shift, and it should reload all of the OXPs.
- Sat Feb 23, 2013 8:40 pm
- Forum: Expansion Pack
- Topic: Armoury OXP
- Replies: 107
- Views: 93833
Re: Armoury OXP
I have noticed a fun side-effect of having kicker missiles onboard (bearing in mind I'm a bounty hunter and therefore have no restraint with weapons spending): knocking innocent anacondas out of the way! Since the missile does no damage, I thought I'd give it a try. It has to be one of the funniest ...
- Sat Feb 23, 2013 6:56 pm
- Forum: Expansion Pack
- Topic: [WIP] Gil-Galad ship OXP
- Replies: 10
- Views: 3821
Re: [WIP] Gil-Galad ship OXP
Thanks, I've changed that now and did my first test drive! Except I was in a TL 4 system, and doing "thargoid plans", so died quite soon with a pulse laser (It didn't have any lasers to start with). Strange, since I set it to have a default military laser, or so I thought! Thanks for the t...
- Sat Feb 23, 2013 2:53 pm
- Forum: Expansion Pack
- Topic: [WIP] Gil-Galad ship OXP
- Replies: 10
- Views: 3821
Re: [WIP] Gil-Galad ship OXP
Well, it's good to know it appears :D I thought it was going to be in the shipyard though, after setting ..."gilgalad21213-player" = { chance = "0.99"; ... So my only check was to look in the shipyard, and see if it's there. Do you know how I can get it into the shipyard? I think...
- Sat Feb 23, 2013 2:20 pm
- Forum: Expansion Pack
- Topic: [WIP] Gil-Galad ship OXP
- Replies: 10
- Views: 3821
[WIP] Gil-Galad ship OXP
This is my first OXP, which doesn't seem to do anything on my computer. It doesn't say anything about it in the log, apart from the fact that it's loaded, so I thought I'd upload it as a work in progress to see if it works for anyone else. It's currently hosted here . Any feedback would be much appr...
- Fri Feb 22, 2013 4:26 pm
- Forum: Discussion
- Topic: Contracts and Reputation
- Replies: 42
- Views: 8155
Re: Contracts and Reputation
I was late with a passenger once or twice, and they got angry and left of their own accord. I didn't notice any decline in reputation, but then again I had never done a cargo contract (I was in a Cobra Mk 1)
- Fri Feb 22, 2013 1:34 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768904
Re: Scripters cove
Right. I have tried using vim to remove the BOM, and now I get this in the log: Oolite 1.77/AddOns/gilgalad_0_0_1.oxp/Config/shipyard.plist as a property list. Unexpected character { at line 1 Here's the code again (I messed around with the spacing, and put it back, which might have done something a...
- Thu Feb 21, 2013 10:48 pm
- Forum: Discussion
- Topic: My first galactic misjump
- Replies: 1
- Views: 1818
My first galactic misjump
Hello everyone, I just had quite an experience while trying out the galactic misjump OXP (which, by the way, is excellent! Well done to cim for such a great idea). I had decided to see what a full thargoid battlefleet looked like, even if I needed to die soon after. So I launch from the station, fir...
- Thu Feb 21, 2013 9:21 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768904
Re: Scripters cove
I have deleted the last semicolon, which has got rid of one error message, but it still has a problem with the = sign.
Should it start with something else? It seems to be right, compared with another OXP's shipyard.plist, but PlistEditPro won't save it.It also didn't start with: xxx =
- Thu Feb 21, 2013 6:21 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768904
Re: Scripters cove
Nope, that didn't work. It was worth a try, though. Something similar happens to me, but with the cache flushing - I have to take an OXP out, start oolite, close it, then put the OXP back into the addons folder, just so that it sees any changes in my OXP. Does the same even with the "always flu...
- Thu Feb 21, 2013 5:22 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768904
Re: Scripters cove
Thanks Eric, I've installed that now, which has helped. It seems to have a problem with the = sign after "gilgalad21213-player". It says "unexpected character at offset 26", and when I remove it, "token 'start of object' not expected after object key".