Search found 40 matches
- Tue Dec 11, 2012 12:11 pm
- Forum: Discussion
- Topic: Boarding abandoned ships?
- Replies: 21
- Views: 16012
Re: Boarding abandoned ships?
Here's an idea. How hard would it be to make it possible to tow a ship, with restrictions like a huge speed penalty and no torus drive or injectors while the tow-cable was attached? When -if- you made it to a station, a random reward system could kick in along the lines of what happens when you brin...
- Thu Dec 06, 2012 7:57 am
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 739640
Re: Tales from the spacelanes...
Welcome to the madhouse, Blecha. And don't let that shady used spaceship dealer's routine fool you, the Cobbie 1's a sweet ship; like Disembodied said, they're not as fast as the Mk3 but a little more agile. You won't really miss the second hardpoint either: Someone must be giving ECM units away wit...
- Wed Nov 21, 2012 7:38 pm
- Forum: Outworld
- Topic: Wolframalpha - is it worth it ?
- Replies: 17
- Views: 10131
Re: Wolframalpha - is it worth it ?
I haven't owned a television since I was 19; I left it in my old bedroom when I went off to uni and as far as I know it's still there. I can just about remember when having 20 channels was a big thing (I think I was the first kid in my class at junior school to have cable), but now you can get anyth...
- Wed Nov 21, 2012 7:25 pm
- Forum: Discussion
- Topic: Laser beam(s) - not like in the classical Elite
- Replies: 67
- Views: 16232
Re: Laser beam(s) - not like in the classical Elite
Hey... isn't that from someone's Homeworld 2 mod?drew wrote:
- Wed Nov 21, 2012 5:02 pm
- Forum: Expansion Pack
- Topic: [WiP]Ship's Cat OXP
- Replies: 146
- Views: 133235
Re: [WiP]Ship's Cat OXP
Cool idea, but I'll have to pass up on this one; I'll only end up bursting into tears every time one of them takes a laser hit.
- Mon Nov 19, 2012 4:26 pm
- Forum: Expansion Pack
- Topic: [RELEASE]MTDogfighters
- Replies: 7
- Views: 3103
Re: [RELEASE]MTDogfighters
Nice. Are you by any chance a fan of X-COM: Apocalypse? They've got a similar retro, "raygun gothic" sort of aesthetic. I would however suggest offering some more subdued colour schemes if and when that's implemented; that vivid shade of yellow is a bit of an acquired taste.
- Tue Nov 13, 2012 10:09 pm
- Forum: Suggestion Box
- Topic: Automated Side/Rear Guns
- Replies: 1
- Views: 2336
Automated Side/Rear Guns
By its very nature this is probably best suited to an OXP, and expensive to buy at that, but is it possible for guns mounted in whichever direction you're not currently looking to fire automatically when a ship flagged as hostile and/or a missile targeted at your ship enters the crosshairs?
- Mon Nov 12, 2012 3:11 pm
- Forum: Discussion
- Topic: Stellar Variety
- Replies: 7
- Views: 3353
Re: Stellar Variety
All we need now are stars with a Disco Mode.Smivs wrote:This is the Ooniverse - you can have any colour you like! (as long as it's not black)
Apologies to Henry Ford
- Mon Nov 12, 2012 2:47 pm
- Forum: Outworld
- Topic: Not a space ship
- Replies: 18
- Views: 5316
Re: Not a space ship
It puts me in mind of the RNLI's headquarters at Poole, actually.Shipbuilder wrote:Agreed - So unlike a boat that from the side you can't really recognise it as a boat at all. It could quite easily be a waterside modernist building of limited architectural merit.
- Thu Nov 08, 2012 12:01 am
- Forum: Suggestion Box
- Topic: Altercation survivors on Remlok
- Replies: 20
- Views: 7138
Re: Altercation survivors on Remlok
More information than we perhaps needed there... Anyway, a quick skim of that site also yields a couple of ejector seat models. Perhaps those could be scoopable as a separate item the way wreckage is? Anyway, I think it might be worth taking this a bit further than a mere re-texture of the existing ...
- Wed Nov 07, 2012 9:50 pm
- Forum: Expansion Pack
- Topic: [RELEASE]Petra
- Replies: 9
- Views: 4883
Re: [RELEASE]Petra
Oh, this is so getting a role in my Oofic!
- Wed Nov 07, 2012 9:20 am
- Forum: Porting to other platforms
- Topic: For the raspberry
- Replies: 13
- Views: 29624
Re: For the raspberry
The other great reason for getting it going on a pi would be to create a case shaped like a cobra mk3 to put the pi in to - thereby creating a model of a ship that plays the game. That would be fairly easy to do, actually; we already have the 3D models, so it's just a case of modifying them to make...
- Tue Nov 06, 2012 9:59 am
- Forum: Expansion Pack
- Topic: [RELEASE]SunBirdV1.0
- Replies: 18
- Views: 12934
Re: [RELEASE]SunBirdV1.0
Look, I'm sorry, okay? I did try to strike a balance between being honest and being polite.
- Mon Nov 05, 2012 9:37 pm
- Forum: Expansion Pack
- Topic: [RELEASE]SunBirdV1.0
- Replies: 18
- Views: 12934
Re: [RELEASE]SunBirdV1.0
I'm sorry. I really, really wish there was a tactful way to say this, because you've obviously put a lot of effort into the design...
But it looks like the offspring of Thunderbird 2 and a rubber chicken.
But it looks like the offspring of Thunderbird 2 and a rubber chicken.
- Mon Nov 05, 2012 9:01 pm
- Forum: Outworld
- Topic: Where in the world
- Replies: 52
- Views: 14755
Re: Where in the world
I bet there's a really interesting story behind that one.El Viejo wrote:The map on the trunk nightly download page will add a few more, I think - including one from the Atlantic ocean off Africa.