I can't download Noshader Griff's extra ships from the expansion manager.
Looking in Latest.log:
23:14:48.867 [oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
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More details in this thread.
More details in this thread.
Search found 345 matches
- Mon Oct 20, 2014 9:19 pm
- Forum: Expansion Pack
- Topic: [Wip] No shaders extra and alternative ships...
- Replies: 178
- Views: 212815
- Wed Oct 08, 2014 6:29 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400753
Re: Split: Re-scaling experiment
1.80 rescaling (both for systems and ships) is essentially done. Just got to tweak the thargoid scanner (nearly forgot... :oops: ) Any chance of a patch against current trunk or (maybe even better) a pull request on github when this is all officially complete? It would be really cool if your change...
- Tue Sep 02, 2014 2:40 pm
- Forum: Expansion Pack
- Topic: Moar Rocks 1.0
- Replies: 24
- Views: 16113
Re: Moar Rocks 1.0
How fast!!
I was going to do it by myself, but since you came first... Thanks
I was going to do it by myself, but since you came first... Thanks
- Tue Sep 02, 2014 12:20 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2050694
- Tue Sep 02, 2014 12:18 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733519
Re: Griff's normalmapped ship remakes
Thanks to both
I'll try to understand from the OXPs how to increase the number of asteroids.
At the moment, I'm playing with graphical enhancements OXPs only (Griff shipset, Povray Planets and a modded Realistic Stars that leaves the suns untouched).
I'll try to understand from the OXPs how to increase the number of asteroids.
At the moment, I'm playing with graphical enhancements OXPs only (Griff shipset, Povray Planets and a modded Realistic Stars that leaves the suns untouched).
- Tue Sep 02, 2014 10:21 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733519
Re: Griff's normalmapped ship remakes
I don't know if this is OT... Is there a way to populate the system with more asteroids?
- Sat Aug 30, 2014 7:32 pm
- Forum: Discussion
- Topic: [Solved] Rotating ship in F5 screen. How?
- Replies: 4
- Views: 3651
Re: Rotating ship in F5 screen. How?
I did it in a slightly different way. I added to my ~/GNUstep/Defaults/oolite.plist
Code: Select all
<key>show-ship-model-in-status-screen</key>
<integer>1</integer>
- Fri Aug 29, 2014 7:43 am
- Forum: Discussion
- Topic: [Solved] Rotating ship in F5 screen. How?
- Replies: 4
- Views: 3651
Re: Rotating ship in F5 screen. How?
Thank you!
- Fri Aug 29, 2014 6:03 am
- Forum: Discussion
- Topic: [Solved] Rotating ship in F5 screen. How?
- Replies: 4
- Views: 3651
[Solved] Rotating ship in F5 screen. How?
In some screenshots I saw the image of the player ship in the F5 screen. How do I enable it?
- Thu Aug 07, 2014 8:38 am
- Forum: Oolite-Linux
- Topic: Quick batch png convertion (fix texture issues and warnings)
- Replies: 20
- Views: 25143
Re: Quick batch png convertion (fix texture issues and warni
Though, it's only a warning, not an error, so perhaps the answer is to do nothing and let OXP writers sort it out. If the log entries are getting in the way of other things, set texture.load.png.warning = no; in logcontrol.plist to suppress them. I agree. This is not an oolite, nor libpng problem. ...
- Wed Jul 09, 2014 9:56 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733519
Re: Griff's normalmapped ship remakes
Thank you
- Wed Jul 09, 2014 7:45 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733519
Re: Griff's normalmapped ship remakes
I just installed all the coreships for 1.80 and found that the Moray is rendered almost completely black. In my log I have this error repeated many times. 21:38:41.436 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for griff_morayMED_player.fragment: >>>>> GLSL log: 0...
- Thu Jul 03, 2014 7:05 pm
- Forum: Discussion
- Topic: 1.80 Joystick Axis Profiles - a HOWTO Guide
- Replies: 33
- Views: 31305
Re: 1.80 Joystick Axis Profiles - a HOWTO Guide
That's odd - it's supposed to automatically create that if it doesn't exist. I moved mine out of the way, ran Oolite, downloaded an OXZ, and it recreated the folder and put the OXZ in it. In my setup I removed the whole GNUstep directory. When I first launched Oolite, he created everything except A...
- Thu Jul 03, 2014 6:21 pm
- Forum: Discussion
- Topic: 1.80 Joystick Axis Profiles - a HOWTO Guide
- Replies: 33
- Views: 31305
Re: 1.80 Joystick Axis Profiles - a HOWTO Guide
Now that oolite 1.80 is in arch linux repositories One problem I've noticed with the Arch version so far.. it fails to create the ~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns folder, so all attempts to install OXZs fail. You may have to create it yourself. Yes. I noticed that. Maybe is...
- Wed Jul 02, 2014 2:42 pm
- Forum: Discussion
- Topic: 1.80 Joystick Axis Profiles - a HOWTO Guide
- Replies: 33
- Views: 31305
Re: 1.80 Joystick Axis Profiles - a HOWTO Guide
Thank you for this guide. Is it alredy on the wiki? I think it deserves it.
Now that oolite 1.80 is in arch linux repositories, I'll try it very soon!
Now that oolite 1.80 is in arch linux repositories, I'll try it very soon!