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by Tricky
Wed Nov 26, 2014 3:16 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2085
Views: 782821

Re: David Braben's Elite: Dangerous

Umm... I have. :lol:
by Tricky
Tue Nov 18, 2014 9:13 pm
Forum: Outworld
Topic: Quote of the week!
Replies: 820
Views: 459854

Re: Quote of the week!

Although there's always the risk that, if Oolite came to be seen as an alternative, as opposed to a homage to the original (and to some extents an advert for E:D), then FD might be tempted to bring the hammer down on it. Time for re-branding. Oolite should become Oolite: Harmless. Oolite: Offline (...
by Tricky
Sat Nov 15, 2014 10:29 pm
Forum: Discussion
Topic: New player, Elite Veteran
Replies: 27
Views: 16940

Re: New player, Elite Veteran

Do NOT use Notepad for Windows either. Use Wordpad or even better Notepad++.
by Tricky
Sat Nov 15, 2014 4:50 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396643

Re: BGS - The BackgroundSet

Sorry that I have been quiet for a while. My mother has just been in hospital for a hip replacement so I have other things on my mind at the moment.

I am keeping up with the current conversation and there are some interesting things to ponder over.
by Tricky
Wed Nov 05, 2014 3:31 am
Forum: Discussion
Topic: Split: Benchmark
Replies: 44
Views: 39139

Re: Split: Benchmark

Lenovo C365 AMD A4-5000 APU 1.5 Ghz AMD Radeon HD 8330 Windows 8.1 64 bit (with Classic Shell) 90 FPS looking at Lave. 100 FPS looking at space and nebulae. I think the Catalyst driver limits the FPS to 100. Re: nVidia Threaded Optimisation: The general consensous on many forums is to turn it off gl...
by Tricky
Tue Nov 04, 2014 11:11 pm
Forum: Outworld
Topic: Gamergate
Replies: 15
Views: 10099

Re: Gamergate

I say we're Teflon because all the causes used as a good reason to D.I.P. someone. Slide off oolite. Is it sexist? How sexist is a spaceship? Ok apart from the one I designed that looks like a giant flying cock (take your inspiration from nature, it's air o dynamic). Reminds me of an Iain M Banks C...
by Tricky
Mon Oct 27, 2014 6:34 pm
Forum: Testing and Bug reports
Topic: Extracting OXZs to AddOns fails on Win7
Replies: 7
Views: 6334

Re: Extracting OXZs to AddOns fails on Win7

So, not only do we have to inform new users to NOT use Notepad but now we have tell them not use the in-built zipper in Windows Explorer. :roll:
by Tricky
Sun Oct 19, 2014 6:28 am
Forum: Discussion
Topic: C64 savegame conversion
Replies: 11
Views: 8001

Re: C64 savegame conversion

From 8-Bit Software TAU-86-2 Acorn User Feb 86 Disc Format: 1D Number of Files: 31 Size: 52 k Downloads/views: 214 Hints & Tips: Colour Contrast Tester. Joes Jottings:*SPACK, *PACK, *UNPACK, *SSAVE and *SLOAD commands, Shrink1 and Shrink2 screen size demos. Elite Editor .E-Index. Basic Language ...
by Tricky
Fri Oct 17, 2014 9:54 am
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1013
Views: 421520

Re: Trunk nightly

Use jslint and jshint to help validate you JS code.
by Tricky
Thu Oct 16, 2014 9:36 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400737

Re: Split: Re-scaling experiment

At extremely high speeds there should be some danger of "burning up" from smashing into any tiny elements in space. But not at what is still just a paltry fraction of C, surely.. and it wasn't "some" danger.. it was practically guaranteed, once the condition was triggered. I kno...
by Tricky
Thu Oct 16, 2014 9:01 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396643

Re: BGS - The BackgroundSet

Fixed the QBomb issue for Oolite v1.79+

Download 1.10.6 from the in game OXZ update manager or from:
by Tricky
Thu Oct 16, 2014 6:40 pm
Forum: Expansion Pack
Topic: [WIP] Reduce Weapons Damage v0.10
Replies: 22
Views: 36193

Re: [WIP] Reduce Weapons Damage

I also found a flaw in the method i use : It does seem shipSpawned is only called for non-player ships, so i'll have to rethink how to set things up. You could always try... this.shipSpawned(player.ship); in this.startUpComplete in the world script. You also have a logging bug here... log(this.name...
by Tricky
Thu Oct 16, 2014 6:02 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400737

Re: Split: Re-scaling experiment

Planetfall I suspect is a red herring. It's just that without it installed you don't tend to head too close to the planet. When you approach a planet, the sky changes colour, and atmospheric friction begins. As you leave, it changes back and friction decreases. It doesn't always decrease to zero, h...
by Tricky
Wed Oct 15, 2014 2:25 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396643

Re: BGS - The BackgroundSet

One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me? I ain't entirely sure which you mean - this is how the long-range chart looks here (1280x1024). In that image the lane is not aligned on top of the systems. It is shifted up. Is this h...
by Tricky
Sun Oct 12, 2014 10:37 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396643

Re: BGS - The BackgroundSet

One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me? My aspect ratio (windowed or full-screen) is 16:10