Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 821 matches
- Wed Nov 26, 2014 3:16 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 782821
Re: David Braben's Elite: Dangerous
Umm... I have.
- Tue Nov 18, 2014 9:13 pm
- Forum: Outworld
- Topic: Quote of the week!
- Replies: 820
- Views: 459854
Re: Quote of the week!
Although there's always the risk that, if Oolite came to be seen as an alternative, as opposed to a homage to the original (and to some extents an advert for E:D), then FD might be tempted to bring the hammer down on it. Time for re-branding. Oolite should become Oolite: Harmless. Oolite: Offline (...
- Sat Nov 15, 2014 10:29 pm
- Forum: Discussion
- Topic: New player, Elite Veteran
- Replies: 27
- Views: 16940
Re: New player, Elite Veteran
Do NOT use Notepad for Windows either. Use Wordpad or even better Notepad++.
- Sat Nov 15, 2014 4:50 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396643
Re: BGS - The BackgroundSet
Sorry that I have been quiet for a while. My mother has just been in hospital for a hip replacement so I have other things on my mind at the moment.
I am keeping up with the current conversation and there are some interesting things to ponder over.
I am keeping up with the current conversation and there are some interesting things to ponder over.
- Wed Nov 05, 2014 3:31 am
- Forum: Discussion
- Topic: Split: Benchmark
- Replies: 44
- Views: 39139
Re: Split: Benchmark
Lenovo C365 AMD A4-5000 APU 1.5 Ghz AMD Radeon HD 8330 Windows 8.1 64 bit (with Classic Shell) 90 FPS looking at Lave. 100 FPS looking at space and nebulae. I think the Catalyst driver limits the FPS to 100. Re: nVidia Threaded Optimisation: The general consensous on many forums is to turn it off gl...
Re: Gamergate
I say we're Teflon because all the causes used as a good reason to D.I.P. someone. Slide off oolite. Is it sexist? How sexist is a spaceship? Ok apart from the one I designed that looks like a giant flying cock (take your inspiration from nature, it's air o dynamic). Reminds me of an Iain M Banks C...
- Mon Oct 27, 2014 6:34 pm
- Forum: Testing and Bug reports
- Topic: Extracting OXZs to AddOns fails on Win7
- Replies: 7
- Views: 6334
Re: Extracting OXZs to AddOns fails on Win7
So, not only do we have to inform new users to NOT use Notepad but now we have tell them not use the in-built zipper in Windows Explorer.
- Sun Oct 19, 2014 6:28 am
- Forum: Discussion
- Topic: C64 savegame conversion
- Replies: 11
- Views: 8001
Re: C64 savegame conversion
From 8-Bit Software TAU-86-2 Acorn User Feb 86 Disc Format: 1D Number of Files: 31 Size: 52 k Downloads/views: 214 Hints & Tips: Colour Contrast Tester. Joes Jottings:*SPACK, *PACK, *UNPACK, *SSAVE and *SLOAD commands, Shrink1 and Shrink2 screen size demos. Elite Editor .E-Index. Basic Language ...
- Fri Oct 17, 2014 9:54 am
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 421520
- Thu Oct 16, 2014 9:36 pm
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400737
Re: Split: Re-scaling experiment
At extremely high speeds there should be some danger of "burning up" from smashing into any tiny elements in space. But not at what is still just a paltry fraction of C, surely.. and it wasn't "some" danger.. it was practically guaranteed, once the condition was triggered. I kno...
- Thu Oct 16, 2014 9:01 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396643
Re: BGS - The BackgroundSet
Fixed the QBomb issue for Oolite v1.79+
Download 1.10.6 from the in game OXZ update manager or from:
Download 1.10.6 from the in game OXZ update manager or from:
- Thu Oct 16, 2014 6:40 pm
- Forum: Expansion Pack
- Topic: [WIP] Reduce Weapons Damage v0.10
- Replies: 22
- Views: 36193
Re: [WIP] Reduce Weapons Damage
I also found a flaw in the method i use : It does seem shipSpawned is only called for non-player ships, so i'll have to rethink how to set things up. You could always try... this.shipSpawned(player.ship); in this.startUpComplete in the world script. You also have a logging bug here... log(this.name...
- Thu Oct 16, 2014 6:02 pm
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400737
Re: Split: Re-scaling experiment
Planetfall I suspect is a red herring. It's just that without it installed you don't tend to head too close to the planet. When you approach a planet, the sky changes colour, and atmospheric friction begins. As you leave, it changes back and friction decreases. It doesn't always decrease to zero, h...
- Wed Oct 15, 2014 2:25 am
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396643
Re: BGS - The BackgroundSet
One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me? I ain't entirely sure which you mean - this is how the long-range chart looks here (1280x1024). In that image the lane is not aligned on top of the systems. It is shifted up. Is this h...
- Sun Oct 12, 2014 10:37 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396643
Re: BGS - The BackgroundSet
One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me? My aspect ratio (windowed or full-screen) is 16:10