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by vaxon
Fri Oct 09, 2020 2:43 pm
Forum: Discussion
Topic: Combat is too hard with a keyboard
Replies: 66
Views: 34335

Re: Combat is too hard with a keyboard

Lots of interesting thoughts here. Just a quick comment from my side: you can save yourself a lot of waiting for equipment to become buyable if you use the Easy Start option, which will put you on Tionisla with 1000 Cr, ready to buy injectors. This should increase survival options considerably. I c...
by vaxon
Fri Oct 09, 2020 1:20 am
Forum: Discussion
Topic: Combat is too hard with a keyboard
Replies: 66
Views: 34335

Re: Combat is too hard with a keyboard

I've started from scratch recently as well. I'm still not sure about the game balance. It sort of close to reality if I may say so, but at the same time it's too much waiting, at least until fuel ejectors and docking computers are bought. Dogfighting could add more excitement but you just can't figh...
by vaxon
Thu Oct 08, 2020 11:11 pm
Forum: Discussion
Topic: Combat is too hard with a keyboard
Replies: 66
Views: 34335

Re: Combat is too hard with a keyboard

Quite interesting. I sold my pulse laser right away since it's quite useless. I kept my missiles though. More to protect myself from enemy missiles than to try attack anyone. Almost got killed on my first flight to Tionisla by a Fer-de-lance. Had to maneuver almost all the way to the base. Thankfull...
by vaxon
Wed Oct 07, 2020 8:19 pm
Forum: Expansion Pack
Topic: Why isn't target reticle included in the game managed expansion packs?
Replies: 7
Views: 7515

Re: Why isn't target reticle included in the game managed expansion packs?

HUD's in HUD Selector and their Reticle target Sensitive setting: Config/hudselector-oldwide.plist: reticle_target_sensitive = yes; Config/hudselector-small.plist: reticle_target_sensitive = no; Config/hudselector-large.plist: reticle_target_sensitive = yes; Config/hudselector-wide.plist: reticle_t...
by vaxon
Wed Oct 07, 2020 7:18 pm
Forum: Expansion Pack
Topic: BPlanets
Replies: 70
Views: 73659

Re: BPlanets

Obviously we'll need a different planet generator for that. I was just thinking that having better in-game planets configurable with the planetinfo.plist would be quite nice.
by vaxon
Wed Oct 07, 2020 7:13 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 240
Views: 188450

Re: [Release] Market Observer

Thank you very much! I'm also thinking that moving ads to a separate OXP is not a bad idea either. Like other OXPs are split into functional and texture parts. So that we could have different sets of ads installed separately, while the functional part with the additional columns and trader log/ratin...
by vaxon
Wed Oct 07, 2020 6:52 pm
Forum: Expansion Pack
Topic: Why isn't target reticle included in the game managed expansion packs?
Replies: 7
Views: 7515

Re: Why isn't target reticle included in the game managed expansion packs?

Thank you very much! I did not know that.
Though I prefer the default HUD, the Large one looks quite similar to the default.
Would be nice to have it on for the default HUD as well.
by vaxon
Wed Oct 07, 2020 2:06 pm
Forum: Discussion
Topic: Combat is too hard with a keyboard
Replies: 66
Views: 34335

Re: Combat is too hard with a keyboard

Cody wrote: Wed Oct 07, 2020 10:41 am
If the answer is yes, the follow-on question is would the assassins chase down my escape pod to prevent delivery?
The assassins may destroy the escape pod in any case. Not sure though if having a valuable parcel increases the chance of being killed.
by vaxon
Wed Oct 07, 2020 12:58 pm
Forum: Expansion Pack
Topic: BPlanets
Replies: 70
Views: 73659

Re: BPlanets

I imagine one huge hurdle we'd have to overcome is the time taken to render - the planet texture needs to be generated and loaded very quickly to keep the game running smoothly. Right, but it all depends on how we generate them. We could possibly have pre-generated patterns. I mean do we really nee...
by vaxon
Wed Oct 07, 2020 1:14 am
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 219
Views: 207277

Re: [RELEASE] Povray Planets 1.0

Please, reload the archives to gdrive because galaxies 4,5 are missing.
by vaxon
Tue Oct 06, 2020 10:28 pm
Forum: Expansion Pack
Topic: BPlanets
Replies: 70
Views: 73659

Re: BPlanets

This is my attempt at a trade-off: too small city lights would lead to a shimmering effect. Although it seems to be considered OK by some ;), the forum here had some concerns about it being too strong. I see. Yeah, shimmering is OK only for neon lights :) This is how it should look. You're getting ...
by vaxon
Tue Oct 06, 2020 8:40 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 240
Views: 188450

Re: [Release] Market Observer

Hi! Is it possible to make this OXP configurable? For example, add an option for disabling ads? I like the trading log/rating feature, but I don't really use those additional columns much. I also think that ads have little to do with the above features. I think having them moved to a separate OXP or...
by vaxon
Tue Oct 06, 2020 5:21 pm
Forum: Expansion Pack
Topic: Looking for more realistic planet textures (no luck with planetary systems)
Replies: 11
Views: 7786

Re: Looking for more realistic planet textures (no luck with planetary systems)

You may also want to look at this (shameless plug, WIP). Even the comments are appreciated at this time :) Just tried it and it looks really cool. Looking forward to getting the full version covering all planets. Meanwhile I've been playing with the original planet colors and come up with my own lo...
by vaxon
Tue Oct 06, 2020 4:33 pm
Forum: Expansion Pack
Topic: BPlanets
Replies: 70
Views: 73659

Re: BPlanets

This looks really promising.
Just a minor nitpick at city lights. Up close they look a bit blurry and low-res. Not sure why.
But to be honest I never thought the night lights could be implemented at all!
It's really impressive.

Thanks!
by vaxon
Tue Oct 06, 2020 12:24 am
Forum: Expansion Pack
Topic: Looking for more realistic planet textures (no luck with planetary systems)
Replies: 11
Views: 7786

Re: Looking for more realistic planet textures (no luck with planetary systems)

I think If the original planet colors were more realistic, I wouldn't be looking for any planet textures at all. Somehow I don't like the way at least some of the planets look. Take Diso, for example. Whose pink continents look like a rash on a blue butt. It should be possible to get better looking ...