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by Storm
Sat Mar 10, 2012 9:05 pm
Forum: Expansion Pack
Topic: Storm Shipyards
Replies: 97
Views: 42141

Re: Storm Shipyards

Sure DaddyHoggy, that will round off all 8 charts :)
by Storm
Fri Mar 09, 2012 10:11 pm
Forum: Expansion Pack
Topic: Storm Shipyards
Replies: 97
Views: 42141

Re: Storm Shipyards

Thanks dertien. The modelling/scripting I'm finding quite fun to do and work out, but the texturing side is proving to be harder. The TCA OXP Beta ( http://www.box.com/s/jcbh1c7qryhn0pui2ndg ) has been expanded to add additional broadcast arrays added across the charts besides the famous Tionisla Ch...
by Storm
Fri Mar 09, 2012 10:04 pm
Forum: Outworld
Topic: BOX account upgrade
Replies: 33
Views: 7888

Re: BOX account upgrade

I'd love to get my Box account upgraded as well if anyone could help please, thanks! :)
by Storm
Thu Mar 08, 2012 7:28 pm
Forum: Expansion Pack
Topic: Storm Shipyards
Replies: 97
Views: 42141

Re: Storm Shipyards

New Beta of the Tionisla Chronicle Array OXP is up at http://www.box.com/s/jcbh1c7qryhn0pui2ndg . Scripting works (hopefully no bugs) now where I can place broadcast arrays in other charts which will also change the logo and docking display to another chosen 'channel.' The famous Tionisla Chronicle ...
by Storm
Thu Mar 08, 2012 12:09 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 466461

Re: Shaders’ Outpost

Thanks Cim, not got it working completely yet, but changing the fuel of the parent entity in the debug console changes the broadcast display on the fly now, so on the right track. :)
by Storm
Thu Mar 08, 2012 10:54 am
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 466461

Re: Shaders’ Outpost

Yep, had tried that previously with no luck also. According to the wiki ( http://wiki.alioth.net/index.php/Shaders_in_Oolite:_uniforms ) right down at the bottom "Additionally, all state query scripting methods ending with _number may be used for the player." So maybe you can't bind it unl...
by Storm
Wed Mar 07, 2012 10:42 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 466461

Re: Shaders’ Outpost

Hi guys. Query: How do I define galaxyNumber as a uniform bind in shipdata.plist shaders please? uniforms = { uColorMap = { type = texture; value = 0; }; uNormalMap = { type = texture; value = 1; }; uEffectsMap = { type = texture; value = 2; }; uTime = "universalTime"; uGalaxy = "gala...
by Storm
Wed Mar 07, 2012 2:13 pm
Forum: Expansion Pack
Topic: Ball Turrets
Replies: 16
Views: 4989

Re: Ball Turrets

If you've got a ball turret model, then that will need to be centred as well I presume?
by Storm
Tue Mar 06, 2012 2:24 pm
Forum: Expansion Pack
Topic: Storm Shipyards
Replies: 97
Views: 42141

Re: Storm Shipyards

Ah well :( It seems the script is a bit too fps expensive anyway (as the TCA managed to kill Smiv's Oolite for one) so I'll be backdating to the last shader version later. Can I bind time into the emission_modulate_color in the shipdata.plist materials {...}; instead of using a javascript, or are bi...
by Storm
Mon Mar 05, 2012 10:18 pm
Forum: Expansion Pack
Topic: Storm Shipyards
Replies: 97
Views: 42141

Re: Storm Shipyards

Storm... I'm close to speechless. That looks far better than I could have imagined it myself. I'm going to alter the descriptions in the books to better match what you've created. Astonishing work - bravo! Looking through the pictures the first thought I had was "OMG... it's real... the damn t...
by Storm
Sun Mar 04, 2012 9:48 pm
Forum: Expansion Pack
Topic: Storm Shipyards
Replies: 97
Views: 42141

Re: Storm Shipyards

Thanks Griff, from you that's very high praise!
by Storm
Sun Mar 04, 2012 7:02 pm
Forum: Expansion Pack
Topic: Storm Shipyards
Replies: 97
Views: 42141

Re: Storm Shipyards

Thanks Okti :)

Well, my first OXP Beta Release, the Tionisla Chronicle Array, can be found at:

http://www.box.com/s/jcbh1c7qryhn0pui2ndg

Hope it works, and enjoy :)
by Storm
Sun Mar 04, 2012 2:49 pm
Forum: Expansion Pack
Topic: Storm Shipyards
Replies: 97
Views: 42141

Re: Storm Shipyards

Thanks Okti, managed to get a script working which places the TCA in the right place in Tionisla now. :)

Now how do I get it to face the planet as well? ;) Thanks in advance!
by Storm
Sat Mar 03, 2012 8:36 pm
Forum: Expansion Pack
Topic: Storm Shipyards
Replies: 97
Views: 42141

Re: Storm Shipyards

Well the TCA is progressing... though I could use a little help, if anyone can volunteer please. The shader will need someone more knowledgeable than me to go over (I've cobbled together something that works reasonably from Ahruman's and Griff's oxps), and the textures will take me a while yet. Here...
by Storm
Sun Feb 26, 2012 12:15 pm
Forum: Expansion Pack
Topic: Storm Shipyards
Replies: 97
Views: 42141

Re: Storm Shipyards

Quick test of the Tionisla Chronicle Array model in game (with very basic texture)

Image