Search found 57 matches
- Mon Sep 10, 2012 3:06 pm
- Forum: Discussion
- Topic: help with trident down
- Replies: 31
- Views: 14358
Re: help with trident down
Yeah, I found the escape capsule. It was a bit difficult to catch it before the quirium mines did, but eventually I managed it.
- Sun Sep 02, 2012 5:32 pm
- Forum: Discussion
- Topic: help with trident down
- Replies: 31
- Views: 14358
Re: help with trident down
Hmm. What am I supposed to discover during the misjump? I don't know about others, but I ran into a huge Thargoid fleet, including a gigantic carrier worth 2000+ credits. I think I polished them all off, at the cost of three quirium mines and a whole lot of damaged equipment, but upon return to the ...
- Tue Jul 24, 2012 7:47 pm
- Forum: Discussion
- Topic: Ship's trade-in value
- Replies: 10
- Views: 3287
Re: Ship's trade-in value
I don't take any hits when the shields are down. (That is, when I do get hit with my pants... I mean, shields, down, I usually die and reload.)Fatleaf wrote:The greatest factor is how many hits you take when the shields are down.
- Tue Jul 24, 2012 4:49 pm
- Forum: Discussion
- Topic: Ship's trade-in value
- Replies: 10
- Views: 3287
Ship's trade-in value
I can't help but wonder - what influences a ship's trade-in value? I am rather surprised that a new, but unequipped, SuperCobra, costs 60% more than my old, fully equipped one. On a related note, is there any point of buying the maintenance package? I bought one a few days ago, and considering it co...
- Tue Jul 03, 2012 3:07 pm
- Forum: Discussion
- Topic: Nova, Deposed and Trident missions.
- Replies: 16
- Views: 9893
Re: Nova, Deposed and Trident missions.
Never mind. Found one.
- Tue Jul 03, 2012 3:05 pm
- Forum: Discussion
- Topic: Nova, Deposed and Trident missions.
- Replies: 16
- Views: 9893
Re: Nova, Deposed and Trident missions.
I will. I managed to crack the language already, but it is pain in the ass to transcribe manually. Is there a favorite ROT-13 implementation on these forum or does everyone use a different one?
- Mon Jul 02, 2012 6:00 pm
- Forum: Discussion
- Topic: Nova, Deposed and Trident missions.
- Replies: 16
- Views: 9893
Re: Nova, Deposed and Trident missions.
I may be stuck at the same place as the OP: I am playing Deposed and right at the moment I am supposed to destroy the pirates in the vicinity of Edorqu, then return to Esarqure when finished. The trouble is, I can't seem to find the right pirates - I have blasted a number of them to dust, including ...
- Sat Jun 02, 2012 4:25 pm
- Forum: Oolite-PC
- Topic: SuperCobra doesn't work in Oolite 1.76.1?
- Replies: 11
- Views: 8841
Re: SuperCobra doesn't work in Oolite 1.76.1?
1.4.2 here.
I increased the Z coordinate from 16.25 to 21.75 and it works OK.
I increased the Z coordinate from 16.25 to 21.75 and it works OK.
- Sat Jun 02, 2012 3:10 pm
- Forum: Oolite-PC
- Topic: SuperCobra doesn't work in Oolite 1.76.1?
- Replies: 11
- Views: 8841
Re: SuperCobra doesn't work in Oolite 1.76.1?
Cool - it works! I increased the Z coordinate a lot and got a good view! I'll now keep halving the interval until I find out the exact value. Thanks a lot!
- Sat Jun 02, 2012 12:54 pm
- Forum: Oolite-PC
- Topic: SuperCobra doesn't work in Oolite 1.76.1?
- Replies: 11
- Views: 8841
SuperCobra doesn't work in Oolite 1.76.1?
Hi! After a long, long time without Oolite, I decided to return to it. I upgraded to the latest version (1.76.1) from my old 1.73, upgraded all OXPs which were reported by the engine as incompatible or gave me exceptions in the log file, and now only one tiny detail remains unsolved: I can't fly my ...
- Sat May 10, 2008 6:39 pm
- Forum: Oolite-PC
- Topic: Slow loading of Oolite
- Replies: 19
- Views: 12604
- Sat May 10, 2008 11:50 am
- Forum: Oolite-PC
- Topic: Slow loading of Oolite
- Replies: 19
- Views: 12604
Re: ...
Security. It is not safe to allow write access to executable files, for example.another_commander wrote:Why do you have to set permissions to Oolite?
- Sat May 10, 2008 10:38 am
- Forum: Oolite-PC
- Topic: Slow loading of Oolite
- Replies: 19
- Views: 12604
Re: ...
If you have the Realistic Shipyards in, you can remove a list of your other oxps, which are already included. I actually left them in on purpose - so that I can remove the Realistic Shipyards if I need to. However, textures for all the ships in visual range will be used every frame (currently even ...
- Sat May 10, 2008 8:56 am
- Forum: Oolite-PC
- Topic: Slow loading of Oolite
- Replies: 19
- Views: 12604
If you really want to keep the shipyards OXP in, you don't need the ship OXPs as well. But if your system can't cope with such a big OXP, ditch RS and cherrypick the ship OXPs you really want to see. To be honest, I am surprised my system can't handle it. Sure, it's a lot of OXPs, but still, I woul...
- Sat May 10, 2008 8:30 am
- Forum: Oolite-PC
- Topic: Slow loading of Oolite
- Replies: 19
- Views: 12604