Search found 39 matches
- Mon Mar 12, 2012 8:35 pm
- Forum: Expansion Pack
- Topic: Ball Turrets
- Replies: 16
- Views: 5050
Re: Ball Turrets
Anyway it worked for the Yasen but not for the Lira what shocks me.
- Sun Mar 11, 2012 6:55 am
- Forum: Expansion Pack
- Topic: Ball Turrets
- Replies: 16
- Views: 5050
Re: Ball Turrets
I've my ballturret model placed in Blender in a general file with all the the subentities and main hull. Then I made single files from this one. So the first ballturret has a quaternation of (0 0 0 1 0 0 0). After that I didn't found too many problems placing a second one.
- Sat Mar 10, 2012 1:48 pm
- Forum: Expansion Pack
- Topic: Ball Turrets
- Replies: 16
- Views: 5050
Re: Ball Turrets
I'm in the same problem here. I've reused the same turret model i have in the Yasen, it worked pretty well in that ship so i imported the .obj file for the Lira model. I've the turret centered but it rotates to a weird arc when it's activated.
- Fri Feb 03, 2012 10:41 am
- Forum: Expansion Pack
- Topic: Converting to .dat
- Replies: 10
- Views: 2959
Re: Converting to .dat
By the way I don't know how to test it in game (untextured would be fine). I used a tip from Simon B. Edit a standart savegame and search for this string: <key>ship_desc</key> <string>cobra3-player</string> Then change "cobra3-player" for " yourship -player" and save. Where your...
- Fri Feb 03, 2012 8:07 am
- Forum: Expansion Pack
- Topic: Show and Tell (new ships/ ships in progress)
- Replies: 775
- Views: 340419
Re: Show and Tell (new ships/ ships in progress)
You're skilled, Storm. The Sidewinder looks amazing, how much faces has it?The famous Faulcon de Lacy HM3 Homing Missile...
And the Faulcon de Lacy Sidewinder...
The underview of the Sidewinder on the top right clearly showing the missile bay doors and forward laser mount.
- Wed Feb 01, 2012 3:29 pm
- Forum: Expansion Pack
- Topic: Show and Tell (new ships/ ships in progress)
- Replies: 775
- Views: 340419
Re: Show and Tell (new ships/ ships in progress)
Nice Pod!!After some trial and error and some useful howto's on this forum I have managed to texture my first model.
- Wed Feb 01, 2012 9:07 am
- Forum: Expansion Pack
- Topic: Show and Tell (new ships/ ships in progress)
- Replies: 775
- Views: 340419
Re: Show and Tell (new ships/ ships in progress)
I guess. I actually did start to build two different armadas with what is in that picture. I'm still working on the second, which uses the biggest as the mother or base ship, the ships aft and forward are destroyers, and the tiny ones are cruisers and fighters. I'm still trying to visualise a Battl...
- Fri Jan 27, 2012 10:07 pm
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 234
- Views: 331395
Re: Blender 3d Modeling Tutorials
Select said polygon, veiw it from the side, hit U and choose project from veiw, then move it to the right place on your UV map. (cool ship by the way) I followed your advice and got a successful polygon projection. Now the problem is, I shall figure out how to make the texture from the beginning :s...
- Thu Jan 26, 2012 2:15 pm
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 234
- Views: 331395
Re: Blender 3d Modeling Tutorials
It would be easier to see what you mean if you showed it in Edit Mode. http://farm8.staticflickr.com/7015/6765558023_53f91f9768.jpg lira_sub_poly by MiMoriarty , on Flickr http://farm8.staticflickr.com/7020/6765557917_7d98e032e9.jpg Lira_sub_IV by MiMoriarty , on Flickr You can see checked in red t...
- Thu Jan 26, 2012 7:54 am
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 234
- Views: 331395
Re: Blender 3d Modeling Tutorials
I'm having some troubles with Bender I hope some of you might help me to solve. It happens when I'm using 'smart UV project' on big faces like those you can see in the main hull of the ship below, in which that long side has only two polygons. http://farm8.staticflickr.com/7035/6714253099_7f7fbbc156...
- Mon Jan 23, 2012 3:19 pm
- Forum: Expansion Pack
- Topic: Shaders’ Outpost
- Replies: 470
- Views: 482962
Re: Shaders’ Outpost
if you're on a Windows PC, AMD have a really cool free program called Rendermonkey and i think there's something available for free from Apple if you're on a Mac (might be part of some sort of development suite of programs) No, I don`t :lol: . I will try with XCODE's OpenGL Shader Builder. It's the...
- Mon Jan 23, 2012 1:08 pm
- Forum: Expansion Pack
- Topic: Shaders’ Outpost
- Replies: 470
- Views: 482962
Re: Shaders’ Outpost
Many Thankx, Ahruman, Thargoid and Griff.
I took the vortex.oxp's shaders and they worked pretty well in the engines of my OXP. Now that it works i'd start learning how IT really WORKS using Ahruman and Griff's code and try to make it on my own shaders for other effect.
I took the vortex.oxp's shaders and they worked pretty well in the engines of my OXP. Now that it works i'd start learning how IT really WORKS using Ahruman and Griff's code and try to make it on my own shaders for other effect.
- Fri Jan 20, 2012 10:07 am
- Forum: Expansion Pack
- Topic: Shaders’ Outpost
- Replies: 470
- Views: 482962
Re: Shaders’ Outpost
Seems to be a bit quiet at work so i had a quick look at the oxp, well, what a balst from the past! i grabbed the "Griff Rocket Shader Test - Engine Level Lights.zip file" from http://www.box.com/shared/h95rd0n25x (listed as Griff Rocket Example 2 in the first post of this thread), if you...
- Fri Jan 20, 2012 9:15 am
- Forum: Expansion Pack
- Topic: Shaders’ Outpost
- Replies: 470
- Views: 482962
Re: Shaders’ Outpost
I can have a go at updating the rocket shader example to work again this weekend and i'll try and write out a guide that explains how i'm doing this engine heat effect in the shaders in my shipset, it's not a very complex effect, just a matter of mixing some extra glowmaps onto the ship Griff. That...
- Fri Jan 20, 2012 9:12 am
- Forum: Expansion Pack
- Topic: Show and Tell (new ships/ ships in progress)
- Replies: 775
- Views: 340419
Re: Show and Tell (new ships/ ships in progress)
Doneif you're struggling with shaders and Materials won't do what you need just post a query in the 'Shaders Outpost' thread and somebody'll be able to help