Hmm, that brings back nice memories. it reminds me so of the early Perry Rhodan front covers. I had them all up to no. 1300 or so.DaddyHoggy wrote:
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 253 matches
- Fri Aug 10, 2012 9:13 am
- Forum: Outworld
- Topic: Ah, classy old Germanic Sci-Fi...
- Replies: 5
- Views: 2918
Re: Ah, classy old Germanic Sci-Fi...
- Thu Aug 09, 2012 10:29 am
- Forum: Discussion
- Topic: Why is the Python such a fine ship for traders?
- Replies: 6
- Views: 2810
Re: Why is the Python such a fine ship for traders?
One thing the Python definitely is not, is a fighter. :D But I can keep my own by staying back and use long range fire to take them out where possible. Of course it does mean using the aft laser as well when the front one gets overheated and it is a feeling you have to get used to because the pitch ...
- Thu Aug 09, 2012 6:59 am
- Forum: Discussion
- Topic: Why is the Python such a fine ship for traders?
- Replies: 6
- Views: 2810
Why is the Python such a fine ship for traders?
Hi all, this thread is for those that like/love to fly the Python. If you are one of those than lets use this space to educate those that don't about the many benefits of using one of these aging but still sturdy space vessels. As a by the by lets hear your thoughts about the best version, graphical...
- Thu Aug 09, 2012 5:47 am
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 67029
Re: RepairBots OXP
Will try to do so, Thargoid. But the Pythons aren't the fastest of movers so it may take a while.Thargoid wrote:Can you take this meeting of the python fanclub to another thread please?
The nanobots are trying to get some sleep![]()
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Wed Aug 08, 2012 8:36 pm
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 67029
Re: RepairBots OXP
How many bricks have you seen win a race in the Olympics, eh? They don't have to be the fastest around. Just make the impact when necessary.Smivs wrote:They do indeed, but rather slowly.....DredgerMan wrote:Pythons rock!
![Smile :)](./images/smilies/icon_smile.gif)
- Wed Aug 08, 2012 7:23 pm
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 67029
Re: RepairBots OXP
Ok, good news is that someone lobbed a hardhead at me, I died and upon restarting I still had the repair system. Yay! :D Bad news is that I died. Again. :x Ok, that's it. Purity or not, I am going to get myself a Python. They at least can stand up to a hardhead without getting overly damaged, even w...
- Wed Aug 08, 2012 3:40 pm
- Forum: Expansion Pack
- Topic: assorted issues with Random Hits
- Replies: 30
- Views: 5323
Re: assorted issues with Random Hits
In game explanation. "Dredgerman to base. I cooked Daddy. The offspring are moving off." "Base to Dredgerman. Of course. once the hand that feeds them won't feed them anymore, they will lose all the will to fight. It's not like they are of high moral caliber. They're scum. So don't ex...
- Wed Aug 08, 2012 3:22 pm
- Forum: Expansion Pack
- Topic: assorted issues with Random Hits
- Replies: 30
- Views: 5323
Re: assorted issues with Random Hits
Hmm... Just checked my copy and it doesn't have randomhitsmarkrevenge2AI.plist in the zip file. Current version: RandomHits1.4.13 Little Bear had a lot of almost identical AI files. I tried to clean some up in the past by merging them to one single AI. I think I cleaned this one also up in the 1.4....
- Wed Aug 08, 2012 2:54 pm
- Forum: Expansion Pack
- Topic: assorted issues with Random Hits
- Replies: 30
- Views: 5323
Re: assorted issues with Random Hits
My version is 1.4.13, Commander. And the AI question I already answwered.Commander McLane wrote:Which version of Random Hits are you using? And does it have randomhitsmarkrevenge2AI.plist in its AIs folder?
Added: I quickly checked and the 1.4.13 ZIP file doesn't contain that specific AI either.
- Wed Aug 08, 2012 2:31 pm
- Forum: Expansion Pack
- Topic: assorted issues with Random Hits
- Replies: 30
- Views: 5323
Re: assorted issues with Random Hits
Well, yes, in the great scheme of things nothing we're doing here is worth worrying about. :wink: However, in the great scheme of one person's Oolite installation possibly having some files missing from an essential OXP could be something a player may worry about. Which I did, hence the question, t...
- Wed Aug 08, 2012 10:44 am
- Forum: Expansion Pack
- Topic: assorted issues with Random Hits
- Replies: 30
- Views: 5323
Re: assorted issues with Random Hits
Nothing to worry about. When the mark is killed his escorts should switch to a different AI, but in this case the AI he should have switched to did not load. It just means that the escorts won't behave as intended after your attack but as you are probably legging it after a successful hit by then, ...
- Wed Aug 08, 2012 9:53 am
- Forum: Expansion Pack
- Topic: assorted issues with Random Hits
- Replies: 30
- Views: 5323
Re: assorted issues with Random Hits
I just noticed the following line in my latest.log, after a successful hit. 10:27:29.711 [oolite-random-hits-mark]: Mark was killed by: [PlayerShip "Cobra Mark III" position: (-8843.62, -1899.54, 8187.57) scanClass: CLASS_PLAYER status: STATUS_IN_FLIGHT] Because of: energy damage. Last rec...
- Tue Aug 07, 2012 7:54 pm
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 67029
Re: RepairBots OXP
OK I've updated to v2.09, basically with temporary removal of the 2t requirement. I'll put it back in again (and reverse the reversal) when 1.77 comes out as I don't want to maintain two versions. Thanks for the assistance and expert bug-finding ;) Hear hear for me too! I thought the next stable ve...
- Tue Aug 07, 2012 7:52 pm
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 67029
Re: RepairBots OXP
Bug confirmed in 1.76.1 (and probably previous versions too). Presumably never spotted before because all the warnings that requires_cargo_space was useless meant that it never got used in OXPs. I will add another line to those warnings, I suppose. Already fixed in trunk because Eric's changes to m...
- Tue Aug 07, 2012 7:17 pm
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 67029
Re: RepairBots OXP
:shock: Uhh, attempt 1: No cargo, launched, turned round and ...... somehow missed the station ( :oops: ). Attempt 2: Still no cargo. going for the sides this time. Bang, spacebar, repair system still there Attempt 3: Reload, fill with cargo, launch, turn round, bang, spacebar, no repair system anym...