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by DredgerMan
Fri Aug 10, 2012 9:13 am
Forum: Outworld
Topic: Ah, classy old Germanic Sci-Fi...
Replies: 5
Views: 2918

Re: Ah, classy old Germanic Sci-Fi...

DaddyHoggy wrote:
Hmm, that brings back nice memories. it reminds me so of the early Perry Rhodan front covers. I had them all up to no. 1300 or so.
by DredgerMan
Thu Aug 09, 2012 10:29 am
Forum: Discussion
Topic: Why is the Python such a fine ship for traders?
Replies: 6
Views: 2810

Re: Why is the Python such a fine ship for traders?

One thing the Python definitely is not, is a fighter. :D But I can keep my own by staying back and use long range fire to take them out where possible. Of course it does mean using the aft laser as well when the front one gets overheated and it is a feeling you have to get used to because the pitch ...
by DredgerMan
Thu Aug 09, 2012 6:59 am
Forum: Discussion
Topic: Why is the Python such a fine ship for traders?
Replies: 6
Views: 2810

Why is the Python such a fine ship for traders?

Hi all, this thread is for those that like/love to fly the Python. If you are one of those than lets use this space to educate those that don't about the many benefits of using one of these aging but still sturdy space vessels. As a by the by lets hear your thoughts about the best version, graphical...
by DredgerMan
Thu Aug 09, 2012 5:47 am
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 67029

Re: RepairBots OXP

Thargoid wrote:
Can you take this meeting of the python fanclub to another thread please?

The nanobots are trying to get some sleep ;)
Will try to do so, Thargoid. But the Pythons aren't the fastest of movers so it may take a while. :lol:
by DredgerMan
Wed Aug 08, 2012 8:36 pm
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 67029

Re: RepairBots OXP

Smivs wrote:
DredgerMan wrote:
Pythons rock!
They do indeed, but rather slowly..... :wink:
How many bricks have you seen win a race in the Olympics, eh? They don't have to be the fastest around. Just make the impact when necessary.

:)
by DredgerMan
Wed Aug 08, 2012 7:23 pm
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 67029

Re: RepairBots OXP

Ok, good news is that someone lobbed a hardhead at me, I died and upon restarting I still had the repair system. Yay! :D Bad news is that I died. Again. :x Ok, that's it. Purity or not, I am going to get myself a Python. They at least can stand up to a hardhead without getting overly damaged, even w...
by DredgerMan
Wed Aug 08, 2012 3:40 pm
Forum: Expansion Pack
Topic: assorted issues with Random Hits
Replies: 30
Views: 5323

Re: assorted issues with Random Hits

In game explanation. "Dredgerman to base. I cooked Daddy. The offspring are moving off." "Base to Dredgerman. Of course. once the hand that feeds them won't feed them anymore, they will lose all the will to fight. It's not like they are of high moral caliber. They're scum. So don't ex...
by DredgerMan
Wed Aug 08, 2012 3:22 pm
Forum: Expansion Pack
Topic: assorted issues with Random Hits
Replies: 30
Views: 5323

Re: assorted issues with Random Hits

Hmm... Just checked my copy and it doesn't have randomhitsmarkrevenge2AI.plist in the zip file. Current version: RandomHits1.4.13 Little Bear had a lot of almost identical AI files. I tried to clean some up in the past by merging them to one single AI. I think I cleaned this one also up in the 1.4....
by DredgerMan
Wed Aug 08, 2012 2:54 pm
Forum: Expansion Pack
Topic: assorted issues with Random Hits
Replies: 30
Views: 5323

Re: assorted issues with Random Hits

Commander McLane wrote:
Which version of Random Hits are you using? And does it have randomhitsmarkrevenge2AI.plist in its AIs folder?
My version is 1.4.13, Commander. And the AI question I already answwered.

Added: I quickly checked and the 1.4.13 ZIP file doesn't contain that specific AI either.
by DredgerMan
Wed Aug 08, 2012 2:31 pm
Forum: Expansion Pack
Topic: assorted issues with Random Hits
Replies: 30
Views: 5323

Re: assorted issues with Random Hits

Well, yes, in the great scheme of things nothing we're doing here is worth worrying about. :wink: However, in the great scheme of one person's Oolite installation possibly having some files missing from an essential OXP could be something a player may worry about. Which I did, hence the question, t...
by DredgerMan
Wed Aug 08, 2012 10:44 am
Forum: Expansion Pack
Topic: assorted issues with Random Hits
Replies: 30
Views: 5323

Re: assorted issues with Random Hits

Nothing to worry about. When the mark is killed his escorts should switch to a different AI, but in this case the AI he should have switched to did not load. It just means that the escorts won't behave as intended after your attack but as you are probably legging it after a successful hit by then, ...
by DredgerMan
Wed Aug 08, 2012 9:53 am
Forum: Expansion Pack
Topic: assorted issues with Random Hits
Replies: 30
Views: 5323

Re: assorted issues with Random Hits

I just noticed the following line in my latest.log, after a successful hit. 10:27:29.711 [oolite-random-hits-mark]: Mark was killed by: [PlayerShip "Cobra Mark III" position: (-8843.62, -1899.54, 8187.57) scanClass: CLASS_PLAYER status: STATUS_IN_FLIGHT] Because of: energy damage. Last rec...
by DredgerMan
Tue Aug 07, 2012 7:54 pm
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 67029

Re: RepairBots OXP

OK I've updated to v2.09, basically with temporary removal of the 2t requirement. I'll put it back in again (and reverse the reversal) when 1.77 comes out as I don't want to maintain two versions. Thanks for the assistance and expert bug-finding ;) Hear hear for me too! I thought the next stable ve...
by DredgerMan
Tue Aug 07, 2012 7:52 pm
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 67029

Re: RepairBots OXP

Bug confirmed in 1.76.1 (and probably previous versions too). Presumably never spotted before because all the warnings that requires_cargo_space was useless meant that it never got used in OXPs. I will add another line to those warnings, I suppose. Already fixed in trunk because Eric's changes to m...
by DredgerMan
Tue Aug 07, 2012 7:17 pm
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 67029

Re: RepairBots OXP

:shock: Uhh, attempt 1: No cargo, launched, turned round and ...... somehow missed the station ( :oops: ). Attempt 2: Still no cargo. going for the sides this time. Bang, spacebar, repair system still there Attempt 3: Reload, fill with cargo, launch, turn round, bang, spacebar, no repair system anym...