Search found 1477 matches

by Frame
Wed May 21, 2008 1:46 pm
Forum: Expansion Pack
Topic: A Solar Systems OXP - @Frame
Replies: 224
Views: 64091

i just made a Quick mockup of an idea i got.. Basicly you have to enter a dome to fly inbetween the different "stores" here is the mockup http://i304.photobucket.com/albums/nn180/Frame_2/cloudcitycone.jpg The dome offcourse cant be transparent as ahruman stated earlier... but this also fit...
by Frame
Wed May 21, 2008 1:28 pm
Forum: Expansion Pack
Topic: A Solar Systems OXP - @Frame
Replies: 224
Views: 64091

nope, they do rotate, albeit slowly... Even though you could reposition the structure using javascript & a timer in the oxp, I don't think there's a way of getting the rotation speed & planetary axis position from within javascript... What about having floating cities inside the atmosphere?...
by Frame
Wed May 21, 2008 1:11 pm
Forum: Expansion Pack
Topic: A Solar Systems OXP - @Frame
Replies: 224
Views: 64091

Just a humble remark, although it will cause a lot of extra trouble for the positioning of buildings: Have you considered that planets usually are rotating? This means positioning a ground structure at a fixed point on a planet will not give any realistic impression at all, even if it has the corre...
by Frame
Wed May 21, 2008 1:09 pm
Forum: Expansion Pack
Topic: Cargo wrecks teaser OXP question
Replies: 74
Views: 28404

I should imagine this probably works in Vista too (but you probably have to reassure it with 50 passwords and a box telling you what the weather is like in Albuquerque appears on the desktop) It does, and true the uav Was a pain, takes a little getting used too, but after a few weeks you are used t...
by Frame
Tue May 20, 2008 4:00 pm
Forum: Discussion
Topic: Rough Guide to the Ooniverse
Replies: 278
Views: 131588

Zaonce is also the system that has the dozens of Eagle gathered around the witchpoint (if you have the appropriate OXP installed). Hey, that's Me!! And the Eagle Mk2 OXP! And if you rename a plist file in the scripts folder of the original Imperial Courier OXP you get a bunch of them. And if you re...
by Frame
Mon May 19, 2008 2:26 pm
Forum: Discussion
Topic: HELP
Replies: 8
Views: 2008

on a side note, but related, Oolite runs fine here

Vista Ultimate, if i have Realistic Shipyards OXp installed it takes about 5-10 seconds pr hyperspace jump
by Frame
Mon May 19, 2008 1:05 am
Forum: Oolite-Linux
Topic: No Missions
Replies: 31
Views: 31405

Re: javascript problem

The missions don't work (You shouldn't think everybody who reports a bug is a stupid!), I finally tried 1.71.1 and it works. so its a bug not a trumble! there is some javascript problem because it seems non of the scripts are working (like the one in System_redux). my config is Linux version 2.6.17...
by Frame
Sun May 18, 2008 11:31 pm
Forum: Expansion Pack
Topic: A Solar Systems OXP - @Frame
Replies: 224
Views: 64091

Very cool building..... love the idea of adding dockable cities to the already existing planets. They would make great targets for raiding :twisted: and some should be well defended by plasma cannons and/or missiles. And fighters of course :evil: Has anyone already thought about how to put the buil...
by Frame
Sun May 18, 2008 6:48 pm
Forum: Expansion Pack
Topic: A Solar Systems OXP - @Frame
Replies: 224
Views: 64091

I gave up the Cone shaped Building, since i felt, it was to much texture and model, and less functional... also it had a to large texture file IMO 1024 by 1024... and it had about 960 polies.... So i created this instead with a 512 by 512 texture, and about 512 polies... I Call it An Agricultural Fa...
by Frame
Sat May 17, 2008 7:32 pm
Forum: Oolite-Linux
Topic: No Missions
Replies: 31
Views: 31405

Re: No Missions

Just tried for a few day oolite 1.71.2 linux but missions don't come up. from time to time there comes a mission screen (have y bought y trumbles?) it says press space and than nothing. the rest of them (Astroids) don't work (no text nothing!) any idea? Damn Hesperus at work again. someone should r...
by Frame
Sat May 17, 2008 9:32 am
Forum: Suggestion Box
Topic: Quirium fuel tankers
Replies: 21
Views: 7951

they do. But not as spectacular as I would have hoped. :? I was thinking more in a Q-mine kinda way... with bonus fuel pods to be scooped afterwards! In my mind, they should not need escorts, and because they have (literally) fuel to burn... they should run on the sunskimmers route, from star to WP...
by Frame
Fri May 16, 2008 1:17 pm
Forum: Testing and Bug reports
Topic: Behemoth gives loads of kills
Replies: 4
Views: 2703

out of curiosity, why are all sorts of structures showing up in witchspace now? various dockable user-created stations are now showing up in witchspace. interesting. hmm sounds like bug i had once with the Rock Hermit Locator... it would produce Pi-42 stations and Tesco stations when you came out o...
by Frame
Fri May 16, 2008 1:11 pm
Forum: Testing and Bug reports
Topic: Laser display problem in 1.7.2
Replies: 9
Views: 4670

Re: Laser display problem in 1.7.2

Thanks for constantly improving a great game. I hope this bug report helps: I've just installed 1.7.2 on iMac G4 1.5Ghz. During dogfights I notice that impact flashes (when I'm shooting at things) don't always display properly, so it's hard to tell if I'm hitting the target. I can't work out the co...
by Frame
Thu May 15, 2008 9:34 pm
Forum: Suggestion Box
Topic: Shiplog output to txt file?
Replies: 18
Views: 5963

Commander McLane wrote:
Dictatorships
Which is weird, cause i could Swear that Dictatorships, on my system is REALLY more unsafe that Feudal...

just my 2 cents..
by Frame
Thu May 15, 2008 9:32 pm
Forum: Outworld
Topic: The story of Elite
Replies: 25
Views: 12505

It's a good book and there are some great stories of how a few British boffins did some incredible work with a limited budget and no official support. Typical for this country, really. :( yeah kind a sad USA nicks most of your inventions, or put economic pressure to make you drop your inventions......