Search found 6843 matches
- Tue Jul 01, 2025 5:49 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 14
- Views: 259
Re: How to encourage more developers to be involved
Good to get a perspective on the scale of the task from an expert in the code. From what you've said, it sounds like the code could be getting to or past the point of no return where it might be more productive to start again than to try to bring it up to date. Is the best approach to try to keep i...
- Tue Jul 01, 2025 5:40 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 14
- Views: 259
Re: How to encourage more developers to be involved
Today Oolite is already a mix of C/C++ and Objective C. Just take Oolite core (Objective C), the main classes for the various operating systems (C++, Objective C) and classes contained in dependencies (C/C++). If functionality were transported class by class, method by method we could have that smo...
- Mon Jun 30, 2025 8:55 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 14
- Views: 259
Re: How to encourage more developers to be involved
Thanks for your response. I agree that many dependencies are not worth upgrading, but thinking of SDL specifically, it looks like SDL3 would open up possibilities for making enhancements in audio, video etc.in future. Possibly, but a previous attempt at a transition to SDL2 at some point didn't go ...
- Mon Jun 30, 2025 6:17 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 14
- Views: 259
Re: How to encourage more developers to be involved
1) Might it not be, that with the development of AI, that we could eventually hand over development of Oolite to a more developed AI? - https://bb.oolite.space/viewtopic.php?t=21850 - Qwen's suggestions for modding Oolite - Wildeblood's recent publications of AI derived scripts (Witchbank for just ...
- Mon Jun 30, 2025 5:26 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 14
- Views: 259
Re: How to encourage more developers to be involved
There are a few challenges. From my high level browse around the repository and the wiki, in my opinion, the main one is that the code is in Objective-C which few developers know. This is correct. Objective-C is like Latin these days, people don't use it and they just don't care about using it neit...
- Mon Jun 30, 2025 4:33 am
- Forum: Discussion
- Topic: Stars in the sky and neighbouring systems
- Replies: 1
- Views: 59
Re: Stars in the sky and neighbouring systems
The engine has been using 64-bit floats for its world representation for quite a few years and as a result can now handle objects at extreme distances very well. Extreme distances meaning like Earth to the edge of the solar system with centimeter precision - and I am most likely grossly underestimat...
- Fri Jun 27, 2025 6:31 pm
- Forum: Discussion
- Topic: Frame Rate and Object Counter
- Replies: 4
- Views: 676
Re: Frame Rate and Object Counter
What do "p625" and "c35" mean? p is the number of collision checks done using a simple collision radius check, performed away from the player. c is the number of collisions using a more precise algorithm, performed within range of the player. Range is a value depending on the co...
- Thu Jun 26, 2025 11:17 am
- Forum: Discussion
- Topic: The Gateway Device - Oolite forever
- Replies: 25
- Views: 14884
Re: The Gateway Device - Oolite forever
You'll still have to find someone who a) runs still 1.77.1 and b) wants to do it. I would rate the probability as significantly low.
- Thu Jun 26, 2025 9:59 am
- Forum: Discussion
- Topic: It's a sad day... *sniff*
- Replies: 14
- Views: 4560
Re: It's a sad day... *sniff*
No, of course it's not true anymore. I can think of a bunch of stuff that would make this fall flat today.
- Tue Jun 24, 2025 3:35 pm
- Forum: Expansion Pack
- Topic: Slower planet rotation?
- Replies: 12
- Views: 2795
Re: Slower planet rotation?
Can't Bicornis post here? I have already activated his account.
- Tue Jun 24, 2025 6:34 am
- Forum: Testing and Bug reports
- Topic: deploySite task in github workflow failing
- Replies: 58
- Views: 24549
Re: deploySite task in github workflow failing
Are we comfortable with me replacing the existing files with these updated ones, and then adding something like this to the description at the top: 24 June, 2025 Note: The original 1.90 release referenced a now defunct web URL for downloading OXP's. Due to ongoing build issues, we are unable to reb...
- Mon Jun 23, 2025 5:05 pm
- Forum: Testing and Bug reports
- Topic: deploySite task in github workflow failing
- Replies: 58
- Views: 24549
Re: deploySite task in github workflow failing
Now we're talking. These two work perfectly. I even tried updating the original (now bad) x64 1.90 depoyment installer and it updated it successfully to the new and correct 1.90 test release. So even if someone has downloaded 1.90 in the past they can now just run the 1.7MB updater to test release a...
- Sun Jun 22, 2025 10:26 am
- Forum: Testing and Bug reports
- Topic: deploySite task in github workflow failing
- Replies: 58
- Views: 24549
Re: deploySite task in github workflow failing
OK, Deployment to Test release installers updated, and ready to test: Oolite-1.90_x64-Deployment-to-Test-Release.exe Oolite-1.90_x86-Deployment-to-Test-Release.exe These updaters don't function correctly. They install the Test Release version of the executable in the Oolite root install folder and ...
- Sat Jun 21, 2025 11:59 am
- Forum: Expansion Pack
- Topic: Add-ons with Russian localization - русский
- Replies: 52
- Views: 4443
Re: Add-ons with Russian localization - русский
Just found out that the Intel HD 3000 is not supported under Windows 10. Additionally its latest driver version supprts OpenGL only up to 3.1.
https://www.intel.com/content/www/us/en ... phics.html
Looks like 1.91 on that laptop is indeed a no-go.
https://www.intel.com/content/www/us/en ... phics.html
Looks like 1.91 on that laptop is indeed a no-go.
- Sat Jun 21, 2025 11:49 am
- Forum: Expansion Pack
- Topic: Add-ons with Russian localization - русский
- Replies: 52
- Views: 4443
Re: Add-ons with Russian localization - русский
I suggest you donwload the most recent driver for your gfx card and manually install it.
As for 1.90, you are getting less than 5 fps when in space, right?