Search found 6754 matches

by another_commander
Mon Feb 17, 2025 2:05 pm
Forum: Discussion
Topic: Screenshots
Replies: 6919
Views: 2222439

Re: Screenshots

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by another_commander
Sun Feb 16, 2025 1:12 pm
Forum: Porting to other platforms
Topic: Porting to aarch64
Replies: 5
Views: 1021

Re: Porting to aarch64

Can't tell what the chances would be, you will have to find out if you decide to give it a try. It's old, pre C++11 code we are talking about here anf that may work in your favour. We have the Oolite libjs actual source in the github repo if you want to have a closer look. Regarding the latest libjs...
by another_commander
Sun Feb 16, 2025 12:12 pm
Forum: Expansion Pack
Topic: [Release] Sidewinder NG
Replies: 23
Views: 10375

Re: [Release] Sidewinder NG

OK, done. Note that the catalog is rebuilt automatically also on the 1st day of each month.
by another_commander
Sun Feb 16, 2025 11:28 am
Forum: Porting to other platforms
Topic: Porting to aarch64
Replies: 5
Views: 1021

Re: Porting to aarch64

Changing Oolite's JS to the current api is not only a huge task in itself, it will most likely result in invalidating all current OXPs using the Spidermonkey FF4 api for their scripting, as there are bound to be changes, deprecations and refactors between the FF4 and present apis. This is why the FF...
by another_commander
Sat Feb 15, 2025 11:28 am
Forum: Expansion Pack
Topic: [Release] Sidewinder NG
Replies: 23
Views: 10375

Re: [Proposal] Sidewinder NG

Jsut kicked off a manual rebuild of the catalog, should have the result in about 30 minutes from posting this.
by another_commander
Fri Feb 14, 2025 7:31 pm
Forum: Expansion Pack
Topic: Converting to .dat
Replies: 21
Views: 5491

Re: Converting to .dat

The problem is that file 78121.obj contains only 2 numbers per token in its 'f' sections, intead of 3 expected by Obj2DatTexNorm.py. I'ts just a very old model format, I guess. The solution: Use the older Obj2DatTex.py instead. This generates the .dat successfully and I have uploaded the result here...
by another_commander
Fri Feb 14, 2025 5:36 pm
Forum: Expansion Pack
Topic: Converting to .dat
Replies: 21
Views: 5491

Re: Converting to .dat

I've not noticed any .mtl files in any of the ship.oxps so far. [...] 2) I've not noticed any .mtl files in any of my downloaded ship.oxps - what do I do with these? .mtls are needed for the conversion step from .obj to .dat. If you don't have them the conversion will fail. You will not find them i...
by another_commander
Fri Feb 14, 2025 12:58 pm
Forum: Discussion
Topic: Screenshots
Replies: 6919
Views: 2222439

Re: Screenshots

Screwing with nebula colors with interesting results.

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by another_commander
Fri Feb 14, 2025 9:13 am
Forum: Expansion Pack
Topic: Converting to .dat
Replies: 21
Views: 5491

Re: Converting to .dat

You will most likely need just the *.obj, *.mtl and texture files for each model. For the first of the two it appears that the other files (.dae, .c4d etc.) are just the same model in different formats. Once you have the files, you can use Obj2DatTexNorm.py from here to convert to .dat. You will nee...
by another_commander
Thu Feb 13, 2025 8:20 am
Forum: Discussion
Topic: Dumb Map Question
Replies: 3
Views: 847

Re: Dumb Map Question

I know what's happening. You have zoomed out the short range chart to the max, so it now looks exactly the same as the long range chart. The only way to know which one you are viewing is to look for the "Find planet:" text below the chart; this appears only in the long range chart and allo...
by another_commander
Thu Feb 13, 2025 8:12 am
Forum: Discussion
Topic: Screenshots
Replies: 6919
Views: 2222439

Re: Screenshots

Battle scenes.

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by another_commander
Wed Feb 12, 2025 7:30 am
Forum: Expansion Pack
Topic: [Release] Sidewinder NG
Replies: 23
Views: 10375

Re: [Proposal] Sidewinder NG

DavidKroc wrote: Tue Feb 11, 2025 3:31 pm
But how does the description comes in Expansions Manager?
The Expansion Manager just uses whatever you have put in the description field in the oxz manifest. In the case of Sidewinder NG the description reads as "Sidewinder NG", which is what is shown.
by another_commander
Tue Feb 11, 2025 6:30 am
Forum: Oolite-Mac
Topic: Running Windows Oolite on macOS Sonoma
Replies: 2
Views: 1150

Re: Running Windows Oolite on macOS Sonoma

Yup, OGL 3.3 is needed for 1.91+. Also, you may want to try setting up Whisky as a Windows 10 machine for improved compatibility. Right now it seems to be emulating Windows 7 Service Pack 1. As for the .GNUstepDefaults file edit needed to enable the new url for OXPs, keep in mind that in Windows thi...
by another_commander
Mon Feb 10, 2025 8:26 pm
Forum: Expansion Pack
Topic: [Release] Sidewinder NG
Replies: 23
Views: 10375

Re: [Proposal] Sidewinder NG

It's now in the Manager.
by another_commander
Mon Feb 10, 2025 5:57 pm
Forum: Expansion Pack
Topic: [Release] Sidewinder NG
Replies: 23
Views: 10375

Re: [Proposal] Sidewinder NG

@DavidKroc: If your OXP is ready to be added to the Expansion Manager, have a look here for instructions on how to request its inclusion. You have done two thirds of the work already, you just need to raise an issue and make sure to include your download link.