Search found 6855 matches

by another_commander
Tue Jul 08, 2025 9:25 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 39
Views: 966

Re: How to encourage more developers to be involved

Great... oh! Looks like there are still some "custom things" going on on the Linux version. I masked the bundled espeak libs, got the expected crash, did a "sudo apt install libespeak1", and got a different crash which hinted at intonation data path being hard-coded (with a doub...
by another_commander
Tue Jul 08, 2025 8:34 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 39
Views: 966

Re: How to encourage more developers to be involved

What's the reason for the custom version of espeak? I can answer this one. It is custom only on Windows and the reason is that at the time we included it in Oolite all Widows binaries I could find were synchronous ones and therefore unsuitable to be part of a game. The custom one is built to incorp...
by another_commander
Tue Jul 08, 2025 5:09 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 39
Views: 966

Re: How to encourage more developers to be involved

Wondering: is it possible for voice output to reckognize it is taking too much time for the events coming in? It could then reduce the amount of words or messages but keep the ship maneuverable and the game playable. eSpeak is spinning separate threads for its purposes as required. Messages are sup...
by another_commander
Fri Jul 04, 2025 7:47 am
Forum: Discussion
Topic: "This is Oolite" Youtube video
Replies: 10
Views: 212

Re: "This is Oolite" Youtube video

No no, that's fine. I like the idea of discovering more of what's coming after finding the game from this video.
by another_commander
Fri Jul 04, 2025 7:40 am
Forum: Discussion
Topic: "This is Oolite" Youtube video
Replies: 10
Views: 212

Re: "This is Oolite" Youtube video

Wow. Loved it.

People watching this might think it is about a peaceful and relaxing game. Good. Let them think that... :twisted:
by another_commander
Thu Jul 03, 2025 7:13 am
Forum: Suggestion Box
Topic: Weapons safety toggle and ECM
Replies: 5
Views: 113

Re: Weapons safety toggle and ECM

Done. You can find the inclusion of ECM in the weapons that get toggled on/off in pre-release 1.91.0.7679-250703-49e991a.
by another_commander
Thu Jul 03, 2025 6:35 am
Forum: Suggestion Box
Topic: Weapons safety toggle and ECM
Replies: 5
Views: 113

Re: Weapons safety toggle and ECM

Makes sense. I'll make the change shortly and you should be able to test a binary containing it later today.
by another_commander
Thu Jul 03, 2025 5:11 am
Forum: Expansion Pack
Topic: [RELEASE] Camera Drones OXP (1.77 only)
Replies: 37
Views: 29696

Re: [RELEASE] Camera Drones OXP (1.77 only)

Yeah, this is one great OXP that not many people seem to talk about. It's awesome. For the angle not too sure, will have to look into the oxp's scripts. But, in case you are not aware, it is possible to use the external views to set the camera to any position and angle you want. Just go to any exter...
by another_commander
Thu Jul 03, 2025 2:28 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 39
Views: 966

Re: How to encourage more developers to be involved

MrFlibble wrote: Wed Jul 02, 2025 10:45 pm
That's odd. Perhaps the libSDL-1.2 bundled in the old deps is in some way modified, so it might be one that should remain in the bundle, at least for now.
The SDL bundled in the Linux port was never modified. Only the Windows one was.
by another_commander
Wed Jul 02, 2025 6:53 am
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 75
Views: 136966

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

How's this for Diso's orange soup? https://i.postimg.cc/mgh7Hm2d/image.png Here is the planetinfo entry that creates it. I just adjusted cloud_alpha to a reasonable value and added orange cloud_color and raised cloud percent to 99: // Cholly's Diso Orange Soup "0 147" = { description = &qu...
by another_commander
Wed Jul 02, 2025 5:23 am
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 75
Views: 136966

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

"cloud_alpha" = "8.5"; // much higher than normal cloud_alpha is expected to be between 0.0 and 1.0. It is the opacity of the cloud layer. 0.0 is fully transparent, 1.0 is fully opaque. 8.5 is clamped to 1.0 in the best case scenario or undefined behavior in the worst.
by another_commander
Tue Jul 01, 2025 5:49 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 39
Views: 966

Re: How to encourage more developers to be involved

Good to get a perspective on the scale of the task from an expert in the code. From what you've said, it sounds like the code could be getting to or past the point of no return where it might be more productive to start again than to try to bring it up to date. Is the best approach to try to keep i...
by another_commander
Tue Jul 01, 2025 5:40 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 39
Views: 966

Re: How to encourage more developers to be involved

Today Oolite is already a mix of C/C++ and Objective C. Just take Oolite core (Objective C), the main classes for the various operating systems (C++, Objective C) and classes contained in dependencies (C/C++). If functionality were transported class by class, method by method we could have that smo...
by another_commander
Mon Jun 30, 2025 8:55 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 39
Views: 966

Re: How to encourage more developers to be involved

Thanks for your response. I agree that many dependencies are not worth upgrading, but thinking of SDL specifically, it looks like SDL3 would open up possibilities for making enhancements in audio, video etc.in future. Possibly, but a previous attempt at a transition to SDL2 at some point didn't go ...