Search found 6697 matches
- Mon Dec 09, 2024 1:44 pm
- Forum: Discussion
- Topic: Oolite Website Domain & Fixing the Expansions Manager
- Replies: 403
- Views: 89943
Re: Oolite Website Domain & Fixing the Expansions Manager
If you are playing the game without expansions you don't need to do anything. You will have to do this as soon as you decide to load your first oxp.
- Wed Dec 04, 2024 9:52 am
- Forum: Oolite-Linux
- Topic: The truth about Oolite's Linux builds...
- Replies: 12
- Views: 3216
Re: The truth about Oolite's Linux builds...
No, that's fine, there are some really good thoughts in there. Obviously if the set of libraries distributed with the game is stale and they cannot be used in recent distros anymore, it would be a good time to update them to newer versions. What would be good in my opinion though, and this is just a...
- Wed Dec 04, 2024 7:36 am
- Forum: Oolite-Linux
- Topic: The truth about Oolite's Linux builds...
- Replies: 12
- Views: 3216
Re: The truth about Oolite's Linux builds...
Firstly, we don't really know what changes in each gnustep version. Yes, there are changelogs etc. but one would need to study them in detail for each new gnustep version coming out to judge if and how it would affect us, which understandably is not something people want to do. And yes, we did have ...
- Tue Dec 03, 2024 7:26 pm
- Forum: Discussion
- Topic: Oolite Keyboard Controls (PDF)
- Replies: 20
- Views: 548
Re: Oolite Keyboard Controls (PDF)
Yes, now it looks OK to me.
- Tue Dec 03, 2024 6:24 am
- Forum: Discussion
- Topic: Oolite Keyboard Controls (PDF)
- Replies: 20
- Views: 548
Re: Oolite Keyboard Controls (PDF)
Two suggestions: 1. Reinstate the "c" key while paused, with the description "Toggles connection with external debug console on/off (requires the external Oolite Debug Console application to be present and running)". 2. Rephrase the "o" key while paused description to &...
- Mon Dec 02, 2024 6:56 pm
- Forum: Discussion
- Topic: Oolite Keyboard Controls (PDF)
- Replies: 20
- Views: 548
Re: Oolite Keyboard Controls (PDF)
Btw. What is Dump Target State (H)? It sends this info to the log: 20:54:59.106 [dumpState]: State for <ShipEntity 0x45759fd0>{"Navigation Buoy" position: (-28422.4, -10354.6, 534909) scanClass: CLASS_BUOY status: STATUS_IN_FLIGHT}: 20:54:59.106 [dumpState.entity]: Universal ID: 113 20:54...
- Mon Dec 02, 2024 6:02 pm
- Forum: Discussion
- Topic: Oolite Keyboard Controls (PDF)
- Replies: 20
- Views: 548
Re: Oolite Keyboard Controls (PDF)
Also, "c" while paused connects / disconnects the debug console. It does not enable octree debug.
- Mon Dec 02, 2024 6:01 pm
- Forum: Discussion
- Topic: Oolite Keyboard Controls (PDF)
- Replies: 20
- Views: 548
Re: Oolite Keyboard Controls (PDF)
Yes, but it's explained in the notes. I am not sure why you would want to list something that is not there anymore - what purpose would that serve? By the way, a lot of those debugging keys don't seem to do anything. They would only do something in the test release version of the game. Standard dep...
- Mon Dec 02, 2024 5:27 pm
- Forum: Discussion
- Topic: Oolite Keyboard Controls (PDF)
- Replies: 20
- Views: 548
Re: Oolite Keyboard Controls (PDF)
In debugging keys while paused, "planet textures (t)" does not exist anymore.
- Mon Dec 02, 2024 4:37 pm
- Forum: Discussion
- Topic: Oolite Keyboard Controls (PDF)
- Replies: 20
- Views: 548
Re: Oolite Keyboard Controls (PDF)
You've got Autodock and Fast Autodock keys swapped in the document.
- Sun Dec 01, 2024 6:02 pm
- Forum: Oolite-PC
- Topic: Witchdrive engine malfunction
- Replies: 6
- Views: 386
- Sun Dec 01, 2024 3:15 pm
- Forum: Oolite-PC
- Topic: Witchdrive engine malfunction
- Replies: 6
- Views: 386
Re: Witchdrive engine malfunction
Hi
To force a misjump: Start the countdown nornally and do a full pitch up as it gets to zero. If you hit zero at full pitch up you will execute a misjump.
To force a misjump: Start the countdown nornally and do a full pitch up as it gets to zero. If you hit zero at full pitch up you will execute a misjump.
- Fri Nov 29, 2024 6:17 am
- Forum: Discussion
- Topic: Progress
- Replies: 2073
- Views: 861620
Re: Progress
Nice :) Could be possible to filter the OXPs also by part of name? Like "miss" for all miss iles and miss jumps and pro miss es? Or it is already there and I just missed it somehow? It's already there as part of the keyword filter. This filter works on all words of an OXZ including the de...
- Thu Nov 28, 2024 1:51 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2073
- Views: 861620
Re: Progress
Let's catch up a little bit with what has happened lately in Oolite. In the last few months, we' ve had: Implementation of the [-]-help command line option, which brings up info about the available command line switches. https://i.postimg.cc/Kj4RL9LP/image.png OXZs in the in-game manager can be now ...
- Fri Nov 22, 2024 7:59 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6899
- Views: 2131800
Re: Screenshots
Could it be done without scrambling the instruments, so only the 'camera' is garbled? Yup, it can be done and pretty easily too. Thanks for that, applied. I will open a new branch on github to upload the code changes so far and give people the chance to test. I think I prefer the previous one for t...