Search found 6855 matches
- Wed Jul 09, 2025 8:58 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 39
- Views: 966
- Tue Jul 08, 2025 9:25 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 39
- Views: 966
Re: How to encourage more developers to be involved
Great... oh! Looks like there are still some "custom things" going on on the Linux version. I masked the bundled espeak libs, got the expected crash, did a "sudo apt install libespeak1", and got a different crash which hinted at intonation data path being hard-coded (with a doub...
- Tue Jul 08, 2025 8:34 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 39
- Views: 966
Re: How to encourage more developers to be involved
What's the reason for the custom version of espeak? I can answer this one. It is custom only on Windows and the reason is that at the time we included it in Oolite all Widows binaries I could find were synchronous ones and therefore unsuitable to be part of a game. The custom one is built to incorp...
- Tue Jul 08, 2025 5:09 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 39
- Views: 966
Re: How to encourage more developers to be involved
Wondering: is it possible for voice output to reckognize it is taking too much time for the events coming in? It could then reduce the amount of words or messages but keep the ship maneuverable and the game playable. eSpeak is spinning separate threads for its purposes as required. Messages are sup...
- Fri Jul 04, 2025 7:47 am
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 10
- Views: 212
Re: "This is Oolite" Youtube video
No no, that's fine. I like the idea of discovering more of what's coming after finding the game from this video.
- Fri Jul 04, 2025 7:40 am
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 10
- Views: 212
Re: "This is Oolite" Youtube video
Wow. Loved it.
People watching this might think it is about a peaceful and relaxing game. Good. Let them think that...
People watching this might think it is about a peaceful and relaxing game. Good. Let them think that...

- Thu Jul 03, 2025 7:13 am
- Forum: Suggestion Box
- Topic: Weapons safety toggle and ECM
- Replies: 5
- Views: 113
Re: Weapons safety toggle and ECM
Done. You can find the inclusion of ECM in the weapons that get toggled on/off in pre-release 1.91.0.7679-250703-49e991a.
- Thu Jul 03, 2025 6:35 am
- Forum: Suggestion Box
- Topic: Weapons safety toggle and ECM
- Replies: 5
- Views: 113
Re: Weapons safety toggle and ECM
Makes sense. I'll make the change shortly and you should be able to test a binary containing it later today.
- Thu Jul 03, 2025 5:11 am
- Forum: Expansion Pack
- Topic: [RELEASE] Camera Drones OXP (1.77 only)
- Replies: 37
- Views: 29696
Re: [RELEASE] Camera Drones OXP (1.77 only)
Yeah, this is one great OXP that not many people seem to talk about. It's awesome. For the angle not too sure, will have to look into the oxp's scripts. But, in case you are not aware, it is possible to use the external views to set the camera to any position and angle you want. Just go to any exter...
- Thu Jul 03, 2025 2:28 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 39
- Views: 966
- Wed Jul 02, 2025 6:53 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136966
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
How's this for Diso's orange soup? https://i.postimg.cc/mgh7Hm2d/image.png Here is the planetinfo entry that creates it. I just adjusted cloud_alpha to a reasonable value and added orange cloud_color and raised cloud percent to 99: // Cholly's Diso Orange Soup "0 147" = { description = &qu...
- Wed Jul 02, 2025 5:23 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136966
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
"cloud_alpha" = "8.5"; // much higher than normal cloud_alpha is expected to be between 0.0 and 1.0. It is the opacity of the cloud layer. 0.0 is fully transparent, 1.0 is fully opaque. 8.5 is clamped to 1.0 in the best case scenario or undefined behavior in the worst.
- Tue Jul 01, 2025 5:49 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 39
- Views: 966
Re: How to encourage more developers to be involved
Good to get a perspective on the scale of the task from an expert in the code. From what you've said, it sounds like the code could be getting to or past the point of no return where it might be more productive to start again than to try to bring it up to date. Is the best approach to try to keep i...
- Tue Jul 01, 2025 5:40 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 39
- Views: 966
Re: How to encourage more developers to be involved
Today Oolite is already a mix of C/C++ and Objective C. Just take Oolite core (Objective C), the main classes for the various operating systems (C++, Objective C) and classes contained in dependencies (C/C++). If functionality were transported class by class, method by method we could have that smo...
- Mon Jun 30, 2025 8:55 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 39
- Views: 966
Re: How to encourage more developers to be involved
Thanks for your response. I agree that many dependencies are not worth upgrading, but thinking of SDL specifically, it looks like SDL3 would open up possibilities for making enhancements in audio, video etc.in future. Possibly, but a previous attempt at a transition to SDL2 at some point didn't go ...