Search found 5 matches

by smiley1081
Thu Sep 15, 2011 7:13 am
Forum: Testing and Bug reports
Topic: Becoming offender upon leaving a station
Replies: 7
Views: 2403

Re: Becoming offender upon leaving a station

Note that you've posted a list of the worldscripts that are running, not the oxps themselves, so you wouldn't see PoliceTrap in the AddOns folder. All you are seeing is the name of the worldscripts. The actual oxps should be further up in the log - show us those and we can probably match the script...
by smiley1081
Tue Sep 13, 2011 2:18 pm
Forum: Testing and Bug reports
Topic: Becoming offender upon leaving a station
Replies: 7
Views: 2403

Re: Becoming offender upon leaving a station

Doh...

There is nothing called PoliceWhatever in C:\Oolite\AddOns...
by smiley1081
Tue Sep 13, 2011 1:18 pm
Forum: Testing and Bug reports
Topic: Becoming offender upon leaving a station
Replies: 7
Views: 2403

Becoming offender upon leaving a station

I have recently noted that, whenever I leave a station I switch from clean to offender. With the Status .oxp I have noted I get 2 cr. of badness. And, no, I am NOT carrying any kind of contraband. This are the .oxp I have loaded: ams_system 2.02 armoury_machineScript.js 1.00 Automatic Chaff System 1...
by smiley1081
Thu Aug 25, 2011 9:10 pm
Forum: Expansion Pack
Topic: caduceus and neocaduceus
Replies: 99
Views: 27693

Re: caduceus and neocaduceus

Now it works, I probably had applied the old patch on the most recent version of NeoCaduceus. On 1.74 it somehow worked, on 1.75 it did not... :mrgreen:
by smiley1081
Thu Aug 25, 2011 9:16 am
Forum: Expansion Pack
Topic: caduceus and neocaduceus
Replies: 99
Views: 27693

Re: caduceus and neocaduceus

Hello, first post... The DCN on my NeoCaddy stopped working, probably after I updated to 1.75.3. Also, I am finding this in the logs: 10:31:48.091 [script.javaScript.exception.notFunction]: ***** JavaScript exception (NeoCaduceus Damage Control Node 1.0): TypeError: player.ship.hasEquipment is not a...