Search found 5 matches
- Thu Sep 15, 2011 7:13 am
- Forum: Testing and Bug reports
- Topic: Becoming offender upon leaving a station
- Replies: 7
- Views: 2403
Re: Becoming offender upon leaving a station
Note that you've posted a list of the worldscripts that are running, not the oxps themselves, so you wouldn't see PoliceTrap in the AddOns folder. All you are seeing is the name of the worldscripts. The actual oxps should be further up in the log - show us those and we can probably match the script...
- Tue Sep 13, 2011 2:18 pm
- Forum: Testing and Bug reports
- Topic: Becoming offender upon leaving a station
- Replies: 7
- Views: 2403
Re: Becoming offender upon leaving a station
Doh...
There is nothing called PoliceWhatever in C:\Oolite\AddOns...
There is nothing called PoliceWhatever in C:\Oolite\AddOns...
- Tue Sep 13, 2011 1:18 pm
- Forum: Testing and Bug reports
- Topic: Becoming offender upon leaving a station
- Replies: 7
- Views: 2403
Becoming offender upon leaving a station
I have recently noted that, whenever I leave a station I switch from clean to offender. With the Status .oxp I have noted I get 2 cr. of badness. And, no, I am NOT carrying any kind of contraband. This are the .oxp I have loaded: ams_system 2.02 armoury_machineScript.js 1.00 Automatic Chaff System 1...
- Thu Aug 25, 2011 9:10 pm
- Forum: Expansion Pack
- Topic: caduceus and neocaduceus
- Replies: 99
- Views: 27693
Re: caduceus and neocaduceus
Now it works, I probably had applied the old patch on the most recent version of NeoCaduceus. On 1.74 it somehow worked, on 1.75 it did not...
- Thu Aug 25, 2011 9:16 am
- Forum: Expansion Pack
- Topic: caduceus and neocaduceus
- Replies: 99
- Views: 27693
Re: caduceus and neocaduceus
Hello, first post... The DCN on my NeoCaddy stopped working, probably after I updated to 1.75.3. Also, I am finding this in the logs: 10:31:48.091 [script.javaScript.exception.notFunction]: ***** JavaScript exception (NeoCaduceus Damage Control Node 1.0): TypeError: player.ship.hasEquipment is not a...